 Good evening. Prior to my video about Gunslinger Pro 2009 back in April of 2021, the Gmod ARG community was pretty dang niche. The sentient ragdolls trope seems to have been what really pushed it to the mainstream, but before that there were a number of smaller, earlier projects that had nothing to do with living TF2 ragdolls, or even TF2 at all. Instead, they focused largely around blending nostalgia with paranoia. They get made fun of a lot nowadays for being simple, maybe a little cheesy, but they were trailblazers, forefathers of the modern source horror era, and I think they deserve some respect. One of these channels is classic GM videos. It's interesting for a lot of reasons. It's home to some of the most iconic spooky Gmod clips of all time, the channel's operator is still completely anonymous, and on top of that, the project seems to still be active with a new video posted just a couple of days ago. That as well as the fact that my original Gmod ARG video about Gunslinger Pro recently hit the monumental milestone of 1 million views has got me thinking, why not have a look back on one of the pioneers of the genre for old time's sake, and see if we can't try to figure out what the hell is going on in these cryptic videos. We've got a lot to cover, as you can probably tell from the video length, so let's begin. For starters, classic GM videos' presentation is remarkably simple. Its channel description basically just iterates further on what we already know from its name. It's a guy archiving his old Garry's Mod videos. No more, no less. At least so it seems. The profile picture in Banner consists of nothing but the color white. It's possible that this is the colorable room from GM construct, but that's just a guess. Overall, the channel's peripherals really don't give us a lot to go off of. So let's get started on the videos. The channel was started on October 26, 2018, but classic GM videos first upload wasn't until August 18, 2019. It's called G-Man's Day Out. Give it a quick watch. In this video, we see an amateur animation in which G-Man runs up to Dr. Kleiner's watermelon stand and tries to acquire a watermelon, as you do. Kleiner, however, refuses, leading G-Man to break his stand and storm away in anger. In the background, we hear the famous Benny Hill theme, but on occasion, the quality of the song suffers pretty badly. If we pay special attention to the video in those moments, we can notice something subtle and a bit unnerving. First, at the 19 second mark, there appears to be a dark silhouette standing in the doorway of the map's garage building. When the second distortion rolls around, at the 26 second mark, we can notice the silhouette has moved to the window, and the doorways to the building have been blocked off. It's almost as if the creator of this video noticed the figure as well, and is trying to keep it at bay by prop blocking it. So what is this figure? Maybe another player? An NPC the player forgot about? It's hard to say. Let's take a look at the description. This channel's videos are repeatedly stated to be re-uploads, and all other descriptions log both a quote original description, what was written by the creator when the video was first uploaded long ago, as well as a footnote at the end that seems to be added upon its archival. For this one, G-Man on another adventure into the store, what will he buy? And in addendum, one of my first animations, really embarrassing. As evidenced by the watermark on the top right of the screen and the version of GM construct on display, this video was recorded in GMod 9. This gives us a time frame of 2005 at the earliest and 2007 at the very latest. Anyways, let's move on to the next clip. Uploaded on August 26th, 2019, which is titled simply Zombie Killer 2. Now, you might be asking where Zombie Killer 1? Well, the description states that the original Zombie Killer's file got corrupted at some point, which is a little odd. Seems like the corruption on the Benny Hill theme might have not been the only instance of this guy's faulty hard drive not being so kind to his old footage. Zombie Killer 2 itself is nothing too special. Just under a minute of the player absentmindedly driving around GM construct in a scout car with a spinning blade attached to it, slicing zombies in half and pummeling them with the weight of the vehicle, all to the tune of famous last words by My Chemical Romance. It's all very error-appropriate, down to the Windows Movie Maker intro. There doesn't seem to be anything outwardly wrong with this video, which is something I do like about this project. As we move through the catalog, you'll notice that a decent amount of these uploads are relatively normal. Some people might criticize this as wasting the viewer's time, but I think it adds to the immersion and almost makes it all a bit more believable. After all, it'd be a little cheesy if something was horrifyingly wrong with every single post. The video after Zombie