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Published on Jun 28, 2011
Today we look at how to model an engraved golden ring in blender 2.57, We cover how to stretch tangent reflections, How to create a reflection map for an individual object and how to get a reflective gold texture.
NOTE: I did forget in this tutorial, but the first texture on the gold,(the one affecting mirror and ray mirror) needs to set to reflection under mapping for the best results -- Resource files and More Epic tutorials at http://www.metalix.co.nz