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Uploaded on Jul 16, 2011
Rules of English checkers Each player starts out with twelve colored disks called checkers. The first player controls the Red checkers, and the second player controls the White ones. The pieces may only move one space diagonally forward, so that they always remain on the dark colored squares. When an opponent's piece blocks the normal movement of your piece, and the square beyond it is empty, you must capture your opponent's piece by jumping over it and removing it from the board.
If you jump over an opponent's piece and land on a square from which you can subsequently capture another of your opponent's pieces, you are required to jump the additional piece. When you move one of your pieces to your opponent's edge of the board, that piece becomes a king, and is able to move not only diagonally forward, but diagonally backward as well. When your piece becomes a king, that ends your turn, even if you could, as a king, make a subsequent jump.