 Now we have a floor and we can see the floor because we've added a light I'd like to be able to run around this level to see how it feels to the player and We need to set up a couple of things to allow that to happen. So I'll show you what we're going to do first So I want to be able to run around and I'm deliberately going to do this wrong first So if I were you I wouldn't copy this but the way that we do it is we press play here And that will play the level in the active view port which is here and when I press play what's going to happen is My player just kind of drop past the floor and will now fall forever Which is sad and then we need to know a few things as well to get out of this So we can click on stop to stop the simulation But if you've clicked in here You now can't get your mouse out because you're controlling the camera in the game So you can either press shift and F1 to regain mouse control, which is good Or you can just press escape and that will end the simulation, which is how you get out of it as well so I am now Very far away from my level. I'm kind of lost in the middle of nowhere And rather than just try and find my way back by controlling the camera That would be not I'm just going to select something from my outliner the rectalight will do and then I'm going to press F and Then it will just reframe my camera and put me back where I should be So I'm going to show you why that went wrong So it was a sensor because I wasn't over the floor and if we click on this here change play mode and play settings When we spawn a player they'll spawn at the current camera location Which I fell them because my camera wasn't over the floor And you can see there is an option to do default player start, but it's not available to us yet So if I click on play now, you can see that the camera is in place The collisions are working and the player can run around. That's good. That's brilliant But I've still got no control over where that player is going to start other than putting my camera in place So we're going to add what's called a player start and then that will allow us to make the player start exactly where we want them to Every time we do that by clicking here And this time instead of searching through the menus for this if you just start typing player like that It will do a search in all the menus and then you've got player start So I'm just going to drag that into my level like that And I've dragged it on purpose because I know when I do that It will give me this bad-sized warning and what that's really telling me is that it's just Intersecting the floor and all meal engines worried about the collisions. So it says hey Why don't you drag it out of the floor and I say good idea? So we've done that and then the other thing to be aware of is that there is a direction on this It's the way that the player faces if I just go to my selection tool You can see that this blue arrow is the way the player will face when the game starts So what we will do then is move this to about here So that the player can see most of the room will put it fairly central as well You see most of the room in front of them when the game starts So now I'll just deliberately put my camera out over the void and then we'll press play and You'll see that the player has started where we just put the player star which is useful And now we can run around and in case you need to know this your default controls for this default character are W a s and d and then you control with your mouse the direction that you you're facing as well by default We've also been given this default character who is known as Quinn She is one of the two default or meal engine five mannequin characters There's also another one called Manny who's a male version of this We might look at how we change those later, but for now Quinn will do she's perfect for our needs So I'll press escape and just zoom out a little bit So we're now ready to continue to test this level as we move forward As we make changes we can quickly figure out how this looks and feels to the player in the next step Then we're going to put some walls in to stop the play from just running off the end of the level Which is not what we're going for so I'll see you in the next step for that one Thanks so much for joining me I hope you found this tutorial helpful and enjoyable if you're eager to dive deeper into game development with Unreal Engine 5 I have a fantastic recommendation for you I highly recommend checking out the course on real engine 5 the complete beginners course by David Nixon on Udemy It's a comprehensive and beginner-friendly course that covers all the essential aspects of working with Unreal Engine 5 I personally found it to be an excellent resource and I'm sure you'll benefit from it too Check it out by following my link in the description below once again Thanks for watching and supporting the channel if you'd like to help me create more content like this Please consider becoming a patron on patreon the contributions I get through patreon make a huge difference in keeping this channel going remember to like comment and subscribe to make sure you Don't miss my upcoming tutorials your support and engagement mean the world to me and help my channel continue to grow Thanks again, and I'll see you in the next one