 Hey everyone, today a lot is being made about Xenbrae Chronicles Definitive Edition because there's some comparison videos out there, docked, handheld, all this jazz, there was a configuration leak that shows the exact resolution of the game and yes, there are, there is parts of the game that actually run at lower resolution than the original release on Wii which never dipped below 480 which was the native resolution of Wii so it's causing quite a stir today as we get closer and closer to the release of the game and has some people concerned because a giant adventure like this people would like to play on their TVs, it's a big world and all that and even when you play in handheld people really don't want to see something that looks worse than what they experienced forever ago on Wii over a decade ago so what's the answer to all this, well my answer is we're giving away a copy of Xenbrae Chronicles Definitive Edition, yes folks you know this already if you've watched any video this month but this is the first one you're checking out and you're just checking out Xenbrae's stuff great time to enter to win a free copy then you can't really complain too much you got it for free all you have to do is comment on the video like it subscribe to the channel and then hit the bell icon that gets you one entry if you do that on every video this month you will gain additional entries you can also join our discord server for an additional entry only get one additional entry for doing so down in the description below alright so enough of that enough advertising and giveaway and getting subscribers blah blah blah here's the thing Xenbrae Chronicles Definitive Edition has different dynamic resolution settings for docked and handled now this information I got from at massigator dev over on Twitter I says according to the leaked definitive edition configs the game is basically running exactly on the Xenbrae Chronicles 2 engine which I guess we've known for a while but because of that if you guys remember in Xenbrae Chronicles 2 that game did not necessarily look the greatest especially resolution wise was very very muddy obviously there was a lot of framerate issues when the DLC pack came out you know it really improved upon a lot of the resolution issues were improved a lot of the framerate issues and all that and obviously delivered better textures and blah blah so with this game Xenbrae Chronicles Definitive Edition in docked mode is running at 540 to 720p so 720p is the max and it runs at 540 at the lowest now based on the video footage I have seen it certainly appears to me as if it runs at 540 way more often than it runs at 720 there doesn't seem to be any other resolutions in between so it's either 540 720 it'll dynamically switch depending on what's happening on screen obviously on a TV this doesn't look that great even on 1080p TVs it can look a little muddy especially on 4k and you know any large television display even if it's just a 1080 display it's not going to look that great it's going to look muddy this is interesting because obviously if you remember my debate with player essence about Xenbrae Chronicles Definitive Edition being a remake or remaster and all that one of the sticking points about the game coming over was oh it's gonna be in 1080p it was just kind of assumed that it was going to be in 1080p because we're talking about a Wii game that ran at 480 why wouldn't we be able to get her to 1080p and obviously the issue seems to be the Xenbrae Chronicles 2 engine they're building on isn't tailored well enough to the switches hardware I don't know if it was originally being built for the Wii U at one point and then switched over I have no idea on the history of this engine they're using but clearly the engine either needs work needs replacement or something because they can't hit 1080 on an old game now granted this doesn't mean the game looks worse than the Wii version we've obviously seen all the comparison screenshots and all that jazz where you could see there's clearly better textures better modeling all that jazz so it should be still a better looking game overall because there's a lot more to visual presentation than just resolution I mean you could take Super My 64 and throw it into HD it doesn't suddenly mean that it looks better than say actually remaking it in a newer engine so I do think that this is a very interesting prospect to me and something that I can see why people are a little upset because when you see handheld mode which runs from 378p to 540p those are the two resolutions it runs at it runs at 378p a lot and 378p is substandard resolution like we're talking below Wii below Gamecube this is really low resolution it's not the first time we've seen a game run at these really low resolutions on switch but a lot of the games that do it also seem to be ones that are a lot more visually impressive we're talking like which are three kind of thing we're talking you know some of the best looking games of the generation obviously it's gonna be really hard to run that in handheld mode so lower resolutions are expected in some degree now they are trying to make it look better maybe taking some cues from what people have noticed with the Witcher 3 they have enabled a sharpening filter because people feel like sharpening in Witcher 3 makes it look a lot better on switch than without it and it says you know there's two more options for it type and aware intensity it's a lot it's less aggressive but it's there it exists it's it's just an interesting thing one positive of course is the game whether you're in handheld or docks seems to run at close to a locked 30 FPS and handheld there's a few dips that go down to like 28 27 but most people are gonna notice that and it's only in the most intense situations you know you only have a katoa 3 FPS drop that's not usually discernible by most people so the game for the most part runs at 30 FPS and that's obviously more important having a really solid