 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee also known as Osiris. In today's episode, we are finally kicking off in the official ruleset series 10 on the VGC ranked ladder. We're back on the switch finally. We've been doing a lot of content on showdown. Thank you so much to everyone's support over the last few weeks when we've been doing that, but we are finally back on the switch on our home console and we are ready to go. And today we're going to be featuring any Veltal team that I really do like. I think it's very good in the format at the minute. Obviously you've got to watch out for things like Zornius that are picking up and doing very well in the format. Obviously the big kind of threat for your Veltal, but other than that your Veltal has a decent ish matchup in this in this meta game. It does well against things like Rillaboom, like Urshfu forms can do work against a majority of things. And obviously with that flying type attack that it does have an oblivion wing helps it get back HP. And obviously the Dark Aura boosted Dark type attacks really does some work, especially against things like Shadow Rider Calyrex. The rest of the team, we've got a Trick Room mod in there with the Stack Attacker and a Moongus pairs up really nicely with the Veltal and kind of counter plays things like Zornius pretty well. We've got the Landerous Therian with Intimidate, Double Intimidate with the Incineroar. So got to be careful around things like competitive Milotic that have been popping up in usage recently, but with Double Grass and the team should be able to manage that all right. The Scarf does allow us a little bit of room against things like Nile Liga in particular, just to allow us to hit it for good damage more than anything. And obviously against Reggie Alecki as well, which otherwise could cause us a few issues. But again, we do have a Moongus and with the Rocky Helmet it is pretty nice as an option to switch in on things like Urshfu if we are in a tight spot to take those multi target attacks. So as always, we'll have a few games with the team now. There is a poker paste down in the description below and we'll throw the rental code up at the end of the episode. If you did miss it already, I have put a video up on the channel with a bunch of rental codes that help anyone coming into Series 10 kind of get started and test out some kind of common archetypes that are being used at the minute. So do check that out. And before I forget, we are running another Series 10 weekly tournament this Friday, which will be the 6th of August and it will be running from 8pm UTC plus one until 11pm on Friday evening. So if you want to get involved in that, we'll be posting the results from last week. Very soon we had over 200 participants in last week's one, which is our biggest one yet, which is pretty phenomenal. We also have a form as well to fill in. So it helps us just capture the team information so we can post the graphics and have that running kind of trend of results as we go through each week. So if you want to get involved with this, all the information will be down in the description with the code as it is on the screen here. Fortunately, this week I am actually visiting friends, so I won't be around to play, which is a little bit unfortunate, but I will be playing the following week. So if you do take part, have a great time and this, all this information will be on our community section of the channel as well. Hopefully you enjoyed today's episode. As always, but without further ado, we'll jump straight into the ladder and get into our first game. Okay, first up today we have a Volcarona, Rillaboom, Umbrian, Zashin, Regi Alecki and Tapu Finney. So things not looking so great for a Valtul straight away. You've got the Regi Alecki, which threatens us pretty hard. You've got the Tapu Finney that threatens us with things like Moon Blast. And then you've got the Zashin, which does outspeed us of course. And we don't really have a way to deal with it super effectively. We do have ways to kind of mitigate the Zashin and the Regi Alecki. I think things like Lander is going to be a big kind of player here for us, of course. But it's whether or not we want to lead Lander as first, if we want to kind of bring Lander as in as a secondary kind of tool, because you've obviously got to worry about the Umbrian as well with that potential yarn that could be a little bit awkward to deal with. I think he Valtul does really well in this match against like the Rillaboom, the Volcarona. To a certain extent the Umbrian, but we've got to be careful that we're boosting the Umbrians kind of foul play as well with our Dark Aura. So we've got to be mindful of that whenever it's out on the field. I do want to bring you Valtul. I think Incineroar, I think we bring Landerous. And do we bring our own Rillaboom or do we bring Amungus here? Because Amungus could be good, but I think really like Rillaboom is probably the better option just because we can change the Missy terrain. And we can also threaten the Tapofini a bit more immediately than what Amungus can. Like Amungus is like great at disruption, whether it's redirection, it's spores, but we're not really going to be able to utilize the spore if the Missy terrain is on the field, if you get my drift. So I think Rillaboom