Killer 2 was posted on August 27th, 2019, and it's a bit of a return to form. It's called Misk Recording 1, a supposedly unedited screen recording of Gary's Mod, with its description stating that it was never actually uploaded to YouTube. It is very long and largely uneventful, so I'm just going to summarize this one as well. In this video, the player walks around GM Construct, spawning and killing NPCs for fun in a fashion pretty similar to what we saw in the last video. It seems like NPC Slaughter was once this guy's go-to method of killing time. However, around a minute and a half in, the player pauses the game for a while and presumably goes AFK for a bit. While he's gone, at around 2 minutes and 40 seconds, some video distortion occurs and when the video finally restores, we can see what appears to be the same silhouette from the first upload as reappeared, this time in the warehouse building's doorway. Eventually, the player comes back and unpauses the game. They resume their NPC rampage and seem to be totally oblivious to the figure's presence, or maybe they're ignoring it in the hopes it'll go away. Now, I know by now some of you guys are sighing and thinking to yourself, really, just a black figure in the doorway, come on man, come on. But hold your horses, because the next upload is where things get a bit more interesting. And it's also by far one of the most memorable videos to come out of the GMod horror scene. It's called GM Graveyard Creepy Secret Room Tutorial, and it was posted on August 27th, 2019. Have a watch if you haven't already. Aha! All these subtle hints of something being wrong, but it's this video where we finally get something outwardly strange and mysterious. This video focuses around GM Graveyard, which is an ancient map that used to come with Gary's Mod 9. I think it was supposed to be played on some kind of zombie survival game mode, but I honestly can't remember. It was abandoned altogether with the release of GMod 10 on Steam, making it a rather obscure piece of GMod history. In fact, this video might be its biggest claim to fame. This video is advertised as a tutorial for how to access a secret room on the map, telling the viewer that if they interact with a series of tombstones in a specific order, a door on the map will open revealing a hallway. Once the player does this, however, the video gets totally destroyed with artifacts and distortion. For a brief moment, we once again spot a strange silhouette, this time standing in the player's way. This is bizarre from top to bottom. For starters, the secret on display here is totally fabricated. Interacting with these graves on the actual map yields no such sound effects, let alone a reveal to some secret hallway with a guy in it. But the fact that most people, even those who might be veterans of the GMod community, would probably have very little, if any, memory of this map just makes it that little bit more disorienting. And the video description shows that even the creator himself is a little confused. A tutorial I made showing how to get into a secret room in a GMod 9 map. I don't remember playing this map very much, so I'm not sure where I found this because I can't find any other tutorials. As for the figure that appears for a split second at the end, some people claim that it's G-Man. Maybe it is, but in my opinion the quality is just too poor to tell. Regardless, it seems very likely that this figure is the same entity we've been seeing elsewhere since the first upload. Definitely not a player or an NPC. Something's up. By the way, speaking of the first upload, the next video is a behind-the-scenes look at how it was made. This should be interesting. Well, well, well. Here we see the player flying around and building the set for the machinima, with the silhouette standing in the background just as we saw it in the original video. At the 39 second mark, the video begins stuttering and distorting, possibly in time with the player finally noticing the anomaly. Once the footage comes back, we see him beginning to block the doorway then, after another brief skip, using a legacy swept to fly around the map, seemingly paranoid after his encounter. The final shot of the video is of the player paused, staring toward the dark room as an ominous droning plays in the video flickers in and out. So the player is clearly scared of whatever this anomaly might be, and it seems that something might be awry with the map's dark room as well. In the comments of this video, classic GM video shared a corrupted image of him playing with a friend he identifies as Skizzy. In it, we can once again spot the figure in the bottom right corner. The next video is kind of similar, and it was posted on November 12th, 2019. It's called Misk Recording 2. Have a watch. This shows the player walking around construct, looking around every corner and checking every nook of the map. He seems to be paranoid after the events of the last video, expecting the