 Hello friends, welcome back to another episode here on the channel. For anyone new to the channel, my name is Lee, also known as Osiris. And in today's episode, we're going to be continuing on with our VGC 2021 content, playing a team that I used in the past weekend's Players Cup three qualifiers. So as a lot of you know, the qualifiers for the regional heat, which is the next round next month, happened this past weekend. This is a team that I took in. We're going to feature that today, have a couple of games where they show you how it kind of functions. There is a poker paste down below and there will be a rental court at the end of the episode. I went 19 wins, two losses with this team. Put me on about 16, 90 points, throw it up on the screen so you can see that. So hopefully that is enough to get me through to the next round. I'm sure it is just about anywhere. And I'd love to hear any of you that did play over the past weekend, how you got on, what your experiences were like, what teams you played and how you ended up and I'll keep my fingers crossed that all of you that have played and had a good run do get through to the next stage because it is a very exciting tournament and obviously with the rules updating on the 1st of February and a couple of weeks time, we're going to have a new rule set going into those regional heats potentially. So it's very exciting, but getting on to the current rule set. This is today's team and I'm looking forward to kind of featuring it for you. So hopefully you enjoy it, friends. And without further ado, let's get into our first match of the day. OK, so first up, we have a team of Cinderace, Mamaswine, Nyligo, Glaring Moltres, Whimsicott and Spectreous. So Haru playing this combination of Pokemon, some threatening things in here. Of course, you've got the Nyligo, something that we need to be very mindful of, especially with that power hub that it generally carries. And the the meteor beam that it kind of combines that with for the one turn boost and then huge attack off the back of that. But we do have some we do have Landriss that we can bring in and really take advantage of that with the scarf there, making sure that we have to speed it and we can pick up a knockout. The other thing to worry about a little bit there would be the Mamaswine. It does cause us a few issues. I think Landriss is generally a nice Pokemon. It gives us the ability to intimidate the Cinderace. We have to speed most things on the team. We have to be mindful of the Whimsicott, of course, because that can cause all sorts of issues. I think generally, if we lead Leckie and Landriss, it leaves us a little bit weak to OK. What we're going to do is I'm going to lead Maltres. I'm going to bring Tappofini and Porgon two in the back. Or do I bring do I bring Glastria cover? Finny, the only reason I want to bring Finny is I just feel like we're a little bit of short on having answers for Mamaswine. And if we can get the trick room up with Tappofini, it does well against the majority of stuff, especially if you've got a calm mind under a belt. And it deals with like the Maltres as well, whereas Glastria would struggle maybe a little bit more against the Mamaswine, especially because it's a Pokemon that we can't intimidate. And if it's got Max Knuckle and the Life Orb, then it does get a little bit tricky, especially against the other Pokemon that we've got, at least with Tappofini. We've got a nice, straight, easy method for us to be able to get some super effective damage onto it early on. OK, well, this isn't the worst at all. We've got Whimsicott, we've got Maltres coming out. Problem is here is a nasty plot. Maltres, I think like one option we've got here is we could pivot into the Whimmy with pivot into the Whimmy with U-turn and just go from Max Airstream. It gets rid of the Whimsicott pretty, pretty quickly. The other issue is there, if we do that, the issue is if they tailwind, which they're likely to do, and they can then take down the Landerous, if they are Life Orb. And we kind of need the Landerous to help us deal with Nilego and the late game. OK, but I really want to get rid of the Whimmy because it gives us then a clear way to, I think maybe even air slashing into the Whimmy isn't a bad play. We could stay in and just rock slide an air slash, but I really want to preserve Landerous if we can. This gives us the best way, like rather than keeping it on the field. Yeah, I think that's what we're probably going to see from my opponent. I think they're going to get rid of the Landerous because it's the biggest threat right now to Nilego. If Nilego is sitting in the back, I think. But we need to be honest, we need to get rid of the Whimsicott before we get P2 onto the field. So if we want to go down a trick to remove it, we need to remove that