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Lua Workshop 2016: The history and design of LuaCocoa - Eric Wing (PlayControl Software)

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Published on Dec 4, 2016

This talk will explore the subtle details of building a full featured language bridge between Lua and Cocoa, which needs to go far beyond just Objective-C bridging and address the evolution of technology and requirements on Apple platforms over the past 15 years of LuaCocoa's history, such as memory management and the optional Obj-C garbage collector, C types, subclassing, blocks, BridgeSupport, Scripting Bridge, sandboxing, etc.

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