figure to pop up at any moment. It doesn't really give us much to go off, other than reiterating the player's unease. Worry not, however, as this paranoia culminates in the next upload, which was later deleted from the channel for unknown reasons. I believe it was posted the same day as this last video, and it might be my favorite GMod ARG clip of all time. Check it out. Here is our most outwardly paranormal activity yet, and I love it. Our protagonist unpauses the game, gets crushed by a dumpster randomly falling out of the sky, and when he responds, he's met with nothing but a dark room. He tries to use his flashlight, but it won't work no matter how much he mashes the F key. And as the distortion comes to a peek, this makes its presence known. So the player promptly quits the game and presumably goes to clean up the mess he just made in his pants. Is it a skeleton that's on fire? Like Ghost Rider or something? Maybe. Personally, I think it might be a ragdoll with the wireframe material applied, but it's nearly impossible to tell thanks to the quality. I love this clip so much because the premise is so damn freaky. The way the game's mechanics are turned on their head to make the player feel totally trapped. It's something plucked directly from my childhood nightmares, and the player's reaction is pretty damn believable too. While it'd be easy for me to tell the author that they should put this back up, I actually think it being a removed video adds to its mystique even more. It might not be canon, after all, the video's original description says never upload, and it is pretty intense compared to the rest of what we've seen, but I still love it and think it deserves some recognition. Now, onto the next actually public upload, which is admittedly a lot more lighthearted. G-Man Metal Band was posted on November 14th, 2019, and Classic GM videos attributes its creation to the full online handle of his friend he mentioned earlier, SkizzyMeister0. There's nothing scary about this video, just a goofy clip of G-Man going ham on the strings to a Sabaton song. It's not hard to believe this being an authentic old video of some G-Mod shenanigans. A channel called SkizzyMeister0 eventually popped up on YouTube, but from what I can tell, it was pretty clearly a game jacker uninvolved in the actual Classic GM videos ARG. Anywho, the next video is a rather unique one. It's called Kleiner's Challenge Part 1. The original description reads, Kleiner interrupts G-Man's day and proposes a challenge. It seems simple at first, but G-Man doesn't know the price of a wrong move. And the new description reads, here it finally is, the one a lot of you wanted to see. This was the first video where I actually buckled down and tried my hardest to make something good and almost moved out of my Movie Maker comfort zone and learn new skills. I'm still proud of it looking back today, even if it is rough and I am so glad that I didn't lose it. Hopefully I can find part 2 as well. So this video is not only dear to its creator, but also seems to have been popular on YouTube back in the day. Let's have a look. Here is a short crude machinima once again starring G-Man. He sits, relaxing on a bench, before Kleiner reveals himself and challenges him to a pretty intense match of tic-tac-toe. I know it might seem a little simple given how much anticipation was built with the description, but I think it is pretty funny on its own. I recommend giving it a watch yourself sometime. The next video is Zombie Killer. Yes, the predecessor to the second video on the channel that the author said wasn't recoverable. It was posted on January 5th, 2020 and the uploader seems agitated in the description. I already told you that this video is broken so see it for yourself. Please stop nagging me about it. I don't understand your obsession. Let's see what all the noise is about. Well, I can see why I didn't want to upload this one. It's, as previously described, totally corrupted and you can just barely make out through the cracks that the video takes on GM construct. He is killing zombies, not in a cool car though. At the end, it looks like the player begins walking backward into the dark room, which is a little odd. Apart from the obvious digital vomit, there's not a lot else to point out about this video. The same is not true, however, for the next upload, from June 30th, 2020, titled Pond Abyss. Well, that was a little weird. This once again seems to be unedited footage, being of the player on GM construct exploring the map's pond. It is remarkably deep, much deeper than it appears in the actual map, and as the player sinks deeper and deeper into this seemingly endless abyss, eventually his weapon disappears and the water ambient stops. We hear the scrape of the player's footsteps on concrete, some buzzing creeps into the audio track, and then the video ends abruptly. What happened at the end? Was the screen frozen? Why is the damn pond so huge? The