because taunt is definitely an option. OK, so we're not going to see. We're not going to see the tailwind. We are going to see an eject button now, which is actually perfect because it does perfect for some one respect that that our Maltres is not going to get hit with a moon blast, but a little bit awkward in a way that that Landerous has been kept on the field now, which is not ideal. Now, we do see that we've got the faster of the two Maltres, which is good. But if we see an airstream here, obviously, that changes quite quickly. And yeah, that's not ideal because. I mean, we do survive, but. We really want to be getting P2 onto the field as soon as possible. OK, so. Landerous in an awful position now. I think we've got to get the problem is getting P2 onto the field now. Is it's going to take a boatload of damage and I don't think we can afford to take the damage. I really don't think we can afford to take the damage. So we'll go for the U-turn into that slot will protect Maltres just from that meteor beam on the Nile ego. We'll see the meteor beam. Hopefully it is into the Maltres. That's where we want it to be going into that protect. Does get the special attack boost, which isn't going to help. There's not really much we could do about that. The airstream there really helped my opponent. The better play from us would have been going airstream ourselves. OK, they do go into the protect. We'll get another U-turn off. So we're preserving Landerous, which is ideal. Going to say Max darkness, I think, into the Landerous slot now. It would make more sense. So do we bring in Finney or do we bring in P2? P2 is obviously the better option. But then I think if we take a Max darkness, we'll probably be in range of a sludge bomb or a power gem from the Nile ego, which is not really what we want. So I think to take the Max darkness, stall at these these turns. It's probably better to do, although we may see another airstream. I'm not really that is the darkness. Yeah, OK, makes more sense. I think we're going to be able to sub that up a little bit. Right, well, plus one Nile ego. Where are you concentrating your efforts right now, Nile ego? Because we potentially could go for a Max darkness into the Maltres. Into the Nile ego, not the Maltres. Like I've got to be I've got to try and get the knockout onto the Nile ego. I think a Max darkness life will do that. And I'm hoping because the tap of finny right now to my opponent is the big threat for my opponent. So you double into that, get rid of it, although we have just protected with Maltres, which is the the bad thing here. The other option is we go for Max geyser into Nile ego and we switch. We switch into Landerous and hope that the Nile ego goes for the Maltres because we just protected there and they're thinking, OK, well, they're going to try and stall us out. They're going to protect the finny this turn, we can take down the Maltres. And then that frees up a little bit of time for us later on in the game. If they attack now into the tap of finny, it's not so good. It's not so good. But I mean, we've got to make some sort of play here because we're really on the back foot after that first turn, after not maxing ourselves, kind of keeping with the pace with that first Max airstream, our Landerous not in a position where it can deal with an I legal like it was kind of built to do. Yeah, it's made things way more difficult for us. So we're kind of banking on this play from my opponent, sludge bomb. Now, OK, well, that's it. OK, well, I mean, we get there. If I say if we can take down the Nile ego here, it's kind of worth it. But if we take the double up into it, OK, well, that's that's not that's not the worst. It really isn't the worst. We need to if we get rid of the Nile ego, that's a big, big help for us. And of course, we can get P2 onto the field quite safely this next turn. Try and get the trick room up. Max guard and then go from there to get rid of the Nile ego. The reason why I sacked Landerous there and been talking about using it as a way to deal with the Nile ego. But at this point, like then the Landerous becomes a bit a bit pointless because obviously if we can take down the Nile ego, it's roles kind of fulfilled. So the one thing that we can do is preserve our Maltres for later on this game. But we really we are relying heavily on on P2 getting this trick room up. Now, OK, well, my mom are coming in. That's not so bad at all right now. That really isn't. OK, we get the download boost in attack, not so great. And that's the dynamics turns done for the Maltres. Now, a double up from Maltres and Mama swine probably enough to get the Tappu Finney. And so what we'll do is we'll max guard and we'll go for that trick room. Oh, got to worry about fiery wrath, slash flinching and icicle crash. So there is the