for that immediate kind of pressure that it can put on is probably a little bit better suited in all honesty. So we are going to see the Volcarona and the Zashin come out from my opponent. Now we've got a pretty nice switch here from Valtul into Landerous if we want, and then we've got Scarfed Landerous that we could put pressure on the next turn and go for maybe a rock slide, get around the redirection, and get a double Intimidate onto the Zashin, which is always good. Now what do I want to stop, do I? I think the thing is as well what we could potentially do is just fake out the Zashin and go for an Oblivion wing, like that can totally work as well. We can shut down the Zashin this first turn, does switch out, so we'll get some damage onto the board. I mean if it's Rillaboom that's great, but it is going to be the Umbrian, and any damage onto Umbrian is always useful you know. So we get the fake out into the Protect which makes a lot of sense and we get an Oblivion wing off, so pretty straightforward play in my opponent doing nice work to get the Umbrian onto the field because that will start to cause us issues with Yorn and things like that which aren't ideal to say the least. So I think what we'll do, we'll go for Fleblitz into the Zashin, and I'm going to bring in Landerous here to get that double Intimidate before they're able to set up maybe a Substitute which they could potentially go for here, they could go for a Sacred Sword as well, got to remember that our Incineroar hasn't been Intimidated, so our Fleblitz is going to be doing a heck of a lot of damage, and also by getting the Yveltal off the field it does kind of help us out a little bit with kind of downpowering the foul play that could potentially come out from this Umbrian as well this turn. Although we got Incineroar out so we're not really too threatened by it, the Misty Terrain coming out onto the field though, I can see a Yorn coming into our Landerous slot potentially, maybe a Snarl, would have been better going for really, Snarl coming out Incineroar does avoid, that's kind of alright. We've got the U-turn we can go for into the Umbrian in the next turn, Fleblitz not ideal, but we got the parting shot into that space the next turn, okay left of us, and the U-turn will do a good chunk of damage to the Umbrian, it is super effective so at least we've got that there, I think parting shot. And then go for U-turn as well, we are pulling a double switch so we've got to be a little bit careful with where the Yveltal kind of comes onto the field, I don't think we want it, like wow is Moonblast going to come out into the Landerous slot, I don't know, I don't know honestly, I think we'll bring Rillaboom onto the field now, I know we're going to get rid of the Misty Terrain, but at the same time with Misty Terrain being on the field, are they likely to go for a Yorn, I mean if they're likely to go for a Yorn into anything it's going to be into the Rillaboom slot, which was the Yveltal which kind of wasn't touching the Terrain so it is more effective, but Muddy Water coming out, Incineroar actually avoiding, so Ninja-like skills there helping us out a bit, as Rillaboom just kind of sucks that up pretty well, and File Play coming out as well, into Rillaboom, not ideal, not ideal, but at least we can pressure the Finny this next turn you know, and I think we just bring Landerous back onto the field, because between Landerous and Rillaboom we can get rid of the Umbrian here, and I think the top of Finny is pretty pressured to either protect or switch out this next turn, whereas we could potentially just bake out U-turn onto the Umbrian, the problem is like do we see the Volcarona come back onto the field, because that is an option, the Volcarona could come in on the top of Finny slot, and I'd be kind of more tempted to, no, I think what we'll do is we'll U-turn and Grassy Glide into there, I'm kind of tempted to Rock Slide as well, because I just feel like the Volcarona just comes onto the field now, okay well we're not going to see that, hopefully this combination is enough, Grassy Glide going to do a nice chunk of damage is not going to be enough, and File Play going to be able to take down the Rillaboom, which puts us in a very awkward spot I will say, we can't bring the Veltol onto the field, no chance, because that will boost the File Play and that will take us down, and we're going to, yeah we really kind of let it slip here with this File Play, and take down that, oh the Moonlight, okay, I think they had an opportunity there to get Rillabrillaboom, for sure, okay, well, we'll take that, take that all day, all day long, Tabak Finney's got to switch out this next turn, got to switch out this next turn, problem is with the Umbrian, it's putting on so much pressure with this File Play every turn, now do we take the opportunity to just go fake out Grassy Glide into it, and then we can Grassy Glide again the next turn, and we're going to knock off onto it, and then Grassy Glide, I think we just Grassy Glide, Grassy Glide, just get these glides off, and the Finney switching out, Volcarona coming in, coming in, yeah, oh it's in a focus, it's in a focus, I keep forgetting this about Umbrian, oh my god, what am I doing, we would have been better off just Flair Blitz in that slot, it's not in a