 So you want to understand procedural textures, but you don't know where to start. Not a problem. In the next 60 seconds, you will understand the most important piece of procedural puzzles. Anytime you want natural, unorganized patterns of detail, you are gonna tap that noise texture. Ask yourself, do you really care whether this crack is bigger than that one? Do you really care where the stains in the marble are? Would it break your heart if the wave was going the other way? No, it wouldn't. I know you don't care because you're like me. You don't care about the details in the marble. You just care whether it looks like fucking marble. The noise texture decides all the details you don't care for. Alright, let's do this. Press shift A, S, noise texture, drag color into base color, and you'll see this random mess. Don't worry, that's what you want. Now to control this mess, there's three things you can do. If you change the scale, the size of the pattern groupings will get bigger or smaller. Detail is how sharp the patterns become. The less detail you have, the more blurry the pattern. Distort turns your image into a liquid puddle. The higher the distortion, the more mixed the puddle becomes. And that's it. If you join me next video, we will be using the noise map to create your very first procedural texture. Hope that helps, thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day, and I'll see you around.