 This has got to be one of the worst takes I've ever seen in all of video games and I've seen people just outright make up lies about Nintendo and Sony and Microsoft and everyone in between. I've just seen people just make things up on the name of console wars and pushing their favorite platforms. So when I come out and say that this is an absolutely ridiculous take and if not the most ridiculous gaming take of all time I shit you not that is legitimately what I think and we're gonna be talking about Zelda and obviously you know before we do that yeah I got a bias for the series right I haven't admitted bias it is my favorite franchise uh two you know two of my top three games of all time are Zelda games so yes I have a bias but when you see this take I don't know how there's any way that you can take it in a serious manner but the person is being quite serious and does give their reasons and they go after Ocarina of Time why they considered in all time classic uh one of the greatest games ever made especially when we're just talking about the importance of gaming history and look I'm one of those people that has said repeatedly that Ocarina of Time is not a top 10 Zelda game for me but that doesn't mean that I don't have a deep respect for it it doesn't mean that it's not important to me and people are already scoffing and being like man your take is the worst take in gaming history it's not in your top 10 ridiculous but look I love this all the series man you know I've got pretty much half the franchise ahead of Ocarina of Time yeah that means Ocarina of Time falls in right around number 11 for me that's not a bad spot to be this is an epic franchise where almost every game released in it has been an instant classic for me I just think there's a lot of games that do Zelda better than Ocarina of Time but that doesn't mean that I hate Ocarina of Time to the contrary it's literally in my top 50 games of all time and I gotta just say Ocarina of Time is arguably the third you know one of the top three most important games in Zelda history and I would say maybe you know look there's about four games that I consider the ultimate important pivotal moment in Zelda history obviously you have the original Legend of Zelda then you follow that up with a link to the past which helped establish well it not helped it did establish the formula for Zelda games moving on forward then you had Ocarina of Time which was able to successfully take a top-down franchise and bring it into 3d major major pointing gaming history and then now Breath of the Wild right those are sort of the four key games in Zelda history and I recognize that Ocarina of Time even at its time wasn't just a key game in Zelda history it was a key game in gaming history and helped establish new norms and represented a let's just shall we say it was an inspiration for many many other franchises even in other genres so I have a massive respect for Ocarina of Time and it is the reason I am a content creator today literally after I got this game at Blockbuster and rented it I immediately spun up a fan website called Zelda Domain and that led me to the career that I have today I was 12 back then pretty crazy yeah I'm getting up there in years anyways I preface all this by noting that I already have one of my own takes that many people consider bad but this is one of the worst takes of all time and before I say what it is and show it in full and go into the conversation here I just want to please plead my audience to not go after this person don't go to their profile don't go and say mean and nasty things to them the point here isn't to put them on blast it's just to point out some of the ridiculousness of certain takes that are out there because this isn't the first time I've seen this take in fact I've seen it enough now that this is why I'm responding and this person happens to be an artist and happens to be an animator and you know works in this whole content creation field it's not just say you know a random commenter on one of my videos it's actually an industry professional so I feel that if I'm going to make this point against anyone someone like this probably fits that role more often because they're well aware of what they said was going to garner criticism now who are we talking about well Coco under Gord Gart would on twitter or x I guess as they call it today it said since no one's going to say it and this is incorrect as people have said it if any franchise needs to be scrutinized for their quote rough transition into 3d it is most definitely ocarina of time then he puts up a screenshot of child link in Hyrule field where obviously you see a few trees and it looks fairly barren and sparse now that's interesting because that to me is the worst gaming take of all time I kid you not one of the pillars that led the industry and inspired the industry of 3d gaming is suddenly a rough transition into 3d and should be scrutinized for it not back in 1998 sir not back in 1998 but they do provide some reasoning and so to be fair you make a statement like this you better back it up let's get into their reasoning and I'll even admit I don't disagree with some of the reasoning but not for the transition into 3d that's the biggest thing is calling this a rough transition into 3d and then ocarina of time should be put on blast for it so he follows it up and says the controls are sluggish the menu navigation is shit the story is just a carbon copy of link to the past it's a link to the past by the way don't forget the a with a few details changed example instead of the uncle dying it being an orphan in a forest the collectibles are garbage to collect with an unsatisfying reward being carrying more rupees now again there's more but let's just tackle this point by point so the controls are sluggish look I agree by today's standards the game is a little bit sluggish with its controls no doubt there's some input latency things don't always go exactly the right way especially when you're playing the original back on the nintendo 64 with that very interesting uh you know control stick that some of us had to play with a broken control stick so that made it even more sluggish and sure I I tend to agree the controls by today's standards are sluggish but by the standards of 1998 those controls were revolutionary think about this for a moment when you're talking about how a game controls it's not just character movement it's the entirety of the control scheme so using the C buttons to bring up different items and use those different items whether it's