player seems to have just as many questions as us in the description. Here's another one just in case you still don't believe me from the first one. Game crashed at the end. It happens more and more often now. I don't know what to do. Nothing fixes it. I find this video to be really creative, because around the time of its release, it was really popular to focus on the dark room on construct as the center of paranormal activity, but here instead is something a little different. In truth be told, the idea of being stuck in an infinite dark green body of swamp water is just as, if not more, creepy than an ominous pitch black room. Additionally, the fact that the map is clearly altered shows an admirable degree of effort. The next video is a bit easier to wrap your head around. It's a teaser trailer for the sequel to the Kleiner's challenge video we watched earlier. It was posted on July 1st, 2020, and its description reads, the long-awaited sequel. After G-Man fails his first challenge, Kleiner has a whole new set of challenges. Will G-Man solve the mystery? Will he even get out alive? Let's have a watch. So this trailer opens with a recap of the original video and advertises G-Man's scariest and craziest adventure yet. It's a clear parody of the Saw movie franchise, with Kleiner assuming the role of Jigsaw. His signature theme heard throughout the video. And even a creepy little title card with Kleiner staring on ominously. The video also seems to use some custom-made levels, which is neat. The next upload is a different version of the same video. It was posted on the same day, and it's called KC2 Trailer Broken. So this plays out pretty much identical to the last video, until the recap of the original Kleiner's challenge ends. Then we see raw footage of the players setting up the final part of the video, almost like a behind-the-scenes. There's a fair bit of corruption going on, which the description blames on Windows Movie Maker. Throughout the video, the player seems to be paranoid, rushing along the process and repeatedly looking over his shoulder at the door behind him. At the end, the player opens it, and for just a moment, we once again spot the black silhouette. This calls back to the GM graveyard video, and the quiet buzzing is a bit unnerving. Unfortunately, this is the last upload related to Kleiner's challenge. Despite the original video's description seemingly confirming the existence of the full sequel. I wonder what happened to it? Anyway, the next upload, from July 2nd 2020, is another machinima. This one called, Breen Gets Pranked. Well, Breen is shown relaxing on a bench in City 17, but a male citizen drugs his drink with something that makes him need to run to the toilet and vomit. But of a mean prank, but I guess Breen did sell the human race into slavery, so I can't say I feel bad for him. Something interesting about this video is its setting, that being the train station level. It's the first time we've seen the player make use of the Half-Life 2 maps, and I believe that's intentional. I think that after all these weird encounters with the figure on construct and whatever pitch black map the last video was filmed on, the player has decided to move his machinimas to a brighter, more populated level in hopes it won't follow him there. If that's the case, and I'm not reading into it too deep, it's pretty impressive subtle storytelling. In the next video, posted on the same day, we see more of the same citizen in what's established as a new quirky machinima series, Bob and Bill. Let's have a quick watch. This video follows Bob and Bill, two roommates and good friends who seem to have a love and hate relationship with each other. The intro shows them playing around on a swing set and on a slide together, with Happy together by the turtles playing. When the actual episode starts, Bill gets up early and cruelly shoves a couch into Bob to wake him up off his domo mattress. Bob gets understandably pretty pissed and throws the couch back, then storming into the bathroom for his morning piss. Bill, the petty son of a gun he is, then boards up the bathroom to try to trap Bob. Bob gets even more pissed and kicks the door open, launching Bill out the window into a tree outside. Bob feels a little remorse for hurting him, and then makes a trip outside with a ladder to help him get down. There's not too much to say about this short outside of it having some really nostalgic tunes in it, but I will say that the player's machinima skills seem to be improving. The next video was posted a day later and it's totally unrelated. In fact, it's not a machinima at all. It's called simply, How to Make a Lift in GMod 9. This one's pretty innocuous as well. It's just a brief tutorial on creating an old-school thruster-powered elevator, and there doesn't seem to be anything off about it, though it does seem the player has returned to GM construct, which is interesting. The next two uploads iterate further on the