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Published on Jan 29, 2010
Showing off a new feature I've been working on. The model is automatically UV-mapped at the user's request, then you can go ahead and paint the bumpmap directly using various patterned brushes. It feels like sculpting, and looks "real" even for relatively large bumps. The actual surface is still flat though, so it won't look right if you make a huge spike and then look at it from the side. I have also changed the material/lighting from last time, now using an image lightmap instead of real 3D lights. Music is Arvo Pärt.