frame rate is much more important for gameplay purposes than say a higher resolution but it's interesting that they went this route with their engine and maybe didn't dial things back a little bit maybe the engine can't dial things back I don't know like the game looks a lot like Xenobrack Chronicles 2 and Xenobrack Chronicles expansion pack like it looks a lot like that game it really you know is is using you know probably some of the same assets maybe even from those games and I just I wonder sometimes I mean this isn't me questioning the ability of monoliths of they I mean Xenobrack Chronicles 2 is a fantastic game Xenobrack Chronicles X I thought was great even though it's a really different type of Xenobrack game obviously the original Xenobrack Chronicles is fantastic and we know they helped out with games like Breath of the Wild so we know that Monolith's Up is a very talented company but it just seems to be the engine they developed in-house that they are using maybe isn't the best one to be using on Switch and I kind of hope moving forward here that maybe they either evolve this engine to a point that it does run better on Switch so they can get higher resolutions or that they maybe try something else maybe they go with like Unreal Engine 4 like you know Nintendo's using and things like Yoshi's Craft at World I feel like this is more of an engine problem than a game issue regardless you know the Chronicles of Interactive Edition should look better than the original game but it is weird to think when you're playing in handheld especially that you're gonna be playing a lot of the game at a lower resolution than the original release back on Wii it does feel weird saying that that doesn't mean the game is going to look worse than the Wii one but I mean if you have an issue with blurry textures and you have an issue with these low resolutions and maybe you know even some a little bit poorer eyesight that makes it even harder on you it's going to be difficult at times obviously you know it's a smaller screen so maybe it'll be less of an issue but it's still it's still something that's gonna bother people you're gonna see a lot of footage a lot of screenshots you've seen a lot of footage and screenshots from various places already so I'm showing some I've showed some stuff off from Jansen benchmarks which showed the FPS and all that I showed off some stuff from Xenobit Chronicles Definitive Edition in terms of from GameXplain where they did screenshot screenshot comparisons of docked and handheld showing just how ugly handheld looks in comparison the docked but both of them are not that impressive especially if you like I'm viewing this personally on 4k computer monitors they're only like 24 inch ones so they're small and even I could say it looks pretty muddy it looks like a Wii game almost in some regards but again I'm not knocking the game it's gonna be fantastic and future connected looks amazing and I think it's gonna be worth picking up obviously I would be giving away a copy if I didn't think this game was worthwhile this does not affect the quality of the actual game but it's more so a choice in development or a limitation of the engine or whatever the case might be I think there's something they could have done better you know at some point but then it would require them making a whole new engine or adopting a whole new engine which would have made development of this game take even longer so maybe they just thought this would be something quicker they could do in a current engine they're already using in the series and maybe you know futures you know like games maybe they are working on a different engine or a new engine or something because at some point you would hope that Nintendo would kind of kind of put their foot down because they own monoliths out there but put their foot down and be like hey you know we should be doing better than this I know that it's kind of a niche game but it's starting to gain in popularity we should be doing better I mean you see us do other open-world games like Breath of the Wild that have insane detail and we don't drop to resolutions like this to pull that off like that's no it's a little bit of a different art style but still there just has to be a better way and I think it's I think it's just the engine I think the engine is while better than the original I suppose in some ways it's just not efficient on the given platform and that's weird because monoliths only works on the given platform they don't work out anything else their own by Nintendo so I don't know just my my thoughts is I actually want to know your thoughts on this do you think you find this acceptable do you would you rather see the Wii version which I showed a little bit you know what it would have it would this game look better to you if they would have just took the Wii version and put it in 1080p like is that something you would have preferred instead in fact you know I'll make sure I have some footage I'm showing right now what this game looks like in 1080p you know just running in dolphin or whatever like this to me is something that I think looks decent looks passable looks like something what people might want instead of what they did with the definitive edition stuff not counting the future connected content but I don't know this is just all personal preference at this point you either have a problem with it or you don't personally I kind of expect more from Nintendo but you know what it is just kind of like to me a remaster of a Wii game it's not some big release like the New Paper Mario game coming up that I that I expect much more from but I don't know just my two cents on this you guys let me know what you think down in the console below be sure to enter for a chance to win a copy of this game by commenting liking the video subscribing all that jazz anyways folks thank you so much for tuning in on Memorial Day here in the United States and I'll cut you guys in the next video