 Here at Paradox Interactive, we're known for our extensively detailed PC gaming experiences where literally anything is possible. Our job here today is to try and recreate that experience as a mobile game. Specifically, Stellaris Galaxy Command. Hold on. Stellaris Galaxy Command. What's the name again? Stellaris Geth. Okay, I see what you're doing. Focus up. How do we fit an interstellar civilization simulator in a phone? I put together a little proof of concept that we could use as a jumping off point. I cannot make out a single thing on that screen. You can zoom in. Do you feel like you solve that problem? Yes. What else? I was thinking we could use nested sub menus. For example, you could click here to open a menu, and then you click here to open a sub menu, and then you click here to open another sub menu, and then you click here to open another sub menu, and then you click here to open another sub menu, and then you click here to open another sub menu, and then you You click here to open another sub-menu, you click here to open another sub-menu, and then you click here to start a new game. It needs to be smaller. You can also zoom out. The content, it's too much content for one phone. We could attach several phones together. That is somehow the same and the opposite of what needs to happen, and I still can't read that. Could remove things that are unnecessarily complicated. Yes, now we're getting somewhere. What can we remove? How about the dreams and aspirations of each individual NPC? Good, that'll save space. What else? Just sorting by file size here and the crushing existential knowledge of our place in the larger universe certainly takes up some space. That is a heavy one. Hear me out. Could make the galaxy less realistic? Most people on this planet have in commune with the universal consciousness like we have and probably can't even fully appreciate the amount of accuracy on display. You might have a point. We could reduce the list of every single sci-fi and remotely connected pop culture reference. No, that's too small. There'd be barely any game left. You know how every Solaris player is either a sadistic masochist or doesn't know what's happening? Of course. What if this game had a shared universe with a more accessible interface to ensure everyone you compete against is a real person that can feel actual pain when you destroy them? We may have just conceived of a perfectly balanced game with absolutely no exploits. Actually, I think that violates our blood pact with spipping bread. Well, let's just start. What about marketing? Most people really hate mobile ads, so how do we tell them about it? We could always ask those clever boys over at DoorMonster. They are very good. Hey guys, it's me, DoorMonster. I really appreciate this opportunity to work with you. This is gonna be fun. That's gone too far. That's really very offensive. Who would even think that's appropriate? Thank you to Paradox for sponsoring today's video and also being a good sport about it. You can use code DoorMonster sent me to get in-game bonuses in Solaris Galaxy Command, including 144 speedups, five flagship materials, and 200 credits. Those are some big numbers.