pond to this video from earlier, so get ready for that. The first is expedition attempts, and it was posted a day after the lift video. The description reads, Probably a bad idea. I am not sure what you expect me to find. It states that this video was not ever previously shared on YouTube. Have a quick watch. The player spawns a camera and tries to lower it into the pond, but it violently ejects it into the air. After it cuts a black, he tries spawning another camera and affixing it to a headcrab shell prop and shoving that in, which he has a little bit more luck with. Eventually, however, the camera starts rattling violently and we get a cut back to the player's perspective. His third and final expedition attempt is to attach the camera to a scout car and drop it in the pond, which appears to crash the game. The second video is called Expedition 2, and its description reads, Command you sent worked, but couldn't see anything anyway. Now that you've seen what happens, can we stop? It seems that the player is in talks with someone trying to get to the bottom of the pond mystery. No pun intended. Let's have a watch. The player seems once again paranoid and keeps looking around the map, but pretty courageously decides to jump into the pond headfirst. Eventually, just like in the original video, his view model disappears and we hear the sound of concrete footsteps. However, unlike in the last video, very abruptly the perspective switches with the Fizzgun reappearing and the player's flashlight revealing them to be in a pitch black room. He then promptly closes the game in fear once again. So, we've got progress in exploring the pond, but a whole new mystery entirely. What is the console command that allowed this to happen? From the text we have, it seems the player is rather reluctant to probe deeper, but someone is pressuring them too. Is it possibly the Skizzymeister friend mentioned back in G-Man Metal Band? That's all I can figure. Let's have a look at the next video, uploaded on August 19th, 2020, titled simply, Test. In this video, the player builds a vehicle using a box and the wheel tool. Some commenters say you can see the shadow figure in the doorway, much like in Misk Recording 1, but the quality is so low that I'd say it's nigh impossible to tell. Overall, this seems to be nothing special of a video. So, on to the next one from December 8th, 2020, called Half-Life 2, Nova Prospect, Weird Creepy Hidden Area. Well, how interesting. We've got our first video on the channel that is not in G-Mod, but rather in Half-Life 2. The area we see is a real area, but it's been altered a bit with the radio added. It ends on the player staring down this radio emitting a static noise. So, it seems like the strange happenings the player is experiencing are not just limited to G-Mod 9, but can also spread itself to at least other source games. The next upload was released one day after, that being Bob and Bill Episode 2, Lunch. Here's that. After the intro, we see the two playing on a seesaw, before an alarm on Bob's MS Paint Watch gets off telling him it's lunchtime. From there, they go wait in a food line, and just as Bob reaches to get his lunch, the video corrupts for a second. There's a debate about whether the figure visible in the background during this distortion is the shadow entity we've been seeing so much of, or if it's just a Metro Cop letting his stun baton. Either way, once the video restores, Bob grabs his lunch and then immediately spots a different Metro Cop running outside. He heads outside to see what looks like a group of officers beating on Bill and being the good friend he is, throws his food at them and kicks one of them in the face to lay off Bill. As the shot pans out, we see a whole army of other cops surrounding the two. It's a bit comical. The distortion is admittedly odd, and it doesn't seem like anybody has been able to crack something meaningful from it. I will say it seems like Bob is a better friend than Bill deserves. I don't think I would have saved his ass after how much of a jerk he was being in the pilot episode. I wonder what Bill did to earn that type of loyalty. Do you think he's killed someone before? The next upload is another Bob and Bill video, but this time it's the debut of Bob and Bill Minis, which the creator describes as a new series of shorter episodes showing the life of the characters around Bob and Bill who were affected by their antics in each episode. If you ask me, it sounds like the creator was too lazy to make another full episode. Anyway, this was posted the same day as the last video. Let's have a quick watch. This video is pretty uneventful, following two Metro cops outside the apartment block. It only starts to make sense what the video is about at the very end when we see Bill stuck out in the tree after Bob knocks him out the window and Bob and Bill episode one. Weirdly, if you can see it through the bizarre amount of distortion, the cops seem to