potential if they double up into P2 right now, which is likely. I don't think I want to make the risk of not max guarding here. I think if I if I let Tappu Finney go down, things get way harder to deal with that Mama swine, whereas if we can get the trick room up, obviously, it becomes a way easier match after this. So there's the slash, there's the earthquake. Got your trick room and we're in a great place going into this next turn. So that's that's the magic of P2. So Mama swine is it? It's not life-albed. But I mean, we're in a good spot now to get rid of the Maltres, which is the big thing, I think. So you've got our Maltres in the back, but Maltres probably out of speeds. Mama swine is a mama swine going to and then we got whims of cotton. I just worry about like I kind of want to double in to OK, what we'll do is we'll go after the Maltres, we'll go for the tri attack. Actually, no, we're there. We're there. What we're going to do, what we're going to do is go for the guys that into the mama swine will go for an area impulse into the Maltres, put it down to minus two. That means if we do see a protect from the Mamo then at least the Maltres isn't in the position to take down type of finny. Mamo is probably sashed, I imagine. Seeing as the eject button was on the whims of cotton, it makes more sense. Yeah, there's a sash. It's going to get an earthquake off. It may not be enough to take down. It's not it's not life-albed. So I don't think I'll take down finny. No, we do survive. We're going to see and there's a taunt. Ideal, we get through the turn perfectly. OK, we're in a great spot now because we just go for Moonblast because we'll take an ice shard. Will we will we take an ice shard? Will we take an ice shard? I don't know if we'll take an ice shard. OK, well, Moonblast and, you know, I'm going to go for the tri attack into Mamo swine. I need to remove it from the field. We need to remove that ice shard threat really. Yeah, hopefully we can take this. Oh, no, just about. No, nothing, nothing, nothing. OK, well, if the Maltras has got taunt, though, then it kind of feels like it probably hasn't got nasty plot. And finally, we're at minus two. Take that like a champ so we can we can stall out these taunt turns, which is great. I missed the train disappears. And then there's just a whimmy to come on to the field now. We've got Maltras coming out, which is going to be enough to help us deal with everything. We've got Yuri impulse as well, that we can go on to the Whimsicott if we want. But an air slash will be enough to get the whimmy for sure. We're in a nice position now just to go for that. And then start try attacking the Maltras as well. And that should hopefully wrap up the game for us. It's been a little bit of a tricky one. Like Mamo swine is always one of those really tricky Pokemon. You have to kind of be very careful with dealing with. You never know if it's life or it's going to hit very hard. We do lose at Evo like there, unfortunately. But I think Maltras versus Maltras, we're going to be fine. We've got the life or their minus two. We get rid of the Whimsicott. It does steal that if you liked from my P2. But I mean, it could be worse. And there's a fiery wrath coming out, like I say, minus two. And then we'll put it down to minus four before we finish up here with a trick room. I think we've got one more turn. We've got one more turn. Yeah, we've got one more turn. There we go. And we can just go for another slash into the Maltras. Obviously with those speed boosts as well. It has made it a little bit. And we can't we can't we taunt it. Of course we are taunted here. Keep forgetting that we're taunted from the Maltras. It's a nice option on Maltras. I do like the access like taunt in a team, I think is a very useful thing. I think the more tricky teams I played were the teams where they had like double taunt and it made it really difficult to make the most out of what what P2 can do. We are going to see another slash here. And this should be enough now to take down the Maltras and wrap up this game. And a very good game to my opponent. A nice one for us to kick off with today. We saw some nice aspects of the team. Got to talk about some of the flow of how the build works. So hopefully we can continue that in our next one. But good game to Harrow and we'll move on to our next opponent of the episode. Next we've got Flacco playing a team of Sizzar, Gengar, Hitran, Charizard, Clefable and Bishop. So an interesting another interesting build here. You've got the Charizard, Hitran, the double fire call there. You've got redirection from the Clefable. If you get any boosts on anything, obviously you've got to be be aware that they've got unaware. So don't just ignore any boosts that we get with that redirection there. Clefable such a tanky