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Published on Mar 31, 2014
Corridors of Uncertainty is a top down action rogue-like with huge procedural generated maps that are fully destructible. I have been working on this game off and on for over a year. It is built using an open source game engine called The Frank Engine. This is still a very early build of the game and there is much more planned for the future!
This is a great game in Pre-Alpha, I will be looking forward to more of it in the future!