 what's going on guys it's your boy DPJ here today with another destiny video and in today's video I want to talk about challenge mode and what it offers while it is and what it should have been. Now challenge mode in the eyes of the majority started in a very poor way it started with war priest and the challenge was the same one person cannot hold the aura twice and that's it a lot of people including me and my team would have done this without even knowing and this in the eyes of the many is the issue here it ain't really a challenge is it me personally I did expect more and that's because we are part of a community who does overhype things but even if this wasn't overhyped you would still expect more for what it is and what we actually got. Us Destiny players running raids nightfalls and strikes etc etc have come to learn that nothing he's guaranteed in this game well ain't normally well if it is what's needed is the grind or something that's pretty hard to do quest for example or the black spindle mission quest take quite a grind to actually achieve the loot at the end of it as a reward the black spindle mission is another example although it's straightforward it's actually really difficult for the casual player what I'm getting out here is there are two grinds for loot here in this game loot that is based off a RNG and is not a guarantee and loot which takes either a grind or a decent team so to speak now bunchy seems to have introduced a third and that's the best loot you can obtain being 320 weapons and an artifact for doing something completely straightforward which in my opinion is the main problem here it's a complete change with the game to what we are used to we for sure ain't used to getting loot so easy and let's be honest it is really easy now me personally I don't think it's the difficulty which is the issue here because I'm sure many people will find challenges that will come with Golgorov and Oryx way harder even though I feel based on what we've learned so far with the challenge mode and war priest the challenge mode changes are only slight but Golgorov and Oryx are a lot harder in general anyway than the war priest so I'd expect them to be a lot more of a challenge but like I said in my opinion it ain't really the difficulty which is the issue here it's the lack of change I feel most of us just want new stuff to do and in my opinion challenge mode and what we have learned so far just ain't that but it is early days yet and she could change for future challenge mode events so what should challenge mode be and this is my opinion well for sure it should not be so straightforward and I don't think the loot that drops should be a guarantee either the way it is and the reward system in place means people don't have to go back to play those no replay value like we'll get with everything else in the game once it's done it's done for sure yes we should be guaranteed a drop but should that drop be a guaranteed two three twenty items I'm not sure unless this is Bungie's way of prepping us for new DLC think of it this way these challenge mode drops are way off what Bungie normally offers maybe it's their plan to get us ready for new DLC where level cap will be raised who knows only time will tell but guys let me know your honest opinion on this matter of challenge mode do you think it is straightforward do you think the reward should be what they are let me know down below also let me know what you think Golgoth and Oryx will offer do you think there will be a straightforward is what all priests was in terms of changes made or do you think it will be a lot harder let me know down below in that comment section hope you guys enjoyed the video do drop a like I do appreciate the support subscribe for daily destiny and I'll catch you guys on the next one peace out till next time DPJ go and subscribe