 All right, here's a shot with sound. Let's play this in full All right now with this I did some tweaks she gave me your Maya scene so There was no sounds, but I just did some tweaks it to the sets some of the colors a little blur Some rough animation changes just to do a few things there So the main thing that I did was I had a bit of a camera move just to kind of frame with her and Then stop on her. I Moved her I just took that the overall controller It has moved her closer backing him up a little bit and then when she goes back even through this have her a little bit More lean this way. This was in years already And I think Potentially leaning her camera. Let me look at That last one She is pretty far, but you can see the difference here Between the two and the reason being I'm not a massive fan of Photographs with CG models just because it's such a style break and it feels like Had it's two different worlds and it was a bit it was a bit Wide but just high in terms of framing I put this back to a full 1080p Maybe that was that was the way you play last at it, but And he to me was a bit too profile because you get to see the eyes So it's almost a little bit of I want to see back and forth So I want to check on what he's doing and the reason why I find him like this because that we don't see the eyes whatsoever It's just he's just there for framing And there's there to kind of balance the frame a bit more as she talks It was also a bit dark with all the lights in there We have thought you know a lot of backlighting and everything and then it just felt all a bit a bit muddy So I just put in a couple lights. It's nothing crazy But just giving just giving the focus a bit more on her And just I this is whatever colors. I just like yellow at the moment Let's put a yellow on her and a different pants there just so that you know, she stands out She's already not shy to just have a bit too much to drink and you know bold colors and just getting away from some of the Default colors as well, and then I just added a set which I would highly recommend That is from here bring this lower here Rafael he has a bunch of cool rigs, but also a living room pack a kitchen pack a bedroom pack Siphon interior. I'll put that in the email It's super cool. I like this a lot And then within this you can see that's just a set up here, and then I moved I just put the you know, it's the set and it's cool But the set has a bunch of controllers so you can move things around however you want it Just a bunch of lights Just to give this a bit of a different feel so it's not you know, it would totally work like this But I don't there's something just giving a little bit in there and you don't need depth of field You know, I mean, it's really it's really so subtle But I like when the front is just you know with the entire listening just a bit crisper Then everything being in focus. So just there's a little bit of a difference in terms of how sharp the whole thing is So yeah, that was just kind of Small little things here and there just to kind of make this one world so that you have you know You have there's simple textures on on those rigs and it kind of gets reflected also in the set This feels to me like one world versus that kind of style those kind of textures with lots of details and photo real stuff on a photo That makes sense. I know like that's my my personal preference and you ask Since you gave me the file, I thought I'll go in there and do something quickly Now when it comes to your shots, and I'm gonna turn off the sound is supposed to me It's mostly technical. I Would be careful. I mean I turned the camera around so in my case It was there were some eye line issues where to shoot looking to the camera But even here feels like with this it's a bit more at us. Well, this is really far away. So I'd be careful in Some of the like here you can see how this feels like it's looking at its chest And it's looking way over to his right. So you have to adjust some of these here She feels really wallied Then even here it's a bit at him, but then that's really far away So just watch out in terms of that feels a little bit better, but then I feel a bit too low where this feels a bit better I line wise so that's one thing the bigger technical thing to me are IK arms You can see this especially on here There are a lot of straight lines in the moments like this when the body just through there starts to move While the arms look goes over there And then it has like some drifty moments through there just timing wise And then through all of this the angle is mostly the same of the wrist You can see this through there as she goes back like this stuff like that where it's a straight line The rotation is the same in the wrist. It just gets very IK is looking Sometimes it's nicely hidden and then sometimes it gets again movements where it just stands out when you have bigger elbow movements Some up and downs while this kind of stays put you can see this here. This goes off This kind of has its own path played us in real time It has kind of like a wobble. This is almost like a steady cam Kind of a gimbal type of thing where there's a lot of movement there But that part just kind of stays fairly steady. So for me it would be Switching this I might be tricky doing the drinking But for the rest you might get away with FK arms just to get away from that feeling You know stuff like that where it's a little bit of an arc, but then it goes really straight back into a straight line That's the bigger thing then on something like this watch out We get into a doubly pose and it's kind of mirrored. I know this is higher I know this is lower and and but I would still I would still tweak things where there's a lot of liquid I mean if you know if you're moving this around this water would splash out I would maybe keep this bit more contained despite her being slightly drunk or tipsy and maybe gesture more With the shoes here and then if you play this here's the sound again here So as she comes in watch out There's a couple elements where she comes in and then bam that Putting the glass right there, which again with all that liquid is this would just fall out So you have to be careful. You got to lower that geometry there and just have this, you know, this would be around here So when she did when she puts the wine back the wine might be like this low So just be careful like this would be all over her But when she puts this like right when that glass hits the head, that's when she looks over This is a bit into the camera almost So for me, it would be Just offsetting this a little bit where she might She might even start here the shock instead of this low. So you have a bit more time for the drink and Then You know give me 10 15 frames and then she looks over there's something to me where it's almost like the hitting of the glass makes her turn over And I know she is she had to wash her drink and then you know movements gets very spliny on purpose The thing about When you're drunk, is that you don't know you're drunk You try not to be so it's less Moving around and it's like you want to pretend that you're not drunk So it's like you're trying to keep the head of city as you can while the bottom part can be a bit more So Bigger moves like this a from a technical point of view also look a bit stiff because the whole thing is moving over But you could do something where she would be either here and then move forward Just like I had it in my in my tweak where you know, you also as you're having slightly too much a drink You might forget personal space and that's why she gets so close So I will play with that a little bit with the closeness between the two characters and then Keeping herself from from moving too much where it's again, it's almost like you're trying to keep this still while the rest Is kind of moving around it's kind of like the pivot is almost through there just from a from a mechanics acting One of you So right now We have this as the big moment Which again, it's to me is a bit too twin that I think we can make this potentially a bit more interesting Like this could be something where Again, these are very destructive notes But I always like to throw out some crazy ideas just so that you know, you can throw them away Incorporate some things but if she is like this That might be in your set something where now she puts the glass down And now it's less acting with this But it's when she talks she might lean forward like the way I had it And she gets so tired that after this She maybe plops her head on him Right hair falls down Like that arms down and she continues that dialogue resting on him After had a lot of fun Had a lot of fun So after she says that you know, she's already going She might be again, this will be in a different composition where again, he's a bit more He's bigger in frame taking up a bit more and then she could fall and rest her head on him Like to me, it's like she has too much to drink. What could you do now with this situation? To push some of the acting choices and make things just a bit more interesting a bit more original Which I know it's a super lazy critique in terms of making more original, but That's that's my thought in here where it feels just a bit They're walking or she's walking And then has a big twin gesture and then that's it and I'm wondering Like what is the what is a special moment that you could put in potentially Where the pose could be maybe something like this You know, she's kind of leaning and you can do the rest of this and and again that pose and maybe that's when When he has kind of like that. Oh, what's what's going on here? Maybe, you know, it's more about what we hear and that's pushed face Well, he has that kind of like what is going on here? And then you can show off some neat interaction You know between them like with the shoulder and the plop and all that stuff and that to me that sounds a bit more Potentially interesting. I know it's a bit of a pain to add all that stuff But I think it will it will get her out of that kind of box where you can really push this with With a different kind of pose that you can almost hold on to it or again Like the face just squished against his face. I know that's just me, but um, that's what I have Take it or whatever you want to want to use from from that as always totally up to you And let me know what you think we can always chat and emails in terms of how you want to move forward. All right. Thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you