 Sleep is crucial to the development of physically and psychologically healthy children, but a number of factors have been identified as interfering with sufficient sleep, including the use of electronic media devices. These days most children, and nearly all adolescents, have at least one such device in their sleep environment with most used near bedtime, and such use is associated with inadequate sleep quantity and quality with a resultant excessive daytime sleepiness, so there are calls to minimize device access at bedtime. But wait a second, not so fast, which came first, the media use or the sleeping problem? Are they not sleeping because they're on their phone? Or are they on their phone because they can't sleep? Higher media use has been consistently associated with all sorts of sleeping problems. Is it because they're so caught up they push back their bedtimes? Or does it so kind of key them up that they have trouble falling asleep? In college-age students, it may be more of the reverse than not sleeping, leading to pulling out their screens instead of just staring at the ceiling. Though in early childhood, it may be a bit of both. How might screen time interfere with sleep? It may not just be pushing back bedtimes and overstimulation. The light emitted from devices may affect circadian timing by interfering with the production of melatonin, the sleepiness hormone that starts ramping up as soon as the sun goes down. But put a screen in someone's face and the excess light at night may confuse your brain. Of course, if you're sitting there checking email with the lights on, then you're already overexposed, and a little extra from the screen may not make much of a difference. But if you're sitting in the dark and need to send off that final text or something, then having the light settings tweaked to yellow your screen may help. But what about the cell phone radiation? Might leaving your phone on the nightstand somehow affect your sleep? There's an enzyme called the Betatrace protein that makes a sleep-promoting neurohormone in the brain. Researchers found that those with greater long-term cell or cordless phone exposure tend to have lower levels of this enzyme in their bloodstream. So the thinking is that the emissions may affect the release from the tissue surrounding the brain, especially those right up under the skull, closest to the phone. So there is a kind of possible mechanism if cell phones do indeed affect sleep, but you simply don't know until you put it to the test. Study participants were exposed to 30 minutes of a cell phone in talk, listen, standby, or off modes. All the lights and speakers were disabled. There was insulation used to prevent them from feeling if it was heating up or anything, so the participants didn't know which group they were in. After the exposure, they took the phones away, shut off the lights, and told them to try to fall asleep. Those exposed to the phone when it was off or in listen or standby mode fell asleep within 20 to 30 minutes. But after being exposed to the same phone in talk mode, it took an average of closer to 50 minutes to fall asleep. The reason for the significant difference between talking and listening might be due to the fact that the typical SAR value, the specific absorption rate, how much cell phone energy your body absorbs, is about 9 times higher when you're talking than when you're just listening to someone else talk. When you do finally get to sleep, though, what are the effects of cell phone exposure on sleep quality? There's been about 20 studies. It's been about half and half in terms of whether cell phone exposure affected sleep parameters, and not all in a negative way. The brain function data, yeah, an increase in the excitability in the brain cortex, the outer layer of the brain, in response to exposure to cell phone emissions might disrupt sleep, but that increased excitability may mean like faster reaction times. Similarly, in affected study subjects, those exposed to an active cell phone showed significantly more R sleep, but R stands for REM, so they got like 4% more potential dream time, so that's not necessarily a bad thing.