the bow it's the slingshot it's the lens of truth you know you have obviously the shield the sword attacks all of this stuff the magic abilities was all pretty intuitive and really easy to understand thanks to the UI and everything just really just worked and when we're talking about the controls it's hard to ignore that one thing the zelda team wanted to conquer back then that there really wasn't an active solution for was dealing with how are you going to be able to in a 3d spaces this is before nintendo had dual sticks you had one stick so you had no way to control the camera how were you going to really be able to attack enemies without them just going off screen especially if the ai isn't just going to stay directly in front of you which would make it feel unnatural and that's when nintendo came up with this grand idea called z targeting now it is widely debated which game came up with z targeting first there's megaman legends there's this game there's another game on pc so it's widely debated over which game came up with the concept but it's undeniable that ocarina of time is one of the first 3d video games to use a z targeting system and what this allowed to do is allowed us to do what we've been doing in traditional zelda for many many years stay on target with our attacks and move freely in a 3d space it was revolutionary and there were pretty much no true action adventure especially high fantasy action adventure games doing it at that time and there were so many other games that just didn't do it right like quest 64 right we we could bring up a bunch of other rpgs and action adventure games that just didn't quite work in the 3d space back then there were a lot of failures and hey you know the person seems to be a fan of sonic yeah when sonic first tried to get into 3d it was a failure although they seem to if you check out their profile admit that yeah sonic wasn't great either and he would argue that ocarina time was better than that his argument isn't that ocarina time wasn't solid just that it should be scrutinized because he thinks this was a bad transition to 3d and i you know what for the time i completely disagree by again by today's standards yes this is why i feel like so many zelda games are better because they just control better but that doesn't mean to me that the controls were sluggish in 1998 they certainly were not sluggish back then so i don't really understand that comparison unless you want to say everything was sluggish back then so all those games sucked and none of them should get credit for what they did and i don't think that that is a good take then you get into the menu navigation shit look the menu navigation is what it is it works well for what it needed to do and this was at a time where there wasn't a blueprint for how to handle menu navigation with many many items there really just wasn't the only other stuff we saw were some shooters that happened to be on pc and this isn't pc you're not with a mouse and keyboard where you can just hit a bunch of buttons on a keyboard and switch to different items that's not really how this would work you're limited with the inputs you have so menu systems and switching between stuff wasn't it was just a new concept back then and i really find it hard to fault how ocarina time did it and even to this day when i play like the ocarina time 3d on 3ds or you go on nso i still don't really find the menu system to be quote unquote shit now again by today's standards sure but by standards in 1998 again we're talking specifically about his criticism where he said you know a rough transition into 3d and it should be scrutinized for it i know it was why i think it's one of the better 3d menu systems at the time doesn't really make sense again today's standards agree the standards of 1998 it was phenomenal now when we talk about the story and being a carbon copy of link to the past this is a common criticism that comes up and i just don't really find it to be fair it's basically this is how it's compared right he talks about obviously the uncle dying and only to the past now links an orphan okay i don't really understand that comparison because it's two different things you get to witness your uncle dying here you were dropped off as a literal baby and raised by kokiri not the same thing sorry to say one's raised by their literal uncle in a completely different village one's raised by a group of uh a race basically that does an age there's just a completely different thing by the great day kutri it's just not comparable and then when you want to talk about the only thing that really is is if you want to talk about the light world and the dark world and link to the past you could say like adult link you know seven years in the future is dark world young link is light world but even then there's so many different things happening in the story it's missing so many minute details in this comparison why the time travel is happening the fact that time travel is happening at all the character development of zelda with the shiik thing and obviously being captured and ganondorf's development and you know the the deeper story with all the dungeons and the side bosses like this really just seems unfair to say that they are even close to the same story i agree that a link to the past set up the formula of how zelda games should be paced and made absolutely in all cream of time followed that formula so did majora's mass and win wicker and trot princess and oracle of ages and seasons and all the zelda games up till breath of the wild but that's not story like i would never say that the two stories are the same thing and oracle of times one of the better stories in zelda so i don't really understand that now with a few details change again i already went in over more than a few details and what was difference now for the collectibles being garbage to collect not back in 1998 there weren't very many good 3d action adventure collectible things going on and he talks about how all the reward is just carrying more rupees how about increasing how many bombs you can hold arrows you can hold how about getting the bigger on sword there was so many other things happening in the game that led to other things i just don't really understand that just criticizing oh it's just about carrying more rupees but there were other side things other side collection quests that led to different rewards so why you focusing just on the one and even back then there was no standards for this in a 3d game so i don't really get it now the next up he says the