Pokemon as well. And then double steal as well, which is interesting. You've got the Bishop on one end and the Sizzar on the other. And then the Gengar kind of making up the numbers there. Probably going to be Icy Wind, Gengar, probably Trick Room in prison, maybe. Sludge Wave could be an option as well. You've got three steal types within the team. So I mean, in all honesty, Light Landerous is great here. The thing that we'd need to be very careful of is obviously activating the Defiant ability on that Bishop to start with. Is it Sashed? Probably not. I think the Sash probably belongs on the Gengar here. So we're probably safe to lead Landerous. We'll take it. We should take a boosted life of Sucker Punch. We should do. But what are our other options? I think Regi Alecki here is really nice. It gives us a nice way to to slow things down if you want. And I think in general, our trick rooms are really, really strong mode. So yeah, let's go. Let's go Landerous, let's go Glastria and let's go P2. It seems a bit crazy that I'm bringing Glastria to double, double fire, triple steal. But Glastria is a beast and I want to feature it today. So we're going to run with Glastria. Try and make the most of it short off with the Assault Vest, because the Assault Vest variant isn't something we've run on the channel yet. I think it's a really nice option on Glastria. I really do like the Assault Vest. It gives it such it's such a difficult Pokemon to deal with anywhere when it is maxed. But when it's not maxed, it's it's even even stronger. Okay. Well, Bishop, Gengar coming out from my opponent is one of them. Sash, I wonder if one of them scoffed. I wonder if the Gengar scoffed. Wonder it could be, could be. But I think what we'll do is we will lock, we'll protect here with Regi Alecki, and we're just going to lock into an earthquake. That will be enough to take down the Bishop, the Gengar. Unless we see sashes on on anything or if anything does max, obviously, that's the other issue that we need to kind of worry about here. But I think if you're my opponent, this is the other thing about scoffed landers, especially in a best of one situation, you know, your opponent's not expecting scoff a lot of the time. People generally are generally are running the Assault Vest. So in this situation, you're thinking, OK, I see wind. Assurance is a nice way for us to get around everything here. So if everything plans out well, and even if we lose landers here, it's not the end of the world because, you know, the Regi Alecki protected, as long as we get our earthquake off, we're in good, we're in good shape because we've got the option then to go for the ElectroWeb. The next turn, a lot of the speed on things and allow something else to kind of do the job that we needed to do and Bishop going for the max means that as well, you know, got no threat of a sucker punch, which is probably the biggest threat with everything that we've got going on right now. So there's the earthquake. See where the sash is. I'm putting my money on the Gengar and putting my money on the Gengar. Yeah, there it is. OK, on that Gengar. I'm going to see an icy wind for sure. And a darkness. We're going to see a sludge wave sludge wave. Where are you going now, Bishop? Are you going to go sludge? Are you going to go into if you go, if you go into Regi Alecki here, then we've got this game locked and loaded. That's into the lander. Yeah, that's fine now. That's fine. I think at this point we're fine because we've got P2 to bring in the fence rise. OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK, OK. Right. Now, the main aim of the game here is to get our trick room up. I don't think I want to. I don't think the Bishop's going to be able to take down the P2 from this range. Thing is, I kind of want Regi Alecki to be off the field so I can get Glastria on pretty free and not really confident about going. I mean, will the Thunderbolt get the Bishop from this range? Potentially. But doing that, it leaves leaves the Gengar kind of open to going for an imprisonment, which is not the thing that we want. I think what we'll do is we'll go for the trick room. It might mean we have to sack Regi Alecki the next turn, not the most conventional way to run this, but we need to be able to get a trick room up and if Regi Alecki gets left alone this time, we still got the sash. OK, Max Flutterby. Take that all day long. Don't mind that. We get a trick room up in a nice spot. Stolen out these Max turns as well. Like I said, we still got the sash on Regi Alecki. So for my opponent to get anything out of the next turn, they're going to have to double down into it. We just really want Regi Alecki off the field, though, because it's like you know, we could have easily volt switched there, but at the same time, if we volt switch in