 I literally never thought I was gonna have to say this, but the lead designer of Metroid Prime 1, 2, and 3 He's wrong Let's get into it Yeah, I know no sort of comedy skitter funny intro this time because I'm actually a little confused on why this is becoming a Breaking story today. So here's the thing. There's always things going out there always rumors reports all that jazz There's always news happening and it's actually been a bit dry for Nintendo I think we are in the calm before the e3 storm, right? We're about to get Nintendo announcing e3 plans here in the next week or two So there's a little bit of a calm in the news, you know Nintendo announced that garage game And now it's going to be kind of silence I think for a little while until probably around the time that mitomo comes out or mitopia. Sorry I don't like I always confuse those two games. Anyways by the time mitopia comes up. Here's the thing The lead designer for the original Metroid Prime trilogy all three games Decided to talk today and he put this out on facebook and it's really weird because We shouldn't really care what he has to say and I know that seems weird because he was such a vital part Of the original prime series, but essentially he threw out there today the hey There's no way in hell. You're getting a prime trilogy hd on switch. It's just not happening. It's not Possible is what he's saying And it made me wonder Why so let's go into exactly what he said word for word So he said the biggest issue by the way, this is michael wilkin for those who are wondering who the lead who the lead designer was He was the lead designer in all metroid prime games Uh, the least the trilogy and he says the biggest issue is that retro studios No longer has a functional editor tool to work with the prime code base So everything has to be brute forced hard coded for those who don't know what that means Uh brute forcing is basically where you force the code to run on engines and on systems that aren't intended For it, right? So it ends up being a very messy way of porting games Sometimes it works because the hardware is just so much more powerful and all this that they're able to get around I mean to give you an idea emulators typically work by brute force so This is actually a well-known method in the industry But not ideal when you're porting games officially from like the people who actually made it So okay, so he's saying that they don't actually have functional tools in place to even work with that code base According to michael wilkin who I mean he worked at retro studios. He would know obviously Next he says rebuilding the hundreds of interaction sets in metroid prime 3 alone Not to mention Retuning the gameplay to take in the slower engagement pacing of conventional controls Would probably take a year with a four to five person team Full time by itself So what he's saying is converting the motion controls to traditional controls Which by the way people said was impossible with skyward sword people wondered if it was even possible with mario galaxy We got both those games on switch But he mentions that it's different here because all the pacing of the game Is built entirely around these motion controls That apparently are quicker than what you can do with twin sticks. So he's saying hey It would take a long time with at least four to five people like a full year Okay, that's what he said now. That's just for one game, of course Obviously we have to worry about metroid prime metroid prime 2 a little bit different since those were originally traditional control games He goes i'm pretty skeptical it will happen It was straightforward to update metroid prime 1 and metroid prime 2 two motion controls But converting metroid prime 3 to normal controls would be a herculean effort Yes, I air quoted that because we're gonna get to this at a moment as it is scripted Very specifically using volumetric triggers to detect the motion in precise manners to do specific switches And the bosses are tuned to take into account the ease of gestural aiming Now that's all he had to say. Here's the thing A lot of mumbo jumbo to basically say Hey, it would take a lot of effort to get metroid prime 3 on the system Let alone all three games when you don't have a way to edit the code the original code base Here's where things get a little muddy and this is where I don't know why we care about what this guy said And i'm not trying to say he has less credibility than uh, robert liamson Who put out there one of the original reports that metroid prime hd trilogy was done back in 2018 And other major players out there that have said hey, nintendo is just sitting on prime trilogy hd Waiting for them to finalize when they're unveiling metroid prime 4 and it's supposed to be like a dual unveiling Yeah, metroid prime 4 now get the trilogy hd while you wait That's supposed to be kind of like a a dual reveal So everyone's waiting nintendo is waiting they're sitting on it until that happens much to some fans chagrin But I think it makes sense You don't want to have like prime trilogy come out in like 2020 and then you don't even see metroid prime 4 till 2023 The gap between the releases is so large