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OpenGL - Random Terrain Generator

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Published on Dec 19, 2012

For school I made a random terrain generator using Java and the JOGL (OpenGL) library. I demonstrate the methods I used for the terrain generation. First I create a simple array of perlin noise. From there I "Gaussian blur" the array to smooth out the noise. I demonstrate what the different value do for each generation method.

Source code can be found here - Please note, it is not pretty and inefficient, this was meant to be a demo of a proof of concept.
https://github.com/fisherevans/School...

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