 It's August. What are the updates? So the original plan was to have today August 12th to have a Blender Beta release. Unfortunately we're not going to make it because we basically instead of finishing all the features today we've had to do a lot of work to stabilize existing features, you know, make Blender more stable and sort of catch up with things after the code quest, which means that the Blender Beta is being delayed and the new plan is basically to have a Blender Beta that's feature complete, a Blender 2.8 Beta by the Blender Conference, which is at the end of October. And if we don't make that? Well, we have to make it. I mean basically I think during the code quest a lot of new features were added, a lot of things were added which were not originally planned, which are really useful but at the same time we also have to really release something. And so basically the plan is now we have to release by the end of October and if something is not ready by that time we just move it like to 2.81, 2.82 and so on. So we were just sort of organizing things around making that date. And a final release we can expect it for early next year? Yeah, I think like early next year somewhere basically if we have all the features by the Blender Conference we'll need a few more months to just deal with all the bug fixes and all the reports that we'll be getting to make it really actually usable where we could actually say you can use this for an actual project and we try to really support this. So by the conference we can expect the bug tracker to open? Yeah, I mean right now it's open for crashes in Blender 2.8 and then it will be open more generally for more bug reports just any kind of bug and it might be even before the Blender Conference but we haven't set a specific date yet for that. Awesome, what's new in the Alpha 2? Well the big new thing is Crease Pencil. So that's been a long time coming and now you can just Blender has like a 2D animation tool set basically. There's a few other things like an EV light cache for baking light and there's new default mat caps and there's also some things not necessarily related to 2.8 but there's a number of code projects for example we now have a principled hair shader for cycles we have improved bevel tools, we have improved normal editing tools so those are kind of like an extra bonus in 2.8 now. Awesome, well thank you very much. See you soon. Hey, so yes you heard it. Blender 2.8 Alpha 2 is coming out today. Yeah, you may be waiting for the beta but as we seen the beta it's moved towards the end of October that is the Blender Conference which will have like a more feature complete. Everything that was planned before it was basically the same but it was moved towards the end of October because the Alpha 2 means because there are many things that were added since the Alpha and there are many things that were implemented that were not expected like it was mentioned in the video. So there is a grease pencil that was expected. There is some sum of code projects that were not expected but they are awesome to have them on board like the principled hair shader we see in the video and that one for cycles it was amazing. Then there is the new normal editing, new bevel, custom mat caps that was planned but still so many open projects are left for Blender 2.8 that is better to play it safe, move the date forward so today when you open it, when you open 2.8 you will see this Alpha 2 with a beautiful splash screen from the hero open project just because this Alpha 2 is all about grease pencil, most of it. There is also as we said there is a custom mat cap but if you follow the development you already know this stuff. If you want to know more about it you can always check the blog that Brecht wrote about what came out, all the new stuff what is being worked on at the moment and if you want to know even more about how it is being worked on you can see here in the work board all the projects that are being worked on all the tasks, the bevel tasks that are worked on and everything that comes with it. The ones, maybe some of them are all we are working on trying to sort them but as you can see here for example all the spring bags spring is the open movie project that is happening here the Blender Animation Studio that is using Blender 2.8 every day for production so as you can see most of them are crashes or like transform, copy and write, all the heavy stuff. Yeah there are some topics in the interface that are missing that are still need work, there is the work spaces there are all the things that need to be tackled the tool system is still not there the top bar is still not there there is so much but things are moving forward of course after the code quest after three months with ten developers here in one place things are moving so fast that now it feels like it's moving actually slower but right now it's not about adding new stuff like today it's about fixing those stuff making it stable and yeah there are less developers under this roof to work on it there are many developers that are working online they are working on that from their own place but some of them are maybe part-time because the resources that we have during the code quest thanks to the crowdfunding were much bigger you can make this 2.8 happen faster if you join the development fund this is the main way you can of course also go to the blender store you can go to the blender cloud but if you don't care about the cloud or the store whatever you only want to focus on development the development fund is the way to get it to move it forward this is what makes blender stable what makes people work on back fixing and implementing new features and like EV came out of the development fund like big part of the grants were done here for example grant for Clement to work on EV for 3 months and then 6 months for the view for development also like everything happens through the development funds nowadays so if you can please consider joining with the bronze if you can go as low as 5 euro you can go 10, 25 if you have a company you can go even higher we are working on a new, better development fund that you can, it's similar to what happened with the code quest so if you have a studio or company and you want to show off your support for blender 2.8 and blender in general you can pick on the higher ones and get a logo and all this stuff this will happen very soon we are working on it as if we speak right now but this is the way to get things forward you can also contribute by submitting crash reports at the moment the bug tracker like Prax said is not going to be open until maybe October maybe earlier but yes towards closer to the beta so for the time being if you find any crashes in alpha 2 and over you can go to the help menu and report a bug this is the main way to move things forward and of course providing feedback in the dev talk forum is always welcome it's always so nice to see people involved in this huge, huge milestone which is blender 2.8 yes it's good to take time to make things nice the weight will be worth it of course everybody wants to have it immediately I also want to give it ready tomorrow but good things, they are worth the weight so let's wait together, stay in touch follow this channel if you want to continue receiving news you can subscribe, you can leave it like, you can leave comments and I will see you again in the next video thank you for staying in