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Published on Oct 2, 2012
A concept game demo I wrote in 2011 where you would play a slingshot game in "Z" using just your hand in front of a camera to control the grab, aim, and release. Game features custom 3D tracking, implicitly integrated mass-spring system, basic rigidbody physics, computational solid geometry (breaking glass), shadows, parallax shading, and some of my fine programmer art. After I perfected the gameplay and interaction mechanics using some gesture hacks I wrote using a depth camera, I then worked with some coworkers to integrate their rgb-based tracking/gesture research to create the stereo camera version. Demo even got shown at CES 2012 keynote presentation by the VP of Intel. http://www.youtube.com/watch?v=iywCOq... :)