focus, so we didn't get caught out, okay, now, all right, that is interesting to say the least, but we are in a little awkward spot where my opponent is putting on pressure with the Quiverdance here, I'm confident that a Flair Blitz will pick up the Umbrian, right, and I think we bring any Valtor, Quiverdance could be pretty tricky for us to deal with as well, if it is that variant, we could see Rage Powder, but we need to keep Brella Boom, like for later on in this match, we cannot allow it to go down, especially with the Finney in the back, okay, Umbrian coming out, and Zashing coming in, if we get a Flair Blitz here, that's huge, but we may see a Rage Powder, we may do, I don't know, Heat Wave, wow, okay, well, we're going to get a Flair Blitz off into this Zashing, which is massive for us, massive Cajunis, yeah, and that pretty much decommissions the Zashing in all honesty, because now we can switch into an Upt to Landerous, and we can oblivion wing into the Vocal Rona, and get that Intimidate, which is the big important thing for us here, and with them having Tapu Finney in the back, if they change the terrain, at least that Earthquake is like powered up then, and then between Evertal and Landerous, we might be able to just close this one out, especially if we can get rid of the Vocal Rona now, you know, that's gone first again, so there's Max Speed, close combat coming out, let me take it, oh with one HP, are you mad, I can't believe we just took that, can't believe it, that's so huge for us, that is so huge, the imaginary sash, the problem is now, and what we know, we just sucker punched the, we sucker punched the the Vocal Rona and the Earthquake, because is the grassy terrain ending now, no, got another round of healing, no it does disappear, so we got the Earthquake full power now, so yeah we just Sucker Punch, even if we get burnt it doesn't matter too much, we just Earthquake and Sucker Punch, and the Sucker Punch will take down the Vocal Rona, checks the Scarfed Heatwave, so it means that Landerous will be able to get this Earthquake off, even though the Flame Body does activate, of course it activates, the amount of times I've played Vocal Rona, I'm not complaining, I am a little bit complaining, but you know, amount of times I've played Vocal Rona and it hits with a full contact movement, it never activates, but the one time we hit it, the first time on the switch, it happens, it happens, it's gonna happen, but it's good, you see what the ability can do here, so, still got to think about that Umbrian, which is obnoxious to do with in every kind of setting, and we do have a free Earthquake here, so we could potentially um, while Oblivion Wing in Earthquake will be enough to get the, to get the Umbrian, 100%, so we can remove that and then Reliboo just wins this first, so it's pretty straightforward from from here on out, Oblivion Wing, Earthquake will be enough, even an Earthquake might be enough to get the the Umbrian, potentially I don't know though, I would be very hesitant to to put money on that, yeah, Umbrian just too strong, too strong, Crit on the Finnywitch will make that a lot easier, but it's not the one that we're really worried about, um, and we'll probably see Muddy Water, I'd imagine here from the Tap of Finny, which will take down landers, give us the room to get Reliboo in, and that will close the game up for us, so, it's a tight game, and I think it's like, you know, okay Moonblast, well we're gonna get the, we're gonna get the uh, the old Earthquake off again, which should be enough with, with the Oblivion Wing, um, and that will lock, lock it up for us, so, a nice way for us to kick off today, pretty tight game, uh, I think there was definitely opportunities where we could have lost that, I think the turn where the Umbrian had the opportunity to not moon, moonlight which, it made it trickier at the time, but I think if you remove the Reliboo there and then, well, it came down to it, we didn't necessarily need it, I think it would have made it hard. Okay, next up we have Brando and they are playing a team of Kanto Raichu, a Galarian Maltres, Konfi, Urshifu, Kyoga, and Tornades, so we've got a Tono, you've got a Tornoga team, uh, a little bit different from your kind of standard team, you've got options in here with the Konfi which supports, uh, the Galarian Maltres super well with things like the draining case to activate, um, the weakness policy and obviously floral healing which really supports the entire, entire team, uh, and trick room as well as an additional speed control mode along with the tailwind that we're going to see on the Tornades which is so commonly played with the Kyoga, and then potentially, and I would put money on it, Nuzzle on Raichu which can be the other option, uh, which makes it a little bit difficult to kind of function around, so Valtul here is like a bit of a double-edged sword, like it can do a lot of work against this team, um, but the problem is, uh, at the same time we're kind of boosting the dark type attacks on that Galarian Maltres which makes it a little bit more tricky, of course. Umunga's going to be good here, got to watch out for the Tornades, primarily over everything else, and, and also the, the Maltres which can cause us a few issues. Um, okay, let's go Iveltal. Let's go Iveltal, and