 Okay so now we've got the window we need to have something outside of the window so we can look at it. So we're going to create kind of a bigger earth. So in order to do this we're going to create a sphere. We're going to move it outside the room. We're going to make it super big. Move it a bit further away from the room like that. And that's kind of it for this step. I might just move it slightly over so we can see just one side of it like that. Maybe move it down a little bit as well. So I'm just thinking about when I'm looking through the window what am I going to be able to see what's going to look interesting. So I'm quite happy with that. So in the next step we need to think about texturing this. So we're going to texture the earth now. We've already created an earth texture which is on the projection of the earth which is there very small. And we could just reuse that but we're actually going to do something a little bit more high-end to this one. So that kind of means that we can't use the original shader that we've created but we don't want to start from scratch. So what we'll do is we'll create a duplicate of the original earth shader and we will then make changes to that one. So we'll leave the original alone. Before I do that though I had to do something. I need to rename the sphere I created. I'm going to call it big planet like that. And then I need my hypershade open. Okay so the first thing you need to do is locate your earth texture. I'm just going to select that for now. So I'm going to click on edit, duplicate and I'm going to choose shading network. So you can see now I've got earthM and earthM1. So earthM1 is the copy. I'm just going to rename that to big planetM like that. So I've not changed anything about this material yet but I am going to come back to it later and I'm just going to assign the big planetM to the earth. There it is. So that's looking kind of cool. Now what we need to do is light the planet. So if we look in this scene at the moment you can see that the planet is it looks like it's lit but once we render it you can't really see it because our lights have got decay rates on them. So what we're going to do is we're going to create a new light just to light the earth from one side to look like it's kind of being lit by the sun. So it's create lights spotlight and now I'm going to put my move tool on and I'm going to move this light out here so that it's lighting the side of the planet. Okay and what I want to do is I'm just going to rotate this around slightly but I'm going to have to increase the cone angle so I'm into the attribute editor now so that it kind of covers the whole planet. And we want to be careful here to make sure you only get the planet. If you go too far it's going to start hitting your room. You see that's now hitting my room so I need to make sure I don't go too far I'm just trying to hit only the planet and I'm going to turn up the pin on brenkel as well just to keep it soft if I can. So now when we go inside the room and we look through that window we should be able to see that the planet is being lit from one side so it hopefully kind of looks like it's maybe just becoming morning somewhere in the world. So when this finally finishes rendering there we go that's the effect we're going for so you can see the earth is being lit from one side and it looks quite nice. So I'm happy with that we'll move on to the next step.