 All righty, let's play this in full here. It was just uh, I was just This never leaves this room All right I think this is much much better. I'll be like your that transition of him especially with that face Although he looks a bit bored Like this is such a I mean, I know he's not actually singing this but But you might bring out the chest a bit more shoulders back, but we head up a bit and maybe a bit more strain in the face I don't personally it's subjective, but it feels like just ever so slightly bored But I do like the contrast of that face going into This so you can get ready for this. I don't mind that But I still wonder just totally up to you acting wise if you want to push that moment potentially a bit more But I think that transition That works pretty well. I'm so curious. Let me know if you're gonna do the whole thing with your the lights And if you happen to be at this point when that turns on like that hand finishes that move with a clear Panel and everything it's a little bit of keep alive and they could blink a bit Now generally here here my thoughts This covers animation would also look wise and things and obviously you can tweak whatever you want Based on the own depending what I'm saying here. So Watch out for this this already. I'm gonna turn this Leave the sound a bit as you go down, especially if I follow that finger It's very very straight line there, right? So and then you get it into a bit of an Ike hand as it seems where I see a lot of movement through here But not that much in there like this movement doesn't influence the wrist enough making this Ike even this is a bit straight. I mean you have a bit of an arc there. Definitely here, which is good But then watch out you have a bit of a harsh Stop in terms of your Spacing here. I'm gonna just go like this here Then you have your wrist here, then you have your wrist here, and it's here and boom It's even up there. I'm exaggerating bit But it's it has a bit of a harsh Change there where I would look at you refining your arcs a bit more and then watch out It's a mechanical thing of as your arm goes up your upper arm Moves and then boom and then it stops and then it's purely just this where it starts to feel a bit mechanical where only the elbow Moves but not really the upper arm And then let me go back here It's hidden by the mic. Let's make sure that your your shoulders also involved But it's basically like as a whole I have a feeling Also here. There's a slight moment of your arm almost staying and put it's not too bad But especially here here it locks again a bit and then only a wrist moves or moves more It feels a bit weird and then here's another one in terms of your Your arcs turn us off here. So if your hand is here here Here whoa, and then this happens so you can see that Crazy change there. We really have to work a bit more on your arcs Even if it's just you know from here then to here and maybe Here and then here even if just a little bit But you want to work on that and it's the same thing here when you have such a big visual change in That path and that wrist goes down in an arc and then you have a bit of a ease in and then boom Then we're just staying put on that on that line there and then you suddenly come back So again, this could be a bit more fluid in terms of your arcs Same thing here. You're starting a really big move this way and then goes pretty straight down and then over here And I think that's throughout your your Movements here We're not gonna frame through the whole thing is a bit longer But I think I was I want you to take a look at this and really comb through Wrists and elbows and nose arcs and just everything that moves where you can could you do a bit more with your arcs? Soften them a bit and have them less flat. I Think that's gonna give you a bit more fluidity and you can see this even in his nose and we do it one more if you track his nose here Moves over there. I'm a bit messy at the beginning, but tracking the nose tip Goes over there And then we stop and then whoa, and then we suddenly go up and especially with so much momentum where you have Turn this off where you have so much body movement That boom that suddenly stops and it's And I know that this leg is here and pushing against it But it still feels like you can just go a bit Bit more with that Overshoot and come back a bit and you have this a bit here and you go up and it goes down a bit I like that. I'll keep alive there, but I would just kind of push this a bit more Based on your arcs. Just watch out for that but mainly and I know he's not singing but I Think you do to kind of push the idea a bit again I would like he feels very relaxed in his posture where again I would push out the chest a bit more and just Imagine pushing the pose more. I really feels like he is yelling that note there this Timing wise is a bit even Going down so you can even do a bit of Like imagine a bit slower than speed up with a bit of a bigger arc and even this This is such a big accident in the voice Made it could be him doing something maybe a little flourish with his arm The head could go up a bit just a bit of anticipation to that and then for this, you know, he goes down it could be Following that a bit more into something like this Where you might even go into something like that or might even be a bit more exaggerated There's something like this You just kind of track your arcs and kind of pushed out a bit more that moment a bit more and then here he goes Right and I think as that voice goes up. I will bring up his roots He goes so the root is almost mimicking the tone of voice where he goes ah and then and then As you do this and it deflates you can mimic that in the body So he goes up up up and sings and the root comes back down shoulder comes back down arm