do we want Incineroar or Rillaboom? I think we'll go, now we'll go Incineroar, Rillaboom, and then we'll go Umunga's in the back and lock in, bringing two grass types against two flying types, but we'll be all right, I think. I think the Assault Vest gives Iveltal a little bit of an edge, but against Kyoga sometimes, but you know, I think when you pair it up with, with the double grass, it obviously helps out a bunch, but um, we're leaving ourselves a little bit short with answers for the Maltres, and you kind of look at this team and think, wow, do we go with Stack Attacker, but it's hard to bring the Stack Attacker against like the Kyoga, especially when um, they've got faster fake out and Raichu, so they leave Kyoga Raichu, they haven't in this scenario, but then that would be a bad situation for us, because you couldn't redirect away, um, fake out all the double target attack, you know, but in this scenario, we do have an option where we can fake out the tornadoes, at least stop the tailwind for one turn and potentially go for a snarl here, or we can fake out the Kyoga, which is more than like, more likely to protect here, I think. Um, do we just snarl? I think we snarl and fake out. Do we fake out the Oga? Yeah, fake out the Oga, because like, really, yeah, it does protect, but we're kind of covering bases here and protecting Incinero, rather than just allowing it, if we get caught out and it doesn't protect, um, they're going to get the tailwind up at a turn sooner than what we would have done anyway, so it kind of works out for us a little bit. We get the snarl off to tornadoes, and we do weaken that tornadoes, which is, which is really, really helpful, like, um, it's just where, where do we see the hurricane come in, especially with what we've got in the back. It's not, not super ideal. I think we can snarl again, and is it better to get rid of Moongus, or like a Moongus coming in, we'll be able to take attacks better than Rillaboom, because we're, we're bulkier on the special defensive side. Um, let's see, let's see, let's see. I'm going to see what it's about for sure. I see wind and what it's about. Okay. I see wind not doing too much. Water's about full power. We could have went for a sucker punch here as well. That was the other option, but I think the snarl's going to benefit us a little bit more in the long run. Okay. Well, we take that pretty well, pretty well, and there comes the snarl. So the tornadoes in range now of a sucker punch. Um, same. The thing is I'm not really too worried about the Kyoga. I'm not massively worried about the Kyoga. If I'm completely honest, we could spoil the Kyoga here and just go for a sucker punch. Problem is if we see a taunt here, but we don't, we see the, they're going for the hurricane. Now if they taunted there, that would have been really bad because we just, we just got wiped out by a water spot, which we'll take Yveltal down here. I'm pretty sure. Oh, we actually survive it, which is amazing. Okay. So Yveltal going to be able to survive for another turn, at least we get that spore off into the Kyoga. Now what comes in, is it going to be Moltres? Because if Moltres is on this team, you've got to imagine it does have, oh, it's Comfy. Huh. Okay. That's, that's super, super, super, super fine. That's super fine because now we get the switch into the Rillaboom. They're going to go drain and kiss. Um, do we use this momentum to kind of just get some regenerate health back, or do we just actually put the Comfy to sleep? I think we put the Comfy to sleep and then Rillaboom can make easy work of that Kyoga the following turn and whatever comes in going to take a big grassy terrain, boosted grassy glide anyway. And like Amungus here is not really in any danger of getting knocked out, draining case coming out, does some decentish damage. Kyoga definitely taking that turn of sleep. So the guaranteed turn and we get the spore off into the Comfy. So, uh, the next turn I think is where we definitely go for grassy glide into Kyoga and we get, uh, do we bring a Veltal back on the field or do we bring Incineroar? I just want to get the regenerator activated on the Amungus. It's probably safer to bring Incineroar in. Um, we'll go grassy glide, not the Veltal. And we'll bring Incineroar in because then we've got an active fake out and we're not really pressured at this point in time by the Kyoga, like not one little bit because the grassy glide should take Kyoga down with the miracle seed that we've got. Um, and then the Comfy has to have a guaranteed turn of sleep. So that's why we could have potentially brought the Veltal in. But again, it doesn't put us in a great position the next turn because if the Comfy has a one-term wake up, where's the Veltal then? It just goes down to a draining case where it could potentially come in at the end of the game. Like a goal now is to try and get rid of that Comfy because once the Comfy's gone, the Veltal comes in and has a little bit more freedom where it's not threatened so much by that, that priority draining case that we can't get around with, you know, fake it out and things like that. Maltres. Okay. Well, not ideal, not ideal, not ideal, but we can grassy glide into the Comfy and we can fake out, fake out the Maltres. And Incineroar is not bad in this situation because