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Locomotion System Demo

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Uploaded on Nov 1, 2008

http://runevision.com/multimedia/unit...

This is a demonstration of my Locomotion System for the Unity game engine.

The Locomotion System automatically blends keyframed or motion-captured walk and run cycles and then adjusts the movements of the bones in the legs to ensure that the feet step correctly on the ground. The system can adjust animations made for a specific speed and direction on a plain surface to any speed, any direction, and any curvature, on any surface, including arbitrary steps and slopes.

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