 All righty checking this out. You got some more grass Which is cool. I like it. That's exactly it. I Think right now if I look at the wool first, I think that looks Timing wise pretty good. We are a bit Even there at the posey like you could have You can bring this out just a bit more into triangle pose like one can be Front one can be back just kind of offset these pose a little bit more and then watch out when he goes, huh? It's a bit of an odd moment just because at that point kind of looking this way And I would just keep that head and still like hey, what what am I looking at? This is what is this thing here? So I align wise. I would stay down there. I'm not sure you need that Huh because it's it's not resting there long enough to go. Huh, but what what what did I see? That makes sense like you like you're only like a headache type of what and then specific look down It just goes by a bit fast So to me as you might as well combine that into like a push and immediately land here And then this one is a bit odd just this this move feels more like like their their Their muscles are sore the kind of all that trying to move somewhere like My back hurts type of thing It's also an odd moment of I got energy and I can jump there like oh everything hurts And then oh I'm fast again. So I'm not quite sure What that means there and then watch out on something like this I would avoid moments where it's short It's not the whole thing, but you have like chest head and hips here It's all moving as one piece just giving us bit of a stiff moment through there And then also his eyes like it's looking like it's looking here and then it goes up and it looks here where I Don't know how you animate like I I personally prefer to keep the eye box in world space so that if that head will now move over there The eyes are still looking there like this. It's a bit of a strong focus Although I would put the eye box over here that gives me a better feel otherwise And they too close it feels like eyeballs are marbles in there But this has a feel of the eyes are just kind of parented to the head Whatever the head is doing the eyes are doing gives gives a bit of an unfocused Like puppets puppet feel we are a bit high with those lower lids there watch out And I think right at the end whoo, that's not too bad Sometimes it feels too fast. Sometimes I rewatching like that's all the bad and I think It's a bit like your ear Putting the grass aside and it sniffs and I think what I would do personally is I will keep those eyes closed closed closed until here like that widening is When it opens up There's something a bit like It's almost was rushed sniffs and then immediately opens eyes and then has a reaction So I know to me feels like you could sniff sniff sniff sniff sniff Hold for a moment eyes closed and then eyes open and they could open looking here And then you dart down to look The seagulls again, it feels like their eyes are a bit unfocused Watch out to not move outer eyebrows just separately like this Usually it's more inner and mid that move the most on brows and the outer is a kind of different fleshiness But that just feels a bit off just move these separately. Yeah the bigger the bigger issues and then Like sometimes you have some slower moments on the wolf because it's it's bigger I get that so I'm really generalizing but in terms of movements like there's too many kind of Like very swimmy soft movements on that seagull And I think you can for contrast have this guy really be sharper Not saying like it's kind of like, you know, there's little tiny birds with really sharp head darts But more leaning towards that direction even like when you have that move over look what the head is doing It just has like a drift So here to here this feels like here's a key here's a key and it's just there's nothing in there in terms of tweaking the timing it just kind of Softly drifts over there Same thing here like you go over there And they kind of drift forward and then kind of pops around a lot a bit It's a bit wonky in your arcs and then your spacing Same thing can see it's over extension in the legs. It just all feels a bit messy like if you track If you track your onions getting on there. I track Say this section of the beak just because it's a good color Difference easy to track Well, I just took away all my well here you can see That I just goes up. I mean I can go a bit further back here Anyway, you can see I can Sun goes up and then suddenly to the right and then we hold and then you got that long Very even drift if I would follow this spacing wise It's very and then and then you have this sun move up here down And whoa, we suddenly go back whoa, we're selling to the left Whoa over there and then kind of stuck in space. It's just that it gets very merry messy And I would at least start with just giving us Just cleaner arcs in all of this I know sometimes you can go for you know, like a very Like a shootout. I totally get that but I would start with Soft and smooth the arcs just to get a basics, right? and Then watch out you got some drifty legs there if you watch this leg here Or right that like that feels all it's kind of drifts over with no real influence in there It doesn't feel motivated like that. There's no shift in all of this. You just kind of drags its lazy foot over there And then here again, we're off balance like the legs are way back in terms of the balance there And then just kind of drifts over with the body causing an overextension and kind of a tangent in these points there It's just still a lot of technical messiness You can see even this foot here Zoom in this here. You can see how this foot just kind of Softly drifts at the very beginning. So that's kind of like a a general note for a lot of your shots That's just a lot of technical messiness even here That body's pointed this way, but then you got that there pointing this way just a lot of kind of broken poses So I would look at just kind of the general contrast and feel of how the characters could move I'm trying to drag this back here in terms of, you know, one character's big has its moments of this character of speed It's an elephant right can still have some speed in there, but I would still find some good contrasting movements between this character and this character and then after that really look at posing where you would move the feet over So that it's a bit more like this as this is pointing this way I'm not saying you can never have any twists in there But just a lot of times it feels like this is here. This is he's just a lot of broken Body parts and elements just like when you have a head move that feels really mostly in here There's something moving in there while there's a drift in the lower body So like a lot of separate components in that animation if that makes sense. All right. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you