we do have Snarl that we can weaken the Maltres with and we've got to hope that two grassy glides is going to be enough to get the Comfy, right? Got to hope, got to hope. Yeah, it's going to be more than enough. Okay, critical hit. We get very fortunate there, very fortunate. But the rain has stopped so one of the options we do have now is just going Flair Blitz into the Comfy protecting Rillaboom because really what we want to try and do is get Evertal onto the field. So we can oblivion wing the Maltres. Yeah, let's go protect. Let's go Flair Blitz into Comfy. Because I think you chase down the Rillaboom if you own Maltres here, like 100% Comfy stays asleep. So that helps us out a bunch. Very wrath. Okay. Well, yeah, I was scared that we're going to get the flinch there, which is not ideal. Not ideal. Now it gives Comfy the option to kind of wake up and get that recovery with the leftovers, which isn't great. We got to go for the grassy glide and just double up here. I mean, the thing is like Rillaboom is not good against Maltres anyway. Comfy does get the draining case, but the double up will be enough. Okay, there we go. There's the old weakness policy. Not ideal, which is going to make it tricky. Going to make it tricky. Of course, grassy glide isn't going to be enough. Nope. I'm going to have to rely on. Okay. As long as you don't flinch here, then we're all right. As long as we don't flinch. No flinch. That's good. And we'll get rid of this Comfy. Yeah. Okay. Well, now we probably want to switch. I think we switch Rillaboom out to a Moongus. Saka Moongus at this point. At least the one thing that Rillaboom's got kind of going for it is that it has got fake out, which could allow then Evelto to come in and just the room to get that oblivion wing off, to get that health back and just get damage onto the board, you know. So what we'll do, switch Rilla out into Moongus and then we'll go fake out. No, no, no, no, no. Snarl. Snarl. What am I talking about? What am I talking about going for fake out in Snarl? With being out on the field for about 10 turns, there's no way we're getting fake out. Imagine that. Every 10 turns fake out regenerates. That could be some, that could be some funsies there. Moongus taking that pretty well. And we can kind of punish as well if they're unable to take down the Moongus the next turn. We could go for a spoil. So kind of forces them to ensure that they do take it out. Get that berserk activated. So putting it back to plus two. We'll go for the spoil. We'll just go for another snarl. We could potting shot here as well, but Moongus not taking that super well. Well, you know, Rilla Boom going to be able to come in now. I think Rilla Boom comes onto the field now. And we fake out Flair Blitz and then maybe your grassy glide will be enough after that. If they don't have protect, of course, they could protect at this stage. They could protect. And then if not, that is game. So we'll fake out and we'll go for that Flair Blitz. And that should be enough. But I wouldn't be surprised if we do see protect here. No protect. Fake out. It's one of the drawbacks, you know, like if you've got fake out, it protects you. I think you have to go for it. But it's such like fake out such a predominant like two within in the format, you know, in the minute. It's so imperative to kind of use that. But very good game to brand a really nice team, really nice take on them. The tonal guy, a little bit different from what you see. And you do love to see it. So we'll jump across now and remind you all of the rental code for today's team. Okay, friends, here is today's rental code. I hope you've enjoyed today's episode showing a little bit of Yveltal and the rest of the team. If you do try it out, please let me know down in the comment section how you get on with the team and what your thoughts are on Yveltal or what your kind of build is on Yveltal. If you've already been playing around with it, very interested to see how these kind of Yveltal teams are shaping up in this format. I think there are definitely a lot of different possibilities with what you could use pairing up with Yveltal. You're going to need a steel type, but there are many steel types in this format. And some of them that haven't really been looked at too much yet, you know, there are things like Reggie, Reggie Steel, for instance, that's done so well in Players Cup 4. Could that have a resurgence in Series 10? It could do. There's also options like Metagross as well that can perform pretty well in the format, although things like Shadow Rider Calyrex do make it a little bit more tricky. But when you pair it up with Yveltal, the synergy there is quite nice between the two, of course. So there are options. Let me know, like I said down in the comment section below. If you do try the team out, they'll have a lot of fun with it and we'll wrap things up there and we'll be back very soon with another episode on the channel, probably playing, I don't know yet. We'll keep it a surprise for next episode. So if you've got any suggestions, do drop them down below and let me know. We've had a lot so far, but I'm going to leave it there, friends. Have a great rest of the day, whatever you're up to, and I'll catch you all for another episode very soon. So until then, take care and bye-bye.