horse controls are just barbaric and the way that you use a slingshot slash bow is effing awful the bosses are just there i don't care that it's critically acclaimed there is a reason most of zelda is now stale and it's because this game started the trend which is kind of weird because the link to the past is the one that actually set up the formula for the series but yeah the horse controls were just kind of basic and barbaric but guess what so was almost every 3d video game back in the 90s this was not a new concept look at some of the controls that were happening on playstation during that era dream cast even like the controls were just kind of rough back then and yeah there wasn't a blueprint for how a horse should control in a 3d space so well i agree that they are barbaric by 1998 standards they're revolutionary so i don't get that criticism it's almost like this person's saying by today's standards this is garbage but we're not talking about today's standards you're talking about how the franchise transitioned to 3d and back then like this person does a poor job like explaining okay what's an alternative out there that did it better back then he can't provide one because it doesn't exist because ocarina of time was one of the blueprint games for 3d action adventure games and then the way you use the slingshot and bow is effing awful i don't even know where that comes from right you literally hold the c button and then you move your control stick and aim okay so i guess when you are playing all these shooting games and you go into zoom mode right you hit your your left trigger and then you start moving your right control stick to aim and then you press a button to shoot i guess that's just awful because that's exactly how it basically works in ocarina of time obviously the difference out of dual control sticks is you can move around stuff and you couldn't really move then unless you were again z targeting and doing it but you see what i mean like they found a solution to a problem not having dual control sticks but then they also they use the system that's still used to this very day in modern video games they were one of the people that helped establish a system that's still used today i for the life of me how is that awful if it's so awful then why is it still used to this day you zoom in rep the reticle move your stick and shoot this is this is what the system was hit a button it selects the item move around with your stick and shoot i it's the same system so i don't i don't really understand that at all and the bosses are just there there's a story behind the bosses being there you know you have obviously the supposed mothers and parents of of ganondorf and the whole phantom ganon thing and there's a story behind king didonga there's stories behind all this they're not just there this is someone who just must have just rapidly pressed a when talking to mpcs and going through the story and didn't really realize that there was a purpose to each of the bosses in ocarina of time uh there are games in the zealots years where the bosses are just kind of there ocarina times not one of those they actually have explanations for why those bosses are there now i don't care this quarter they claimed yada yada he talks about how the the game is starting the trend of it being stale and this is where he gets to do a comment that obviously is really going to grind my gears based on what my favorite game of all time is but he says the games being just copies functionally with little creativity and if they don't do something other than the wild slash cheers games will soon become the same with unoriginal ideas which can you imagine calling breath of the wild and tears of the kingdom unoriginal ideas especially calling them like they're just carbon copies they literally are the next fundamental change in zelda post ocarina of time i'm really confused tears of the kingdom being a bad sequel and should have tipped everyone off to the problem of this franchise has had and look i don't care if you don't like tears of the kingdom or not right that's that's another hero there we all have our personal opinions but a bad sequel it's my favorite game of all time so i have some extreme bias here so i'm not going to sit here i don't know maybe you guys can explain to me how it's a bad sequel i don't really get it but if the argument is that because the games aren't just copies functionality with little creativity and the idea that wild and tears is lacking creativity it seems to be inferred here i just i don't know about that and say that tears of the kingdom doesn't have original ideas what the hell is masterhand what the hell is fuse it is what it is moving on moving on he says the time like the timeline isn't even a timeline it's just a way to connect and disconnect games in order to please a bunch of forum users and yes the zelda team i don't think really cares much about the timeline i guess that's a fair maybe out of all the takes you had this is the one that maybe isn't the worst one at least not any worse than your prior takes like your other takes are way out there look they don't care if the timelines connect like the point of playing video games is to have a damn good time it doesn't need to always be this big cohesive timeline and if you think this is complicated have you looked at the kingdom heart series it's extremely complex there as well yeah they keep moving games around they keep retconning things they just kind of make things up on the fly with the zelda timeline and that's okay because the timeline is fun to debate as fans and make theories and do all this stuff and it's great but honestly none of that replaces just playing the damn games the games are the star of this franchise not this arbitrary timeline that pretty much exists outside of the game's scope or most of the game's scope like yeah it's fun to debate it yeah we can make lots of videos on it but can that's not really the point of the series the point of the series is to just really enjoy your time and escape from reality while you play anyways look guys i can go on and on and on and this video is already drugged longer than i really wanted it to uh i just look this is one of the worst game he takes of all time and i couldn't help it i had to make a response uh i wish the guy no ill will we're all welcome to have our own opinions and his opinions are his own and as such they cannot be wrong but i will say they're out there and uh they're pretty bad that you guys so much for tuning in and i'll catch you in the next video