 So working on my character here found that the armature drawing in 2.8 was missing something crucial which is When you have in some rigs bones that are actually inside of bones Sometimes when you are doing like an IK chain or a foot roll You need a bone that actually has little bones inside In 2.7 you will have to go into wireframe mode So everything around the object will become every object will become in wireframe basically just for you to see that little bone inside, which is kind of an oracle and in 2.8 Thanks to Clemence, we can now use this awesome feature It's an overlay and there Transparent bones so now you can actually see through especially when you are in post mode You can see through your bones Which is so handy because the rest of the UI stays in the same shading that you are in but now you can easily toggle transparency of These bones when you are in post mode or when you are in edit mode Which is when you actually need to see through when you're in object mode everything just stays the same So that is pretty awesome But actually I can't when I have the measures I can't really see the bones through the mesh I would need some sort of x-ray. So hmm. I wonder who could help me with that Hi, I have a problem. Yes in my character. I can't select the bones that are behind the mesh Do you have any solutions for that? Oh, yeah Yeah, you just press you select the arm the armature Yes, you press C and you see the whole arm armature on top of your characters And you can just select the bone Wow and It's works for the character that I have selected everything else. Yes still fine if you also Select multiple if you're animating multiple characters at the same time. It's it also works Nice if you press set you should see it all normal Yeah, very nice. This works for Custom shapes for sticks for every kind of bones. Yes. Yes for the whole armature Awesome. Very nice. Well, you just fixed my problem 2.8. It's just amazing You're welcome. Awesome. Thank you. Bye