aggro at Bob right before the video ends. The title is also a little weird. Why is it called 1B? Where was 1A? A mystery we might never get the answer to. The next upload is an update to the odd Nova Prospect video from just a bit ago, and it was posted on December 14th, 2020. The description reads, even creepier than before. Credit to SkizzyMeister0 for figuring out what to do. So, it seems SkizzyMeister is indeed at least one of the people egging on the protagonist to solve whatever it is that's going on. Let's check this out. Very strange. The player goes to the same area as before, but this time grabs the radio with the gravity gun and takes it to a different corner of the map. Then the Half-Life 2 creepy to start a trumpet song starts playing, immediately followed by a couple of strings and numbers read aloud by the Combine Overwatch voice. 2, 7, 9, 6, 1, 6, 4, 6, 20. Three strings of digits? What could it mean? It was unclear for a good two months until the next video, titled Pause, was posted on February 16th, 2021. The description reads simply probably right. Let's see it. Well, that's freaky. The pause in the title is short for position. In case you didn't know, in any source game, running the command Get Pause will spew back a command called Set Pause, followed by your current coordinates on the map. This makes it so if you want to save a precise position and return to it later, you can. Here, the player plugs the strings of numbers from the radio in the Nova Prospect easter egg into the Set Pause command on GM Construct and gets plunged directly into the dark room. He finds that the doorway has been closed off with bricks and he seems to be incapable of using no-clip. He tries desperately to beat or punt it open with the crowbar or gravity gun, but has no luck. Even worse, when he turns around to go back into the dark room, he finds the floor is let out to reveal a creepy ass, foggy, bottomless pit. So he does what anyone else in this situation would do. He runs to hide in the corner, then closes the game as fast as he can. This is my second favorite bit of the whole project, beaten out only by the ghost rider jumpscare. The idea of the map changing around you and you having no control over what was once considered a sandbox game is pretty scary, especially in the context of everything else that's been happening to this poor guy. It doesn't seem to bother him too much though, since he keeps playing. This mystery that Skizzy seems to be helping the player solve is only getting weirder, but we've still got a couple of videos left to get through before this is over. So how about that Half-Life 2 cool, sad area? From just two days later? Well, it ain't much, but it's honest. This is just a video of the player exploring an optional area from the Canal segment of Half-Life 2. The windy, sundown atmosphere helps make this video oddly tranquil. I'm a big fan of this video, but I'll admit I'm biased. It shows off an element of Half-Life 2 that I don't think gets praised enough, that being its environmental storytelling. Anyway, I know to a lot of the rest of you that might've just felt like a waste of time, so let's get on with it. The next video was uploaded on June 28th, 2021, but it's stated to have been recorded on September 20th, 2006. We've got a timeframe, ladies and gentlemen. Let's check it out. Looks like the player is posing Bob and Bill on GM Construct with some kind of British weather broadcast playing through his microphone. Halfway through the video, he pauses the game, and we hear the sounds of him opening or shutting his door, followed by some kind of bang or knock. The video then cuts out and ends abruptly. It's really hard to tell what's going on from just the audio we've been given. The fact that Bob and Bill are on Construct is a little weird, especially since they seem to be staring toward the dark room. I don't know what to take from this one. It's not as outwardly spooky as some of the others, but it's still a little mysterious. The second and last video is called G-Man Uses the Computer. It was posted on June 29th, 2021, and I think you'll find it endearing. That was a bit zany, wasn't it? Looks like G-Man tried to take a visit through the World Wide Web, but got frustrated by something and then his computer blew up on him. I dig the music. I don't have an idea on it, but I'm sure some guy in the comments will recognize it. The map used is pretty amateur looking, and like the Cliener's Challenge 2 trailer, I think it might have also been made just for this video. This machinima doesn't seem to have any importance to the story at all, but it is the first time we've seen G-Man in one of these videos since the Cliener's Challenge 2 trailer. Now, on to the final and latest video from the channel. Uploaded just earlier this month on June 8th, 2022, B2 is only about 58 seconds long, and its description reads, Second Instance. Let's see it. Wow. This video is hard to understand, but