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Published on Feb 10, 2016
raincat  won the Game Creation Society Fall '08 Gold Award Winner, was developed by Carnegie Mellon University students, "inspired from classics Lemmings (1991) and The Incredible Machine (1992)."
Why "rain"cat? Because "It's always raining in Pittsburgh, which makes for gray days while cats are just adorable—perfect for brightening up such days." I thought only the British weather is like that.
This game is too cute to pass, I must record all the cuteness of Raincat, although this recording might show he was fed too well, the resized window (original 1024x728), stretched from 4:3 to 16:9 (1280x720). He wasn't fat.
There is 9 levels in this game, not from the easiest to the hardest in my opinion, in fact, I think the hardest one is Level 6, and that's why I recorded it and took more than five takes.
You can read the tutorial (0:03) for an overview, 13 tools that can help you to guide our little furry friend to reach the shinny golden star goal -- that every kitten would want to cuddle with it -- a few I need to mention:
- upside-down "Umbrella" can be a makeshift boat - "Hairdryer" can turn he around. Must be a real-life - Cute on "Pogo stick" - Little feet in "Rain boots"
Because it's too cute to not install Haskell for him, even spending 2 hours just to build GHC (later realized that I could use `binary` USE flag), then a couple of hours to figure out how to non-package-manage Haskell packages.
* Fuzzy cuteness since 2008 * git-bfc94df91c604ea58b7cfac4a73373e9d010d04a (2013-11-26) * Version 126.96.36.199 (2013-11-26) * In Haskell with GLUT, OpenGL, SDL, SDL_image, and SDL_mixer * By Garrick Chin (lead), Susan Lin (art), Mikhail Pobolovets, Raahul Kumar, et al. * New BSD License (3-clause) (code), CC BY-SA 3.0 (graphics and music)