 Let's start at the beginning. One last time. Everybody makes mistakes. To err is human. And while I may not be a human, but in fact an ancient deity lost a time a la Sauron's one ring until my eventual uprising beginning with the conquest of the internet, I'd like to think that I still err every once or a while. So when you all said that you prefer the list format on my Paladin spell guide, I decided that it's just good business to give people what they want. So if you want a more in-depth understanding of how spells are used by the Paladin, then you can check out that video. But today I'm going to be going over each spell in the Paladin spell list and rating them on Davi's Davi Meter. As always, keep in mind that a lot of this is just my opinion, so if you feel like I'm really milking this concept for more than it's worth, then feel free to play your Paladin however you want. But with that out of the way, let's begin. So the Paladin is a lot like a ranger in that it's a half caster, meaning it only gets spells up to level 5 and no cantrips, and the Paladin also relies heavily on concentration spells to keep it on the level of the rest of the party. But unlike the ranger, the Paladin doesn't have one single concentration spell that invalidates everything else in the class's spell list, although it does struggle between its special smites and its buff spells. Also, the Paladin has an added bonus wherein it can swap out its spells in between long rests, which makes it infinitely more flexible than the poor ranger, and it means that situational spells are no longer the cursed bane that they are for the Legolas cosplayers. So let's jump right into the spells, starting with First Level! Bless. Great spell! Perhaps not the most useful on the guy getting his face bashed in. Ceremony. A very flavorful spell that I recommend picking up only if you want to be that type of Paladin. Command. Mind control, eh? Very lawful good. Compelled duel. Yeah, you can use this to single out the weakling in the group, but real Paladins will pick the biggest one. Cure wounds. So you're gonna think I'm insane for doing this, but the Paladin pretty much already has cure wounds via lay on hands, so you should only take this if you think that's not enough. Detect evil and good. You already do this? Detect magic. Sensory abilities are your bread and smuckers. Detect poison and disease, but no amount of jam will fix this pill. Divine favor. You've got better things to use your concentration on. Heroism. If the enemy has fear effects, sure, but otherwise this spell won't get you very far. Protection from evil and good. If you're up against either evil or good, this spell is amazing. Cure 5 food and drink. You will never need this. Searing smite. I don't know why more fire spells don't actually set the target on fire, but this should start to remedy that. Shield of faith. Put it on your friends to keep them alive, or screw them, put it on yourself, and shield your feelings from broadswords. Fundress smite. My favorite smite. Knocking people away is nice, but knocking them prone is better. Wrathful smite. Make your enemies fear you're holy dong. Second level. Aid. A beautiful spell. Maybe not best for you to cast it, but who cares? Branding smite. Of all the smites, this one is the most situational. Fine steed. This, coupled with mounted combatant, is how I got my paladin to level 20. Lesser restoration. Definitely not a spell for you unless absolutely necessary. Locate object. You are not a GPS. I don't care how many times you swear to god. Magic weapon. You add a little extra oomph to your attacks, but you cut yourself off from gimmicky smites, buffs, and auras. Protection from poison. The day I die from poison is the day I die. Zone of truth. Now let's see what's really been on your search history. Third level. Aura of vitality. It's 20d6 over the course of a minute. Why anybody would let this pass by is a mystery. Blinding smite. Does exactly what it says on the tin. Create food and water. Take it when you need it, but you'll almost never need it. Crusader's mantle. A bit more worthwhile than magic weapon, but when everybody's in different places and not everybody's whacking things, you're really not gonna get the mileage out of this third level spell. Daylight. It's a light, but a lot of it. Dispel magic. If there are any arcane casters in your party, then they should be taking this, not you. Elemental weapon. It's a paladin-only spell that doesn't get good until you scale it past fifth level. What is this spell? Magic circle. Defense, defense, defense. Remove curse. For when a curse needs removing. Revivify. Normally with spells like these, I would say let somebody else handle them, but spells that bring people back to life are always really good to have. Fourth level. Aura of life. Very good against undead and also being dead. Aura of purity. Very good against poisons and also status effects. Banishment. Yeet and delete. Duthward. This doesn't require concentration, so if you don't have a cleric, why not put it on somebody else? Find greater steed. Turn your horse into a pegasus. That's what I did and I spent the last third of my paladin career as a battle dwarf zipping around on a flying horse. Locate creature. The Inquisition would like to know your location. Staggering smite. It's nice to cripple an enemy for a turn, but it's not the greatest smite in the world. Fifth level. Banishing smite. It's the greatest smite in the world. Circle of power. Your presence becomes so strong that even magical effects can't hurt you. If you wanted to become completely untouchable, now is the time. Destructive wave. Hulk. Smash. Dispel evil and good. Super situational, but it fits your gimmick. Geass. Mind control and the church do not go hand in hand. Holy weapon. It's nice, but it's not going to outcompete smites or buffs. Raise dead. This is not your job. This is the exact opposite of your job, but that'll about do it. I hope you enjoyed this video. Be sure to leave a like, comment, subscribe, ring the bell, slap that like button, and maybe support me on Patreon so that I can afford to keep making the same paladin spell list video over and over. But yeah, dabby out.