it's got some really interesting implications. It opens with the player in the garage of construct, and he seems to be posing Bob and Bill into the scout cars. This footage might be part of whatever project involving those two he was working on in the September 20th, 2006 video from just a moment ago. However, the player seems paranoid, looking out the window and then turning to run out of the building. But as soon as he steps into the doorway to look outside, the video gives out. When it finally comes back, he's in the same garage, but it's pitch black, and the doors and windows are completely boarded up. The video ends as he goes to fling the doorway open. Now, does this look familiar to you? During the first split second of distortion, we can see something appear in the tearing, a person standing next to a table. Now, why is this important? Well, if you think back to the first upload on the channel, that being the G-Man's Day Out video, you might notice that this setup looks remarkably similar to Kleiner standing at his watermelon stand. And the place that it distorts in particular is in the same exact doorway we saw the dark figure standing in for the first time. Moreover, the way the doors and windows are blocked up is once again very similar to what we saw the player do in G-Man's Day Out and G-Man's Day Out BTS. By the way, it's kind of hard to make out with everything going on, but during the distortion, the player is seen posing a G-Man rag doll, which is even more damning. You've gotta be shitting me. Sorry if my audio sounds a little different in this part of the video, but in the time since I started editing this, classic GM videos channel is uploaded like four or five times. One is an episode of Bob and Bill, where they run from the police after Bob kicked the shit out of that one cop. Another is a weird video showing off a map called GM Dance Floor, and the other is a sequel to B2 that confirms my theory that the table in the distance is Kleiner's melon stand, and reveals that the rest of the map is flooded with miscellaneous from all the other videos like the box vehicle and the car from Zombie Killer 2 as well. There might be another upload by the time I finally get this video out, so I guess just take the segment as proof that the project is very active. If this video does well enough, the follow-up video might be in order with how much is happening. Anyway, back to my original script and recording. So, what's going on? Well, to say what we know for sure, some type of illusory entity seems to be stalking this player through their games. It alters levels in weird cryptic ways, and manifests as a dark figure that watches them from a distance. The player tries to investigate the problem with the encouragement of his friend Skizzy, but that seems to be a bad idea that only causes the distortion to intensify. As for what the dark figure itself is, well, prior to the latest upload, I don't think there was nearly anything to go off of, but with it, I'd say it seems like the author might be shaping up for the player and the dark figure to be one in the same. Is it time travel? Some kind of cheesy motif about your biggest enemy being yourself? Maybe, or maybe, it's just the shadow figure trying to give the player a taste of his own medicine. I mean, I can't imagine it's fun being barricaded in a dark garage. Either way, I'm very excited to find out what's in store for the rest of this project. Now, what makes this channel good? I mean, after all, it is a shadow figure allergy. Haven't those been done to death? Well, yes. But I think it's probably the best of its kind. There's a good degree of subtlety. A lot of these videos only have something very slightly wrong with them and some of them have nothing wrong with them at all. However, it also has some very tasteful scares that stop it from being boring, like the dark room abyss and the skeleton thing. I think this project is one of the most creative and resourceful ones we've seen come out of the GMOD ARG scene. I really like the way it uses the pond and GM graveyard. And the custom maps really show some love has gone into the whole thing. It also does mystery really well. Who is Skizzymeister? How involved is he in what we're seeing? Is he the one who showed the protagonist the graveyard secret? Is he in cahoots with this dark shadow figure? Is he even a human? It's all left so damn vague, and I love it. Anyway, that's all I've got this time. If you enjoyed the video, subscribe to my channel and join my Discord server. I've got a Patreon too, so check that out if you're a big league baller and want some nifty perks. The classic GM video channel will be linked in the description. I urge you all to go check it out. There's a big community of folks who share theories and information with each other in the comments every time a video gets posted. And it's definitely worth giving this ARG an analysis of your own. But until next time, have a good day.