 Hi folks in this video. We're going to show you how to shoot blast weapons So Matt you've got your plague tanks there ready on the hill. Do you want to show us how it works? Yeah, so blasts come in two flavors You can always fire Direct so if you can see your target, you can just you can just fire a blast weapon at it Or you're some weapons like the artillery here can fire up and over and therefore they can fire indirect So they can choose to do that if they can see their target or even if they can't see their target They can fire up and over and hopefully hit For blast weapons. We use these blast templates To see what the area of effect is before we roll to hit Now to fire indirect like these guys are going to have to they've got this this hills in the way So they can't actually see these guys. They have to be on overwatch Which are the the red action tokens So I would spend that and then and then fire now I get one last template for each Vehicle in the unit. So if I'd lost a couple and I'd just be down to just just the one So what you do is as long as I'm Indirect weapons tend to have a minimum range. So if your unit's too close, you can't shoot Yeah, these guys have got a minimum range of eight So as long as they're more than eight inches away, which they are I'm fine and they've got quite a long range You've got 48 so they can hit hit quite a long way away now because I can't see you I have placed the template where I want it to go and obviously I want it to cover as many things as possible So let's cover those three there. Yeah, because I can't see you and now after all the scatter dice Scatter dice is a custom d8. It's got two hits symbols on it and then all the others Have a numeric value in inches of how far it might go and then a direction as well So because I can't see you we roll for scatter on that first one and It's a direct hit brilliant. So Now we see where the other two templates go. So I roll again Another hit so I can place that anywhere touching this around the outside that I want So I'm going to go this side and lay it over those two And then this one is for which is well So I ignore the template the number this time and I'll go in that direction and that's actually going to hit that one Yeah, that was brilliant. So I've actually hit. I've actually potentially affected all of them So that's my area of effect So I now roll for every single one of those so I've got the six bases there So I roll six dice and you ignore cover you ignore everything else. It's a straight up 50 50 So in this case I have hit two Now these guys have also got a keyword called pinning So even if I don't do any damage now as long as I've hit them, which I have twice They will receive a pin marker, which is detrimental to them until until they clear it This point I now go to armor as normal. So your arm on those guys six. I've got no AP or anything like that It's just a saturation hit this particular one No, so I didn't manage to cause any damage on them, but I did pin them with that. Yeah with that barrage So if we if we go back and have a look so let's let's say I went here at this time Let's see what happens if it scatters this time and it does six So it's a big deviation in this one. So that's going to go this way six inches. So that's now over there So that's now the initial point of impact now It could be that there was some of my own troops over there or it could actually land in a combat Which you can't normally shoot into but again, we'll see where these go. So this one's another six That's over that way because it points that way and this one is a direct hit so I can choose where to go So actually I can clip one this one. I'll clip that 50-50 to see if I hit that base And I don't so actually they survived so that that deviated quite a lot along the way that time and miss and miss completely So we've just taken a look to see how indirect fire works with blast weapons. We're going to take a look at direct fire now Okay, so direct fire You can you don't have to be on overwatch to fire. So you could have advanced and then shot and then shoot This is more concentrated fire. So whereas the your indirect is up and over and might might affect a bigger area So therefore the chance of hitting more more things And then 50-50 as to whether you hit stuff. This is this is more concentrated So normal modifiers apply so you'd still get cover and you know, you obviously have to have line of sight You literally just place a template. You don't scatter it at all for every extra vehicle In the unit you're effectively laying another template in exactly the same spot Each one gives you another plus one to hit So if for example they were in the woods that would be minus one, but then I'd have two plus ones. Yes plus one over offset So here I've got a hit all three with plus two to hit So let's throw three dice now these guys have got and this is on your normal shoot. So this isn't on your The street five up from day at fire. This is only a normal shoot. So they've normally got six That's going to go down to fours because I've got plus two And we've got just the one so yeah, so they still pin because they got hit before and you just remove one One of the ones where the blast element was So there we go. So it's not enough to have pinned them normally Because you have to lose half or more but because it was a pinning weapon. They got they got pinned anyway Um, and that's it. That's direct blast