 Now that we're just about happy with the way that the lighting is working in the level what we're going to do now is add a little bit of fog in So at the moment, we've already got an atmospheric fog that came with the level when we started it And it's not really doing anything if we delete it Nothing changes so we will delete it and we're going to replace it with a much better fog That's really going to add something to the level add a bit more atmosphere So in our modes panel, we're going to go over to visual effects And you can see you've got a few different Options here, but the one we want is called exponential height fog and It's this is the kind of fog that simulates that kind of low-lying fog that kind of cleans to the ground So let's drop this into our level And you can see straight away, it's already added quite a lot. It looks much better So we're going to change some of the settings of that just to get this looking the way we want it So the first thing I want to do because it looks it's got a blue tint to it Which is nice, but I think I prefer it to look a bit whiter Like that just to kind of fit in with what we're going for The fog density I like to be a little bit higher as well So I'm going to go for 0.1 which will thicken it up, but we're going to scale it back by changing the starter distance So that's this thing here. So we're now going to just turn this number up So that the fog doesn't immediately kick in You see you can kind of take it back as far as you want But I want it just to come in just about that sort of distance that in fact The density might be a little higher. So let's go 0.08 Maybe 0.06 Yeah, I like that. So I've got a density of 0.06. It doesn't come in straight away And that now looks a lot better. It really adds to that kind of early morning effect One thing you can also change is the fog height fall off, which is kind of how high above the ground the fog can reach So if you bring that down, it'll really sort of in fact move the number up It kind of brings it down and make it look a lot more like it's low lying So I'm going to change that to about 0.8. I think Yeah, so I like that And that pretty much does it so that's it for this step. It was a short one But it adds a lot. So if we now play this have a little look at it that The whole atmosphere that we're going for is a lot more believable, I think And it's just nice. It's nice to look at So that's fog beautiful In the next step, we're going to jump on post-processing volumes And we're going to do a few different things with post-processing That's really going to elevate the the visuals the aesthetics of our level So stick with it and I'll see you in that step. Thanks for watching If you really want to take your learning further than I can cover in this series Then I highly recommend checking out plural site They have loads of really detailed video courses covering game art and game development using unreal engine 4 When I learned how to use unreal a couple of years ago This is where I went and I log in regularly to take a new course and improve my skills I recommend checking out the introduction to unreal engine 4 course by Joshua Kinney This is really good and offers a good overview of what you can do in unreal You can get a free 10 day trial by using my link in the video description And you get full access to all of their courses for that time At the end of your 10 days, you can either subscribe for more or cancel totally up to you It's got to be worth a free trial though, right? I'd like to say a massive thank you to my patrons Your support helps me to keep making videos like this one And I really appreciate each and every one of you It really blows my mind that people will support my channel and my work by pledging their money through patreon So again, thank you all so so much If you aren't already a patron and you'd like to offer your support Then please go to patreon.com forward slash Shane Whittington