at that point that the trilogy ends up not being as relevant at the time the 4 comes out So I get it. Okay. I get wanting to time it so the games kind of release You know within a six month window of each other or something, but here's my thing here's why Even though I say michael wilkin is obviously a more reliable person is he actually worked directly on the games Then say robert liamson or others out there that have stated that this prime trilogy is done eighton hd michael Wilkin who is claiming it takes a herculean effort to get this trilogy hd on switch Has it worked at retro studios? in a decade he left retro studios back in 2011 He wasn't there when tropical freeze was being made Just to throw that out there This guy who was vitally important to the original trilogy series hasn't worked at the studio in a decade So why do we care already? How do we know retro studios doesn't have working tools anymore? How do we know they didn't rebuild and patch and fix the tools? How do we know he wouldn't know he hasn't been there in a decade There's been so much turnover at retro studios over 10 years You know, we already know most of the original prime team is no longer there So why why should we look at his words as this is absolute It we can't get prime trilogy hd pour water on fans desires The guy wouldn't even know and it's funny because in his own words He mentions a four to five person team would need to work full time on their own for one here To actually port metroid prime three to traditional controls It's been a decade Metroid prime trilogy came out over a decade ago Think about this You don't think in a decade they could have had a team dedicated to porting metroid prime hd sometime in the last 10 years You're saying that it's impossible to fathom in the last five years that switches had games developed for it That nintendo could have had a team of at least four to five people Working on a port and this is the serving retro studios is even doing the port internally Nintendo has been hiring outside companies to port games to their system all the time So who's to say retro studios is even the company doing it They could literally have a dedicated team of a hundred people at someplace like tantalus working on the port They could have grezzo working on the port They have dedicated teams of more than four or five people that work on these kind of so he's basically saying Hey, it's not possible. Although actually it would be possible. It would just take four to five people full time Oh, by the way, nintendo is hiring a bunch of porting studios all the time that have hundreds of employees so why I don't understand Because this I've had several fans DM me and message me and be like Nate, we're not getting prime trilogy hd. Look at this. I'm looking I don't know why this guy's relevant anymore I admit He's a bigger source of information and we get some information behind the development of the games here compared to robert li at someone at the same point Who cares? He hasn't been involved with retro studios and the prime metroid series in general in a decade This would be a kin to igianomo leave in nintendo and then a decade later telling us that hey You wouldn't be able to port a link between worlds to whatever Console you want to port it to because the tools don't exist. How would he even know he doesn't work there anymore? That's how Crazy this is we're talking about a guy that is so disconnected from the company has no idea what they're doing internally To be oh, this is impossible and then insane. It's you know very unlikely. I have severe doubt He mentions it only takes four to five people to do it That's not the word in what world is that so mad Does he really think nintendo ports games with a single person? Oh, you look at one person on this Okay, the team that made metroid prime hd happen wasn't just four or five people According to the development credits on the trilogy. It was a team of about 30 So if nintendo used 30 to make the metroid prime trilogy originally happened back on we Then why the hell are we talking about four to five for just one game? They'd have at least that size team doing it again It wouldn't take a year as well. I'm trying to it wouldn't even take a year It would take six months get a team of 50 six months I Look, I don't have anything against this guy. I don't know him personally I just don't know why he's choosing right now right now of all times to speak up To me to me it makes zero sense So, I don't know. Maybe you guys can make some sense of this. I don't really think this is much of anything Yeah, I had other videos I could have made today actually tune into tonight's live stream around 8 30 pm ct we're going to be talking about some Zelda rumors some zella 35th rumors that are making rounds that I don't understand Why these kind of rumors continue to make rounds, but we'll talk about them anyways We'll talk about obviously some more e3 stuff. We'll talk about um metro prime trilogy hd stuff Well, we'll get into all of this tonight, so I hope to see all of you guys there Thank you so much for tuning in And hey, if you like this video like it subscribe and I'll catch you in the next video