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Let's Play Gothic II Part 124: Witchery!

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Published on Mar 14, 2012

Gothic II by Piranha Bytes, JoWood Productions and Atari (2003)

The 'word of the day' of the last set was: 'thus'.
Suggested by MrManGingerBread: http://www.youtube.com/user/MrManGing...
Guessed by redheadger91: http://www.youtube.com/user/redheadger91

Our abilities are beyond Brother Parlan's teaching skills, so he sends us to Pyrokar for further education. So Pyrokar IS actually good for something: increasing my mana points.
Additionally, we learn to create the rune 'Awaken Golem', even though we lack the required heart of a stone golem... but we might encounter one soon and in that case I don't have to get back to the monastery to learn this useful new spell.
When we finally teleport back to the pass, we run into Talbin once more... but on the other side this time. Apparently, he finally got up the nerve to go through the abandoned mine on his own. And he even found a rune stone in there, kindly giving it to me! Well, that was nice of him. But since he's over here now, what else could we spend the rest of the day on?

Notes on this particular LP:
1. You don't have to know Gothic to understand Gothic II. Where necessary, I will explain, otherwise I'll pretend to have lost my memory.
2. This is a Let's Roleplay. My actions and decisions are based on a certain type of character my hero resembles in this LP.
3. Graphics are on maximum, videos can only be shown in half-screen mode. No way to change that, I'm afraid.
4. One guess per person on the 'Word of the day' challenge can be left in the comments, suggestions for new 'wotd's should be send directly to me via personal message!

If you're interested in a different point of view, please visit the following link for Gingerbread's version of the game:
http://www.youtube.com/watch?v=iSyuQz...

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