This is the Dummy Information chapter of the Common Technique section. This is a chapter from Joo's Marvel vs. Capcom 2. All of the videos were achieved by using programmable controllers in order to bypass the manual execution barrier. As such, the combo ideas are the centerpiece of the videos. Combo videos are an expression of what the person thinks is interesting in the game. Programmable controllers enable the combo creator to program inputs at 1/60th of a second when making combos. This enables the combo creator to push the game to its limits. No game altering devices were used in the making of any of these combos. The combos are a very thorough demonstration of what's possible in Marvel vs. Capcom 2 when both an exhaustive scientific approach and programmable controllers are employed. This is a video presentation of all that data that was amassed by method of systematically reverse-engineering MvC2's engine and thoroughly exploring every character's possibilities.
It is highly recommended that the Common Technique/Engine Mechanic section be watched before the Combo Explanation section as the latter uses notation from the Common Technique/Engine Mechanic section.
There are 3 sections:
*Common Technique/Engine Mechanics Explanation
The Common Technique section is ordered as follows:
Basic Air Mechanics
SJGC (Super Jump Guard Cancel)
OTG (Off The Ground)
FS (Flying Screen)
FSD (Flying Screen Deterioration)
*A link to the DVD file
*Music Information/BGM list
*Post DVD Interview
*Trailer/Preview & Other Clips
*History of DVD