 What's up everybody, I'm Evor Ebbett, welcome back here to Aesthetic Corsa Part 2 for modeling and creating your own custom car with doing some basic wheels changing, interior change and stuff of that nature. If you guys missed the first episode, I will leave it down in the description box below. So we do have our M4 GTS here, if you guys remember we did take out the windows, we did basically get it into the game and everything of that nature and get rid of all the boxes. So we're going to bring back, we're going to go to tools, we're going to bring back all the boxes, so we're going to go unhide all. So those are all the boxes that I was talking about. So now we're going to be getting rid of these wheels that are on this car. So I guess I could have left all the boxes by by. So what we need to pull up is we need to pull up the wheels. So we need to go into over on scene and go down to wheels, make the box visible and show you what we need to keep and what we need to get rid of. So what we're going to actually get rid of is just the wheels. So we expand the left front wheel, we can get rid of everything in there except the box. So you want to highlight that, but hit control and get rid of this wheel LF because that's this outer box to lead everything from in there. So now we're going to be basically down to just suspension components, suspension brake rotors and things of that nature, which is part of the actual suspension, not in the wheel demograph because if anything is in the little wheel box, it would rotate around like a wheel. And if we had the suspension in there, our suspension arms everything would just be going around, around, around circles. So now we have basic suspension, which is kind of cool that we have basic suspension under there. They have to switch those up to some wise fab and stuff of that nature. So now we got to find what wheels we want to pull onto the car. So we're going to make these boxes go away. We're going to hide those selections. So now we're going to pull another car in here to pull some parts off. So go into a set of Corsa and we're actually going to pull the wheels off of my EVO 8, which you guys have seen maybe once or twice, but going to be bringing this car back. Definitely love the look of this EVO 8. So we're going to be pulling the wheels and the tires from EVO 8 and probably the seats too because it does have my Evil Rabbit energy innovation seats. We're going to pull those out too and maybe some of the roll cage to extend that current cage that's in the M4. So we're going to do the same way we did with the M4. You're going to unpack it. Overwrite files. Yes. Now this is where it gets a little bit tricky. You could use the same folder or you could do two different folders. I like to use the same folder that way. Everything's all in the same place. So we'll close that. Go back to my desktop. So like I said, a set of Corsa mods is my folder. Now as long as the cars aren't named the same, you won't have an issue. But if the cars are both named model or something like that, then you'll run to an issue where you'll have to override stuff. So what I like to do is I pull over the 3D versions and the FBX file of the car I'm working on. Then I will open up the textures folder from the car I just exported, highlight it all and drag it over. Now since we're using the M4 as our main car, I want to keep all the textures from the main car. So I will skip these files. I don't want to overwrite the files from the M4 in my textures with the Evo files. So we're not going to need these because the M4 already has textures and it will mirror those textures over to the new parts even if it's from the Evo. So now we have M4 textures and everything in here as well as Evo. So let's go back into 3DS Max and take a look-see at bringing the Evo in here. So we're going to go into file, we're going to go into import, we're going to import, we're going to go back to my AC mods folder where are you AC mods and we're going to pull in the FBX as a 3D object file of the Evo. Very important here when you're importing two cars into the same thing, make sure it says add. Don't put add and update or update animation, make sure it says add because if you do another one it could get rid of all the work you've already done. So make sure it says add and once again make sure you're scaling no matter what numbers it is, is at a 1.0 scale. So we're going to hit OK. Now we're going to have the Evo in here as well. So everything for the Evo is highlighted. So first thing click on the drag, the drag arrow, the movement tool and immediately drag that Evo down or up or whatever. So now I have the Evo down here and I have the M4 up top. So like I said we're going to be taking all the wheel parts from the Evo. So since I only have the Evo box as shown you'll be able to see inside what is shown. So if I go over to wheel you'll see there's some that have the eyeballs. Those are actually for the Evo. These are the boxes for say the M4, if I click on it it shows up on top. So now I know which ones are for which. So what I'm going to do is I'm going to expand the Evo, expand all the Evo wheel parts just like that and I'm going to grab all of them excluding the box. We don't need that box because we're going to be using a box from the M4. So then we're going to take all those wheel parts and I just prefer to drag them up top. We're going to drag them up. We're going to be able to get rid of the rotors and stuff because we're going to be using the M rotors unless I decide I want to use those fancy brake rotors that are already on there which those rotors do look a lot better. So we're going to pull the rotors up too. So we've got the wheels up top first and we're going to click here and click on the other rotor. Well, I mean the calipers. The calipers look way better. I said rotors. Rip. Pull those up top. So now we have all that pulled out. So then there's a couple other objects that we're going to pull out from this car before I get rid of the car. So we're going to pull the seats and the cage. Pull the seats and the cage up and then we can go click on right. So now we've got parts floating everywhere. We can highlight the Evo. Get rid of it. Now we can bring that Evo back if we need to or if we want to because we're going to probably use parts of this cage and mirror them into that cage. And by parts I probably mean the door bars and the downtubes and the anti-intrusion bars and stuff like that. We're going to get rid of this back barring sets. So but first we need to work on this on the wheels and get those where we need to get them. So we are going to remove these calipers and put these bigger calipers