 Hey everyone, welcome back for more XoZero's content, in today's video we're going to discuss non FC hidden gems part 2. Before that, if you want to see more XoZero's content, please hit the subscribe button down below. For new players and beginners, I know it's a bit frustrating not to have very many heroes in your roster, but trust me that there are actually hidden gems that are waiting to be found just lying there. You just have to identify who they are and we start with Sernando. So Sernando is a light hero. He is pretty much one of my non FC hidden gems that are just waiting for an FC of his own. So for now he has no FC, we'll try to discuss his kills. So for his passive, he has money utilization too. So increase attack based on allies mana count gains mana, one mana if mana count of allies is 10 or more of own. He has also shelter investigator 1, increases damage by 20% against monomos with darkness barrier. So light heroes are very rare in terms of number. For his S1, he has call of light, so increases critical hit of all allies by 48 for 14 turns. This is actually very good especially if you have a team that is fast because of his mana cost only 2. You can really cast this on his first turn. So moving on to his S2, so he has deals 24% damage to all enemies, so required mana is 4, but it's a burst skill that is very good for him. So the strategy for Sernando is that on your first couple of turns, you try to cast call of light then once everybody has their crit up, you can already cast Proctor of God for his S2. So that is what I like about him because he can be very useful early and mid and late game as well. So for our next hero, she is a frost character or frost hero. So she's Obellia. So let's take a look at her passive. So her passive has cleanse too, so cleanses damage over time in debuff effects from allies in gain 1 mana. So gain 1 mana additionally if health of target is 20% or less when triggered. So again she has shelter investigator 3, so increased damage by 20% against Monomos which frost barrier. Then let's go look at her S1. It's Charry Blossom Blessing. So it's mana required is 3, so she increases the defense of her allies by 28% of own defense. So the trick is also to increase her own defense so that she can give bigger defense to the whole team. Also it removes all status effects from targets. So for S2, she has Charry Blossom slash so deals 102% damage to all enemies, decreases attack of targets by 90% of own attack. So again she's a very good support slash attack character but more on the support. The key to her or the key for you using her is to increase her attack and to increase her defense. Her increased defense affects her S1 and her increased attack affects her S2. So she's also a very good support similar to what Tantalodas and she is actually one of the earliest heroes that I tried to use when I was still in the early weeks of when I started playing Exo's Heroes. Our next one is Ferris. So Ferris is also one of the better light heroes that we have. So let's check out her skills. So for her passive she has Protect 2. This is actually similar to the passive Garf. Okay so she has Shell Health with the lowest maximum health. Okay so she protects one ally that has the lowest health. For her S1 so she has Holy Light Strike which requires only one mana. So although the damage is not that much it's only 48% to the back row but you don't use this skill for the damage. You use this skill for the stun. So a Flicks target with stun for three turns to the back row. And for her S2 you have Condemnation so mana required is three. So deals 210% damage and also a Flicks target with stun for five turns. So you use Ferris to disable your enemies. She's good actually in the chapters, in stages where you have to incapacitate mobs. So for our next one we have Metron. So Metron is also a light hero. They are again one of the better ones. So let's check out his passive. So his passive is removes all removes enemy buffs and gains one mana. Gains one mana additionally if target if health of target is 80% or more. So it's called Mana Absorb 2. So again he has Shell to Investigator 1 increases damage by 20% against Monomos with Darkness Barrier. So for his S1 which is this is one of one of the better skills that I've seen. So requires three mana, Dragons Protection. It has reflect damage to all allies for 16 turns and also gives all allies one mana when he casts this spell. So one of one of the heroes that if you don't have Iris you can definitely use Metron for your team. And for his S2, so deals 420% damage to one enemy. A Flicks target with Curse dealing 111% damage every turn for six turns. So you actually try to use Metron because of more of his S1 skill. So similar to Iris you value Iris for her mana but for Metron you value him for his mana one that he gives to all allies and also the reflect damage he gives to all allies for 16 turns. So we have here is Seer. So Seer is actually one of the rare characters in this list so she is actually hidden gem. If you don't have Morris and if you don't have Yao you can actually use Seer. She's a very good third option in terms of her S1 but will go through her passive first. So she has Counter so counters upon taking damage. Her S1 increases all allies attack by 18% of own for seven turns. Again try to increase her attack because it will affect the attack that you give to the teams because it's of a percentage value. And her S2 is a Flying Tonfa required mana is force or is a burst skill so deals 500% damage to one enemy and it's a good burst skill also for a support that gives you increased attack. Anyway guys so this is my second batch already for hidden gems. If you have other suggestions or other hidden gems that I didn't mention please mention that in the comments below. Also I will post a link here for the previous video that I made for hidden gems so that's the part one. I'll post it here. Anyway guys that's it for me so I hope you enjoyed this video. You all stay safe and I'll see you in the next video.