 I don't even think we'll see trash talk. I think it will just be the saga continuing, you know, two players that are top level and just looking to constantly take it over the other person, you know. But there we go, Tweedy going in with Baraka. The character, he made his first bit of reputation in, you know, to snap down clutch, dominating everyone with Baraka. That was a combo video, top eight. But Sonic Fox, I mean, the first champion of MK11, winning with Jackie Briggs at the Summit and looking like the greatest player in the world. But Tweedy in full of what might be a miniature upset here. He is absolutely capable of doing so here, gutted and gonna amplify it to go up for the juggle. Now Sonic Fox finding himself in a bad spot here, gets the punish and hold on just looking for the throw and Tweedy all over it. But don't let the momentum run away. Don't let Sonic Fox run away with it. The back throw for the corner positioning here. Sonic Fox, you know, apply his pressure. The failed escape from the throw tech here. Tweedy in a bad spot right now. He needs to find the opening. He needs to get the correct hit here. Chop chop. Nobody punishes him. But Sonic Fox punishes the first try here in this top 24. I think Jackie in particular has a really good button for answering back chop chop. Wait, no most counts. Have to wait for it. Wake up, roll and the mail blows. He knows Sonic Fox is at overextend and that's exactly what he does. Tweedy, he's lost his fatal blow, but he'll take that to get around all day and look at all the corner. He's got the corner pressure if he wants and he's got the entire screen to use Blade Fox zoning to force Sonic Fox to have to get in. Yeah, it's gonna force Sonic Fox to just jump where he doesn't want to jump or just sit there. And it's all about immobilizing your opponent and those are big boots. Unfortunately, in this variation, unless you're right next to the corner, you can't cancel into an extended combo here. But this is bad. Gonna use that breakaway. No defensive bar for Sonic Fox. So that means no roll, no wake up attacks for a very long time. Tweedy filling himself a little bit too much with that down to Sonic Fox. I think he's starting to realize that he's overextending just a little bit too much and he's playing into his hands. The forward ball connects. Not much, though. I know. Doesn't with punish. Gets a down one. Neutral jump. Fox, the patient caught by the down three. Escape failed. If he gets grabbed one more time, he is dead as a doornail. But Baraka from full screen, played Spark, an underrated projectile. Tweedy with one bar of amplify as well. There's the down three again. Staggers. Staggers into more staggers. Oh my God. This is looking crazy. Played Spark, Fox in big trouble. That's a reversal counter there, Tweedy. Not wanting to move and not wanting to just block there. Tweedy taking that first game over Sonic Fox. This is a race to do. The pressure is on. Sonic Fox gonna go to a final character pick here. Whoever he picks, that is who he's staying with. And he's staying with Aaron Black. He says, you know what? I don't want to deal with the zoning. I want to go into his stance. I want to just throw acid and stay as far as I possibly can from Baraka. We're going to see a drastically different matchup from one we just saw there. And it's very rare you see Sonic Fox lose even one single game as one sided as that game was Tweedy. He's going to be feeling good about that one, but the battle's not over yet. Aaron Black, I mean, this is the character that Sonic Fox made himself famous with. Aaron Black is in many ways his character. Now he's using choice there by Tweedy. Not even trying to close the gap. Instead just saying, you know what? I want to stay far away. He gave up a lot of real estate. And I think Sonic Fox is okay with it. He says, I'll walk you down with some acid. That's no problem at all. But big jump in with the boots, the double boots, and gets the back throw buys himself a lot of real estate. What are the odds that we went back to the same stage, but on a different stage here at combo breaker? It's almost like it was meant to be. Tweedy with the really crazy good patience. Sonic Fox, it's risky to try and anti-air Baraka's jump 3 because his jump 3 is one of the best jump-ins in the game. It's hard to anti-air, very plus. And even on hit, combo into a forward 4. Baraka's jumping game is one of the more dangerous ones. One punish is the same character you see. So he can't get the guaranteed punish that Jackie would otherwise get. Escape failed Baraka. He's got that really weird thing where you can get two crushing blow grabs in a row. Oh no! And Fox must have expected to grab. Yes, Tweedy is playing around the fear that Sonic Fox has of the crushing blow and the wake up up 3. Let's keep it simple. Tweedy on match point here. Ready to take it over Sonic Fox. This is absolutely insane. Tweedy's on a dominant match point. This will be a historical moment. The brawler's block on the dash. The slow punish on Sonic Fox. Tweedy not amplifying it. Fox, I wouldn't be waiting for it, but he did wait for the up 3 and he's going to be correct on the read. Tweedy now on the back foot. The throw escape, but he's still in the acid. A little bit of damage was done there. Amplify, yep, of course. No meeting out for Sonic Fox. And Tweedy has got somewhat of a lifeline here. If he catches an opening, wow! The anti-air standing 1. You're ready to see that against Baraka. The neutral jumps onto the back. Does Sonic Fox break away? Surely he has to. He has the momentum here. Now he does it. He's going to hold onto it. He wants to keep the wake up option because he knows once Tweedy gets his momentum going it's going to be bad news and it's going to lead into a throw crushing blow. Sonic Fox wants nothing to do with it. Canceling to make it safe and the fatal blow. He does get it back in seconds. If that didn't have any, he would have been able to cancel right there in that situation, but unfortunately for Tweedy in a bad spot here and Sonic Fox is going to take it and he does with a down two anti-air. Tweedy pretty much had to jump in that situation because the acid was behind him. If he blocked anything he would have got pushed into it with punish and because he didn't use breakaway earlier, Fox now has the lifeline. It's going to pay off, but wait, did he grab? All right, no crushing blow. I see. No crushing blow now. I couldn't remember if it had tech to grab earlier but 50% down, Fox. Almost losing half of his life. He's going to get a grab. He's going to go full screen. That's where he wants to be. I've got a shot now to get rid of it. Patience! The increased range. Thanks, humor order. He's going to do max damage. Are we going to see a crushing blow? Yes, we will. Yes, we will. Damage over time armor. Oh, we're going to see Fox in the loser's bracket. Oh, yes we are. And then it's in. Chop chop for the win and Tweedy cannot believe it. Punching the ground with excitement. He took it over Sonic Fox. Decisive 2-0. Sonic Fox did fight back, did get some rounds, but Tweedy well calculated. What a victory. Well deserved. You can see how much that's going to mean to Tweedy, man. He needed this result. He's now going to be winner's side top 8. And, oh my word, in many ways, destroying Sonic Fox 2-0. There was one round there. There was one round? You never see that happen but Tweedy clearly had done his homework and the big thing was the fearlessness. Like, so few players can play against Sonic...