or the Gengar protects, we will switch in and get Glastro on the field and it takes some big old fat damage. It's not really the most ideal situation that we want to kind of find ourselves in. So I think we'll go for the Thunderbolt now into the Bishop. We'll just go for a recover with P2. We want to try and keep our longevity. Now, this is a little bit dangerous because the scissor could go for a sword stance here. If it does, then that makes things a little bit more tricky for sure. And we just got to hope that the Thunderbolt will be enough to get the Bishop from this range. And am I confident that it's going to do that? I don't know. I don't know. I don't know. It's very close. I could see it being taken out by a Thunderbolt, but at the same time, I could see it also surviving is maxed as well. You've got to you've got to keep that in mind. So I do get the recover off, which is nice. Now, a special attack is getting lowered every time, which is not ideal. Exes are coming out. It's going to be into the Regi Alecki. It takes a massive chunk. We see no sword stance, which is great. And there's the maxed flutter bite. Is it going to be into P2 again? I don't think Regi Alecki is going to be the thing. I don't think it's going to be able to survive this, to be honest. The bishop is not going down to this because of the minus two, of course. I forget about that. We now need to worry about the assurance combination. Let's go for the bishop again. Let's go for another recover. Really, what we want to be doing is switching P2 out to get it back onto the field so we reset those drops, or at least try attack can be doing some damage. But I think I'm kind of kicking myself a little bit in this one, because I think the problem is I'm too scared to switch Glastria in when I should have been a little bit more bald with my switchings to get Glastria onto the field as soon as possible. It's just hard when there's two steel types kind of sitting in front of you here. We do see the brick break doing a nice chunk of damage there and an iron head into Regi Alecki. OK, so that's OK. We're finally going to be able to get Glastria onto the field, which is actually what we want to be able to do. And, you know, even though P2 is really, really weakened, the thing is, if we can keep P2 alive, that's the big key here. We've got to keep bearing in mind that he tried to be in the back. So what we want to try and do is get at least a Max Quake up right now onto the Bishop, get rid of that, get another recover off with our P2. Just keep it on the field because we're going to probably need our trick room. We've eaten into quite a few of our trick room turns already. So we need to be mindful that the trick room will end mid Dynamax turn. So we're going to have to be in a position where, at least if we get the Max Quake off now, we get the extra defense boost. If it is a heat run in the back, we've got that extra cover. So it will allow us a turn that we probably need to get the trick room up again with P2 and then we can start going full. I think one term we're going to have to try and get a defense boost. That's the thing. So hopefully we don't see a sucker punch here. Sucker punch wouldn't be great. No sucker punch, which is ideal. OK, we don't want to have to contend with that. Max Quake is going to be coming out, which is good. So we get the special defense boost. Like I say, it's kind of covering a heat run, sitting lurking in the back. We're going to recover off with P2. This scissor is hitting pretty hard every time it's kind of coming out. We do get the attack boost as well, which is the big bonus for us here with Glastria. Get the recover keeps P2 in the game, like I already mentioned, how important that is going to be going forward. And another break break coming out from this scissor, just keeping that pressure on. Probably got one more. I think one more turn of our trick room left. We're going to have to. OK, it's clear fable. OK, that's fine. Max Steel Spike into that thing. That gives us the defense boost that we kind of need, gives us super effective damage onto Fable as well. We'll recover again because we don't want to be just taking break break damage. If we take another break break and we don't recover here, we're in no position to get another trick room up and we need the trick room up. I think like obviously what we've got facing us right now where this lost things on the field. So we want to have that speed advantage if we can. So here's a Max Steel Spike. Obviously, the Clefable will ignore that boost that we we have already got. But the main thing is here, the defense boost, which will just sure up P2's ability to at least take attacks a little bit better from the scissor here. And obviously the thing that I was worried about most, I think with the scissor was