 Again picking up right where we left off this video is part of a series be sure to check out the link in the description This video for the full playlist and I recommend watching the previous videos So they were going to be looking at elevators and lifts and probably ceiling crushers if we have time Let's go ahead and to have out of this. This is the level. We've created so far. Let me just go ahead and Let's turn the grid on snap to grid. I will make another hallway right here that leads to a Another room and inside this sector. I will create another sector and let's go ahead and Move our 3d view into there by putting our mouse somewhere and hitting the apostrophe turning like this Let's go ahead and make the ceilings for this room 256. So they're a bit taller. Let's choose this sector here and Let's raise The floor up a bit right There so it's halfway to the ceiling and let's change the the wall texture on that to be Metal that so it looks kind of like like it should be a lift So I'm just throwing this lift in the middle of the room She probably changed the floor texture to something like that. Okay Now what we want to do is we want to give that a tag. We talked about that previously when we were doing doors Let's go ahead and refresh the tag It gave it a number of two because we'll use a unique ID and tag one is already assigned to our door over here Now we need to activate this lift somehow We have to lift activate when we walk in the room if we want so go ahead and we'll do is we will select this wall here Well, we will give it a tag of two since we know that and now that we've done that remember to click out of this box Otherwise, it may not remember save it So we do that and now you can see this highlighted pink when we select that wall We know they are linked, but we need to give it a type We're going to choose and under categories. We're going to choose a lift basically an elevator and Remember w means walk and s means switch So what we're going to do is we're going to say when you walk through this We're going to lower the lift and we're going to have it do it more than once So we will say are which means it can be repeated So let's go ahead and choose that and now Let's go ahead and control s control t We will walk over there and now when I walk in that room that lift should lower I get on and a few seconds later It should go up easy peasy lemon squeezy. I can walk through it again and it lowers now again If I was to change that wall to one w one lift I Can save that and test it and now when I walk in that room It will lower It will go up a few seconds later and Then that's it. It won't do it again because we said once it will only happen once Another option would be to add a switch or we can have it click We can choose all four of these walls We can give them a tag of two remember to click out of that box choose and we have lift and We can choose that it's a switch. So s are lower or we can do LR Fast so it's going to do something. It's just going to come down a little bit faster Come in over here. We walk in once it will lower But that won't happen again when we walk to that door because it's set to one Let it go back up and now I can click on any of these four walls and you see how fast how much faster it came down On that particular example, so that's that's that's the basics basic basics of Lifts, but you have other options such as lowering floors. So let's say I I'm going to create another little sector here and I will also give that this texture and we'll go that and Sector mode what I'm going to do is I'm going to raise it up like so perfect Now I will give that a tag a fresh tag Fresh so we'll get three and then we will give its walls a tag of three remembering to click out of that box Now we're going to say choose and we can say instead of lift. We have Lower floor or floor lower and we have these different options And again, the first thing is whether it's a switch or walk through once a repeat and then we have that it's lowering and Lef and he F is I forget what E and F But basically is it going to lower to the lowest? Level that it's next to the highest level. It's next to or is it going to do that plus eight So it will stop before it hits the bottom or and we'll do it fast or Regular speed so let's go ahead and I'm going to say that when we switch More than once so SR and of course you can narrow these down So if I go SR it's going to show me all these ones that are switches these ones that say boom are Specific because I chose boom as my port and I'm assuming that they may not work with other ports So you may want to avoid those that's also nothing you can choose generate over here But that might be specific to your port and it may not work in like the original doom executable I'm not sure I'm gonna play around with that much, but just be aware of that But I have it lower down It's the lowest level right here. So I'm gonna say that save it and now I can go in this room that should lower and when I walk over here I can click that and it will lower down slowly down All the way down to the bottom Now I can also do let's do Switch floor down HEF plus eight fast and see what that does So again, I can walk through here that will lower when I come over and click on this Boom it came down fast, but you notice it went and it's eight above the highest floor around it Which is just this one floor which looks a little bit nicer Because when it came all the way down it looked weird that it's It was completely flat with the matching floor now you have other options in here I want to say Shouldn't say this without being sure There is a way to have it so the textures match you can also do basically the same concepts with rays and these ones have texture So you can have stuff raise up. Yeah, the ones say TX. So if this was lower, so let's go ahead and do that Let's go ahead take this sector move way down so it's underground and Now with the walls selected we can say choose. They still have the same tag. Let's go ahead and do S1 and So now we can move it floor up 32 units 24 pixels. You can have it go up I'm assuming L means lowest E So but I think this is the one we want we're gonna switch it and it's gonna be weird having that as a switch Let's instead of switch. Let's do Walk through once we're gonna have it move up to the lowest and match the texture. That's what we want right there So I think if I've done this, right? I should be able to come over here and when I walk through here, it's gonna come up and when it match hits Oh, it's gonna keep going. I kept going Which one did I pick? Up to the lowest texture. I Let's try this one Hey, why don't you do a tutorial about stuff you don't know about? Thing is I you know as a creator of levels. There we go. It was a different texture now It's matched and it's gonna come up and that's the one I wanted. So let's go ahead and Do this again Before I walk through there. I'll look down and show you It has a different texture, but once I walk through there, it's going to match the texture and move up This is sort of thing you might want when you're working with things like water and lava to where it's kind of like Once the floor gets there. It's matching or if that's water when the water comes up It's kind of like the water drained away and now it's you see the ground underneath it. So anyway Lot of different options in here and you you start working with it You're gonna pick ones that you normally use. So, you know, obviously floor up H Is going to come up to the highest and then it's going to you can choose fast and tx for texture I'm not sure why this one says tx and it didn't match I don't know Go to the Eureka Doom editor website. They do have documentation over there, which might explain that but it's probably all documented very well other places But I'm just giving you an idea of how these different options work. So that's it. I do. Thank you for watching Please visit filmsbychrist.com. That's Chris the K. There's a link in the description of the video Check out my videos there and I hope that you have a great day If I didn't say there's also a link to this full playlist in the description of this video You definitely want to check that out If you started here You probably have no clue what I'm talking about. You're gonna want to check out the previous videos and You know have fun making levels. I can't wait to see what you guys create. Have a great day