 Hi guys, welcome back to my YouTube channel. This is Daniel Rosler. I wanted to do a video just showing what my CPU and GPU looks like when I'm using one of the experimental GPU rendering profiles here on Kden Live. So I just did a video comparing the time and the speed of these rendering profiles as compared to using the more default or normal MP4 H264 AC rendering profile. So this is at Kden Live 20. I've got these set to always on top. This is 2143 here. And you can see there's still these hardware accelerated. They're still marked experimental. And the one I had the most success with, which I put up to my start area here, was NVENC H264 VBR. You can see here the exact parameters being used. I have parallel processing turned on and I have the encoding speed up as far as it will go. It's actually great out. So that's that set up. Now what I wanted to do, I've just loaded it here into Kden Live test project. As you can see, it's just about 10 seconds of stock footage here. Nothing very exciting from Pexels. And I've opened up my systems monitor. So you can see exactly what goes on with my CPU and with my GPU when I start rendering. Now the graphics processor is the GeForce GTX 1050 Ti 768 CUDA cores and 4 gigs of memory on the GPU. GPU utilization is at 9% currently. Video engine utilization is at 14%. When you're recording in OBS, that's going to, as I'm currently recording in OBS, that's going to put it a bit higher. So therefore, that's why that's, that's where that is. Now you can see, watch my CPU. It's currently, I've got four cores. It's an I3 and 21%, 22%. You can see they're kind of hovering in the low 20s over there. So watch what happens when I go for rendering. So baseline, 8 and 14 on the GPU and about 20 on the CPU. I'm going to overwrite this. Now, CPU ratchets all the way up to almost 100%. And the GPU is working a 14 and 11, 18. Look at those numbers on the left. You can see the video engine on the GPU is working, but the CPU is always also working. Render is done. Done now. So the CPU, we're going to watch it fall all the way back, as you can see on the graph. And the GPU, the GPU video engine utilization is slowing down as well. We're now, we're now all the way back to 7%. So that's what I've been noticing. Kind of strange, unexpected that the CPU would be firing all the way up to you can see there in the graph that it was almost at 100% across all four cores. So I'm not sure if this is just a reflection of the fact that the GPU rendering on Caden is still, if it's using both, I was just reading a stack exchange, a debate on whether GPU rendering, some people saying that it should still be using CPU rendering that there's still a lot the CPU has to do other people saying if you're seeing that kind of see CPU utilization that there is a problem. So I don't know exactly what this is. I can confirm that the GPU rendering is quicker than CPU rendering. But I'm still unsure as to why I'm getting those kind of almost 100% utilization on the CPU. When I'm rendering out here on Caden live, so I just thought I'd put this up to show people what the kind of system resources I'm experiencing when doing these renderings, these experimental GPU renderings on Caden.