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Arma 3 Cinematic Tutorial | Unitcapture

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Published on May 13, 2019

In this arma 3 cinematic tutorial we are looking at unitcapture for vehicles and infantry (infCapture). Capturing infantry movement, animation and fire makes your cinematic look more alive. Combine it with capturing vehicles and the image becomes more dynamic. By using UnitCapture/UnitPlay for Infantry units in ArmA 3 by TedHO you can create better missions and cinematics. Let us jump in to the editor!
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TedHO: https://forums.bohemia.net/forums/top...
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Link : https://mega.co.nz/#!C18UCCDY!JbqRRxv...
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Commands

Infantry:
(trigger1): rec = [player1, 120, 35, true, 2] spawn HLF_fnc_infUnitcapture;
(trigger2): nul = [man1] execVM "play.sqf";
(Init.sqf): call compile preprocessFile "captureData.sqf";
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Vehicles:
(init.sqf): compile preprocessfile "wp1.sqf";
(Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture;
(Trigger2): rec = [] spawn wp1;
(wp1.sqf): wp1 = (paste here);
[heli1, wp1] spawn BIS_fnc_Unitplay;
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This video was filmed and created using content of Bohemia Interactive a.s.
Copyright © 2013 Bohemia Interactive a.s. All rights reserved.
See http://www.bistudio.com for more information.

  • Game

    • ARMA 3
    • 2013
  • Category

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