 It's the C3 News Show. And here we go again, I'm Chris and this is the third and final C3 News Show for the D-Voc Reboot to Respawn. It is Sunday April the 4th 2021. Today's news show has a focus on the 2D world. We bring you a quick outlook for the remaining day of R2R and of course as usual we will end this episode with our carrot of the day. Let's go. Did you ever wonder who's behind our 2D world? Wonder no more. We talked to Tabasco Eye about the project, about the work adventure community edition, how to join the project and about what's next. Take it away. I now have with me Tabasco Eye, one of the people who are working on continuing to improve our 2D world. I heard you started in a new edition of the work adventure, the work adventure community edition, experimental community edition. I thought that the work adventure already was an open source project. How did that come about? It's complicated. So actually before the RC3 last year in December I added animations basically into the world, into work adventure so to speak, which was just loading a plug-in for the game engine that is underlying under the work adventure. I submitted a poll request for that and that is still open as of today. After RC3, the need for the world was still there so I started trying to set up my own instance for that and basically tried to pick all the different things we added for RC3, the patches to merge them together and stuff like that and have my own forks so to speak from work adventure. Leading up to work adventure XCE as we call it, I started that together with pizza katsu from Huckers Bay Seagun because he also had a fork of work adventure with other features and also trying to incorporate possibly everything that was done for RC3. Do you have features you're currently working on or that you know are currently working on, that people are currently working on that you're especially excited for? What's the big vision? I actually tried to get my own admin back end to work so the official work adventure, the main difference between the paid version so to speak and the self-hosted open source version is that they have an admin back end where they have features like actual logins, banning people, reporting people, sending global messages which is kind of fun and things like that and the RP is of course there because it's open source but you have to create your own admin back end for that. We would love to have people contributing to the XCE fork on GitHub so it's github.com is the username and then the repository name is the same. So maybe as a final question for an outlook, if we had another event at the end of the year using WorkAdventure, what would be the one feature you really want to have done by then? What is the one thing you feel like that's mission accomplished? I spent the year well this time. Being around in groups without losing each other. That was the most requested feature at RC3 already and I thought a lot about how to realize that with the tech stack so to speak of WorkAdventure and I was kind of close of having an idea that would be pretty simple to implement but I didn't think about exiting two different maps. So I don't know how we will implement that to be integrated into WorkAdventure in a way that we don't have to change a lot and it still works regularly. People who know stuff about TypeScript and JavaScript are more than welcome to contribute because again, not my main thing. So I want to say thank you for your time, thank you for answering our questions and I hope you got out everything that you want to people to know. Awesome. And while we're on the topic of the 2D world, here are some impressions. We are back in the 2D world and reboot to Respawn. To the sea base maybe. Hey, here's Ernie's room. Here's a waffle recipe and is this a police box? Hmm, wow. Okay, did you remember to register your extension for the event phone system? The POG has a really seriously big Easter egg here. Oops, I tripped over a mart bottle. They got their own private Vellibard party. Do you remember the Miro board from RC3? The one where a whole bunch of you started to document the world maps and the connections in the 2D world? That was a really impressive community effort and for me personally that was the moment I understood that the 2D world was here to stay. Well, there's a new board for this event for R2R. It's just a tiny little baby for now, but just in case you feel the urge to help document the current 2D world, here's the link. Dig in. And now it's time again for a quick peek at the Faplan for the rest of the day and for tomorrow, Monday, April the 5th, 2021. Tonight! There's a talk about online elections. We end the day with some ... and for you early birds tomorrow at around 11 some AI background and infrastructure in the afternoon. For the last time, let's end today's C3 News Show in the kitchen with the queen of all carrot dishes, Katsatsi's carrot cake. Today we bake a traditional carrot cake, the ingredients for the cake and for the icing. Grate your carrots and the lemon peel. Mix the hazelnuts with the breadcrumbs and the baking powder. The cinnamon, separate your eggs, beat the egg whites until whipped well. Take the egg yolks, tip at 5 tablespoons of hot water, this will help it to get fluffy. Add the vanilla sugar and the lemon zest. Add the rum. The dry ingredients and carrots. Carefully fold in the egg whites. Fill the dough into the greased form and bake for 15 minutes at 180 degrees Celsius. For the icing, press the lemon juice. Take the powdered sugar and add the juice and water to your icing. Get the icing on the cake. Enjoy! Mmm, yummy! And that was the final C3 News Show for Divock Reboot to Respawn. It was a pleasure bringing you the daily news. Our whole team says goodbye. Don't forget to check our channel, this one here. And if you can, please subscribe for some more cool stuff in the future. Until then, take care and bye bye.