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One Command Structure Spawner Update

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Published on Dec 31, 2014

This is a video showcasing the updates that I have made to the one command structure spawner originally made by xafonyz

I have done a big update that should compact some commands a lot. It does mean that this video is going to be even more out of date but it is similar enough. I will hopefully get around to making another video at some point to replace this one

Version 3.0
http://www.minecraftforum.net/forums/...

New version of the filter (2.0)
http://www.mediafire.com/view/zy2bkck...

This will place redstone blocks after normal blocks (if you power the command blocks in the right direction)
It also allows the command to overflow in relative mode but it is a little complicated to run so I might make a video to explain
If it doesn't need to overflow it will work like normal


Filter download
http://www.mediafire.com/view/e744fdi...

Original video by xafonyz
https://www.youtube.com/watch?v=KQE5P...


Changes at the point this video goes up:
-fixed unbalanced bracket bug with relative
-fixed clean up bug
-added 1.8 support
-blocks get placed in increasing y so plants, redstone and doors should not pop off now
-added entity support
-fixed command blocks being placed in the wrong place with relative
-made the command overflow into more command blocks if the command is too long (absolute only)
-absolute now copies the generated command blocks to the MCedit clipboard for the user to place where they want

31/12/14 Edit: (Video still hasn't gone up)
Quick edit to make the system clean itself up fully
Note don't run more than one of these at a time

17/01/15
Fixed a bug due to crused pixel's function where quote marks were being removed and backslashes not being generated. It shouldn't have any problem now with tellraw commands and other commands that include json format.
The lava command has also been removed since it is redundant with the new clean up system.

30/03/15
Fixed a bug with redstone blocks not updating command blocks and as a result fill clocks not starting
Fixed a bug where the structure was being set one block higher than expected in relative an where the entities were being summoned a block lower

Intro music is 'Eight bit robot dance' by Teknoaxe
www.youtube.com/watch?v=VTxhFM0QjtI

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