What hath gaming wrought?: A critical look at Second Life.





The interactive transcript could not be loaded.



Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Mar 19, 2007

This is a machinema project I did for a new media art class at UCSD. It's more of a montage than a machinema, but I think it turned out well. (Of course I do.)

I poke fun at elements of Second Life that I find simultaneously funny and troublesome. Having been exposed to the game through this project, I am fascinated by this virtual sandbox we have created, where anything goes. I am further amazed (and disturbed) that real money, to the tune of a million dollars a day, is spent in this game.

Here's for after you've watched it: No, I'm not ripping on John Edwards. I'm questioning the idea of having a virtual campaign headquarters. He just happened to be the only candidate who has one.

Make sure your volume is turned up, as I was a little too successful in making sure it wasn't too loud.

(And yes, the use of the song "Kernkraft 400", by Zombie Nation *hint*, was deliberate.)

  • Category

  • Song

  • Artist

  • Album

    • KERNKRAFT 400
  • Licensed to YouTube by

    • Gruppo F (on behalf of The Saifam Group Srl); SODRAC, Downtown Music Publishing, ASCAP, and 21 Music Rights Societies


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...