Samurai Reborn - First Approach: Gameplay Without Collisions





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Published on Oct 18, 2011

Samurai Reborn - A 2D Samurai Platformer

First public sample of the game during the current development of gameplay. At this point the player only can walk, run, jump, double jump and a fast attack while he's walking.

Some things of the attack will be corrected as the speed and a few glitches of the sprites.

Collisions should be integrated with the code in this week and the animation it's a work in progress because in some points doesn't look really smooth.

Any doubt and feedback are welcome.

Samurai Reborn - Development Team:

* Nicolas Restrepo
* Sebastian Rodriguez
* Esteban Parra
* Camilo Rodriguez
* Oscar Olarte

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  • License

    • Standard YouTube License


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