definitely the sword stance. Still a possibility. We haven't seen it yet from my opponent, so it could come out and still disrupt us in that sort of sense. Oh, the charm. OK, might well. That makes things a little bit more tricky. So you see break break now into Glastria. OK, that mentioned back to normal, like I say, aim of the game now is to get rid of the Clefable and with our last turn and go for that trick room. We see another charm here that is going to make it difficult to get rid of the scissor because P2 Glastria not in a great position if we're like minus. What would that put us to? So plus one minus one minus three, if we see another charm here, which we're likely to do. I still think minus three will still get the Clefable. As we see a dual wing beat come out from the saw, a bit risky when you've got things like iron head as well. I don't know why you wouldn't just go for that as the charm comes out further weakening our horsey. But if we get the knockout here, it should put us to at least minus two now. So it's not the worst. Yeah, there we go. OK, Clefable gone down. Just means dealing with the scissor becomes a little bit more tricky. But I think now with the defense boost, like I said, that was the big kind of aim of the game. We'll be all right against scissor, at least we should be, even though we've got like super weak P2 for standards going. Obviously, the try attack and really the option that you want against scissor. But we'll just keep chipping away at it. And hopefully between the two we should be able to should be able to deal with it pretty effectively. I think we've got ice crash, some more riskier option. And we'll go for that try attack. But with recovery on P2, I think we should be able to out out match the scissor. That's the big thing here. So there's a first ice crash. We're going to see minus two damage. What's it like? Come on. It's actually really good. It's really good damage there. So OK, we get very lucky, very lucky. OK, the RNG definitely helping us out. Try attack not doing too much. It's like, OK, and we get the paralysis, which is actually kind of hindering us in trick room, honestly. But you can see that defense boost now how useful that is on to the P2. We'll go for another ice crash. You've got another crit that's ideal. We're probably better off reversing the trick room now. But my opponent cancels the battle because it's it's inevitable with recovery on P2, the damage that they're doing to it. There's no way they're going to out damage us. So very good game to Falco and we'll jump in to the rental code for you guys. OK, friends, well, here is the rental code for today's team. This is a team that I use in players cup three. Hopefully to get me through to the next stage of the tournament, the regional heat that will be happening next month. If you try the team out, have a lot of fun with it. It's a really fun build. It's quite it's got some odd options on there like the landerists. The bulldozers really we didn't see that in today's episode, but really helps support things like the Maltres, you know, to help get around things like Nai Ligo, Regi Alecchi. You can protect bulldozers. And then the next turn, you're in a great position with Maltres to, you know, do some good damage after a second bulldoze. There's lots of options here with the team. I feel like it has a lot of good utility between itself, the P2, the Glastria mod, the tap of finny kind of ties things together as well, help slow things down when things are getting a bit awkward. But if you do try the team out as always, do let me know down in the comment section how you get on with it. And I am going to look forward to hearing about all of your players cup experiences over the weekend and hopefully a lot of you had a lot of fun. Like I mentioned earlier on in the episode and you've all qualified to the next round. That was that is what I want to hear. But even if you didn't, as long as you had fun, as long as you enjoyed the experience, that's all that matters. And you can always have a crack at the players cup for potentially if there is one. I would assume there will be. They've done three so far, so other in the middle of doing the third one right now, as we know, but potentially they will do a fourth. Hopefully they do and you'll have another crack at it then. Right. Thank you so much for tuning in as always. Hope you've enjoyed today's episode as always. If you have, do consider subscribing to the channel if you're not already for more of this sort of content and other content that we have on the channel. And I will see you all for another episode very soon. So thank you so much for tuning in, friends. Have a great day, whatever time of day it is, wherever you are. And I'll catch you all for another episode very soon. Until then, take care. Bye bye.