here. So the tool we can use for that is we can use the alignment tool and we can click Align to Left Front Suspension and that's going to put us right where it needs to be. Make sure you have all your check marks and everything boxed however you want to. You can move around afterwards but it's going to align it there. Now to make sure that that rotates with the suspension you need to actually click off of alignment. Click on that and click on the brake with control and the highlander bolt and make sure you drag that into the folder underneath Left Front Suspension because otherwise it won't work. So then we can actually delete the caliper, delete the floating M, and then we can actually move this into position where we want it to, pull it up a little bit, yep. That definitely looks a lot nicer than the calipers that were on the M so we're going to do the same thing for all the other parts. We're going to align this one to the Left Rear Suspension. That's going to be a bit in the middle but we can get it to move without a problem. Click on that, click on there, make sure we drag all the highlighted parts under Left Rear Suspension, delete that, delete this. Now this is basically going to be a little bit different because we're going from the front caliper. We're basically modifying the brake system with some very massive rear calipers. So we could scale this down a little bit if we wanted to. We could scale it down into twins and we could just add a second caliper but we're just going to do single calipers for the sake of it for today and then we can get into adding dual calipers and things of that nature in a later episode because we're just going to get these done and then these all aligned up so we can get the wheels in the car because that's the main purpose of this right now. Hit OK, get rid of that, go in here, delete that, delete the floating M, pull this back, pull that up. So far so good, we got this almost all done. Align with suspension right front, make sure we get off alignment tool, click on that, click on that and then make sure we drag it all into suspension, delete that, there we go. Now we can get this moved to where we want it to. Close off the get go off the rip. Alright so now we got our brake rotors and calipers all squared away so now we can go up into this part, we can actually delete these rotors because we're not going to need these brake rotors where we're going with this car because we're going to use the rotors that are on the car. Get rid of the hubs, get rid of the brake hubs, rotors, alright, then go here, delete that, delete that, delete that, okay. So now let's get the wheels aligned into this car so we're going to make this all visible. So now what we need to do first and foremost is take our left front and drag all the parts into left front wheel. And then once we do that we can double click on this and we can actually isolate it, isolate all the parts. So there we have all the wheels and everything isolated so we have to take this and we have to align it to basically the center of this. And we're not going to match scale or anything like that so we can do full center or we can do, I usually do Y and Z position because then it centers it because if you don't have Z you see it's going to be off centered and it's going to be, you know, not centered to the point where it's going to be in the center of the box so when you go into a set of course it's going to look like it's wobbling. So we're going to make sure we do all of that and then we put that on there and then we're going to unisolate and see where it sits and where it sits is way in the hub which is not a big deal because we're going to have to rotate it and move it anyways. So we're actually going to have to re-align that because I think we need to align, nope not that one, yeah we need to align the X axis because of the fact of it needs to be the same area of the box like I said before so it needs to match all of these parts because of the simple fact that it will look like it's wobbling otherwise. So we will do the alignment scale of all of them. We don't need to do this, we're going to move the wheel back in but for sake of everything we're just going to line everything up, hit okay. So now we're going to move some things around so we have the wheel flipped. Alright so now that we got it there it's way off so what we're going to do is we're actually going to highlight everything and just move it all out so that it is not inside the hub anymore and we can do final alignment basically speck of it when we actually get the car into the game so we're going to pull this out so that the wheel is full and there we go. So now we basically have the wheel where we need it to be so we're going to do repeat that process for all four wheels and we're going to save our process and we will continue building this car so we got to, we're not going to isolate everything this time we're going to just drag these parts down to the left rear and then with it highlighted we'll do alignment, we'll click on the box, all of our stuff should be the same and we'll click okay and then we got to definitely move it out, we're going to move it out there. So as you can see it's pretty, it's pretty wide out there actually and we're probably going to have to move the tire and do some adjustment to it so we'll click on the tire and oh no no that's not the tire, click on the tire and move it out to the edge of the wheel and we're good to go with that and like I said we can do final movement and adjustment of everything once we get the car into the game with the actual alignment of the suspension so we're going to do here, get off alignment, oh no get off alignment and I don't know why I zoomed so far out, we're going to drag all of this stuff to the right rear line there okay and then movement, move that stuff out and move our tire to match the outside of the rim like so, we got one more to do and then that will finish up today's little episode on more customization of these cars here on Assetto Corsa so make sure you guys follow me on all social media all of which found the description box below and make sure you guys come back for the next episode where we continue the building of this M4 here for Assetto Corsa so we got the wheels put on the car now we have our brake calipers and everything swapped over so now we're going to be working on the seats and the cage and everything like that if you're getting the idea of how this all works it's kind of very similar on doing everything else on the cars this is just the basic tutorial so as always I thank you guys for coming back and watching I'm Evorabbit I'll see you guys on the track