Fallout 3 any% Speedrun in 23:13 (RTA) (7/1/14) 21:13 New timing





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Published on Jul 1, 2014

This is NOT a glitchless 100% run. If you came here expecting there not to be glitches in an any% run, you were mistaken. The current any% WR is 15:20 by Rydou (game time). My current PB is 16:13.

This is an outdated any% run of Fallout 3. The goal of this run is to beat the game as fast as possible with the inclusion of glitches and quirks in programming. The main exploit used in this run is a quick save, quick load cycle (QSQL).

The point of QSQL in regards to clipping through walls is to take advantage in the way the engine handles collision detection. The game is only updating it's collision trajectory every ten or so frames, which means that if you QSQL at the right time, going into the right object or terrain, you can walk right through. QSQL is also useful for the following things: damage negation for 10 frames, resetting falling momentum, resetting NPC attack animations, skipping NPC dialogue, and jumping up slopes which are usually too steep to jump upon.

Again, big thanks to Kraflab, the creator of the basis of this run and BubblesDelFuego, who got the first sub 24:00 (albeit by only about 3 hours). Thanks, guys!

What a weird run. Started off with two golds using a new Dad's office clip and a little more optimization. Then the red splits took over for every single other segments... except the last one.

Still have not included the clip into the G.E.C.K. chamber. Entirely positive that sub 23:00 is possible without it. 22:45 is probably pushing perfection right now.

Will continue running until I get 22:xx


Higher Quality -- http://www.twitch.tv/ranarith/c/4573008

-- www.twitch.tv/ranarith/c/4573008&utm_campaign=archive_export&utm_source=ranarith&utm_medium=youtube


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