starts to relax Everything just kind of starts to relax and deflate in the body just like his voice And I wonder because the voice goes down doing this That you might open your eyes Earlier he holds that pose but he looks and has maybe I darts which you might not notice too small but something where you can and then you can And then do the turn so it feels like we're I don't see an eye opening at all to be honest here So I think you could try just open the eye a bit sooner and then do the turn And then watch out then it gets a bit too it to pose to pose where your things even though it's offset with one arm And the other I see a lot of movement through here and this goes down and it kind of stopped But then nothing happens and I think given that style of animation here where there's Arcs and movements and or somewhat lack of arms arcs, but you know, there's enough ambient movement here that then it suddenly becomes too minimal Where it just feels a bit too minimal animation compared to the beginning so the style suddenly changes a bit So it is too a bit more in your moving holds for that Hey, this is not I don't mind this but the thing that brought me here was that I would cut sooner Was your cutting on the word? Hey, and I would just go Into this And you might have to watch out how you swing back where you might have to overshoot a bit and come back It's a bit harsh and it's stop on some on some moments like here Potentially dissections too, but I will cut a bit sooner where you might even potentially finish that move But the hay is purely in this shot and in this shot even though this might be accurate in terms of him Chest facing this way head facing the guys. I think you could cheat and bring that chest over Facing this way just cheated and then that way you can maybe rotate the head a tiny bit more So maybe that nose reaches maybe here But then giving us a bit more of a separation between the chin and the shoulder to stage it a bit more So it's the chin doesn't kind of flow into that chest You could get a bit more contrast in this again Not my drawing is helping but imagine the chin and the neck and the shoulder are separated in terms of negative space there Hey guys, I was just uh, I was now for this shot guys I was just uh, this all seems very limited in terms of what eyebrows are doing the eyelids I was just This never leaves this room especially through here. It's basically just in here So you're gonna have to look at pushing those moments a bit more really incorporating the whole face. It's just uh, I was just This never leaves this room This never leaves this even this could be this never leaves the room It leaves could have a bit of an accent where the body can come up a little bit a little bit of a chest move a bit of a head accent in the head It leaves this room and this room will be like his most Embarrassed moment where you know throughout the whole thing the head can go down meaning like the nose tip would be here Not the end here. It can be subtle, but I think right now It's extremely limited where there's nothing really going on through there as a scrub as you can see there I was just This never leaves this room and even this could be you can anticipate this with maybe the shoulders go first two frames earlier the slight offset and Then the head and even this could be where and it's not like this watch out as you bring down your lids It would bring down the other eyebrows a bit just was that connective tissue in the face is a bit missing there But you are asking something about There's one spot during that first step move where the left hand kind of gets stuck in one spots There's one spot during that first step and then you're saying It's behind the bodies wasn't sure if it was a big deal or not during that first step I'm not sure what you mean I mean, this has a bit of a sticky feel to it because I'm a bit of a messy art there, but it's not there I'm not sure which one you mean is it? Through there, that's somewhat hidden What do you mean this I'm not quite sure which part you mean maybe a Frame counts would help me. I'm not quite sure but anyway, these are kind of my impressions in terms of just overall cleanup and Giving this a bit more life and texture where it doesn't feel so Separate even with a big nose like this I think this because enough controllers to move a bit of those corners Even a little bit on the nose tip as the jaw goes down. You want us to make this. It's a bit more organic. It's just This never leaves this room and especially the end. It's just a bit too limited where you just stick to lip-syncing. That's it And on the personal notes, I know I'm I was always not not a massive fan of these type of textures I mean with this with these kind of models because they're so limited in their in their Textural detail and then you have this where it's such a clash of styles but again, I think you're gonna put in lights so we'll see at the very end how that is but Even stuff like this. I feel like all those lines Kind of distract from the face in the silhouette and you got stuff like this in the boxes right behind him Where I would take these out put that table over here like no one No one will know anyway. This is the backside Even this feels like there's so much detail and my eye almost wants to go here first before looking at that That's you know textures as much simpler than this So if you need this I would just simplify and move it over there clean this silhouette I would keep that with simple colors All of this just kind of like that even this t-shirt might be too much Noise compared to here, but that's just me. I know this is very subjective But that's just kind of what I my thoughts and textures and looks in animation. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you