 So Outriders is Under Horizon and it's a game I'm pretty certain you are interested in to a degree. It's a game which is the newest to a very popular genre and well it's a game many people are excited to see if it feels that many of us have at the moment with this genre. Some feel it just might. Well today guys I bring you a video on which we take an in-depth look into each class this game has available. While at the same time I won't tell you what to use I hope my video helps you decide what class you will play with if you do decide to pick this game up or at least after you've watched this even if you're still undecided about this game you at least get an insight into what this game is how deep these skill trees and builds can go as well as the depth customization here. How's it going guys my name's Lee PJ and if you enjoyed this video leaving a like really helps out and if you like what you see and want to see more Outriders be sure to subscribe. So this next January the third person Loot a shooter which offers a lot of what we like releases on April 1st but we'll have a free to play demo which opens up on the 25th of this month of February. This means you don't have to pre-order the game to try it out to see if you like it. In this video like I said I won't tell you what class you should be using or just trying to assist you in which class will suit your needs while giving you guys all the information on each class what they do and offer. So within this game there are four classes to play with in total. The devastated, the pyromancer, the technomancer and the trickster. Now it's important to remember these four classes each come with massive skill trees which split into three paths where you can select from each with each build and there are upwards people here of 50, 60 or even 70 perks within these skill trees guys which will enable multiple different styles in which you can set up and play. And the general gist of each class is very very different. Each class also has class traits too as well as eight special abilities known as anomaly powers. So let's get into the classes guys and we're going to start with the devastator. So the devastator is a close range class that's built to stand its ground, take point and defend its allies. The devastator's class trait grants 24% health for each enemy that died at close range and also grants 25% max health bonus and a 30% max armor bonus. So the devastator is a class based around gravitational and earth based powers and effects and like all classes in the game like I said it has those eight powers. These like all classes too you'll start with one and unlock them as you play. These powers we will check out in a second with what they offer. Let's first look at the skill trees. So the three skill trees we have with the devastator are the vanquisher, the warden and the seismic shifter. The vanquisher is all about being up close and personal and dealing as much damage as possible with your arsenal. This path offers bonuses to improving the effectiveness of high power weapons like shotguns and assault rifles as well as enhancing your melee and close range attacks. The warden is the best support path for the devastator specializing in incredibly high bonuses to health, armor and resistances. You also provide buffs to your protection powers and is an idea for drawing enemy fire without having to worry about pinging bullets. And the third one we have is a seismic shifter. If you love dealing damage but don't want to get too close this path is for you it said. Seismic shifter is a mid-range damage over time specialist that focuses on buffing your seismic skills and anomaly damage output. So this class fills the role of the typical tank but it is in my opinion much much more than that. A close to mid-range specialist class in my opinion as the devastator controls gravity and can manipulate the earth itself. He's a specialist like I said in that damage over time and explosive damage as well as sustaining and improving his own defenses the more he slaughters the enemy. So let's check out those eight abilities or anomaly powers that the devastator offers. So first up we have gravity leap. This is perfect for getting in and close or at the same time getting out of danger in a hurry. This power lets the player leap high into the air and enter a first-person point of view. Here you'll then be able to pan the camera around from your perch in the air highlighting the enemy and come crashing down with a force of a meteor sending a shockwave from your point of impact. The second ability is called reflect bullets. Here you generate an energy shield of anti-gravity that suspends all income bullets in the air. When this power runs out or ends all collected bullets are fired at nearby enemies. The third one we have is called impale. Here the devastator rips a sheer spike of stone at the ground directly beneath the enemy. The fourth one we have is called endless mass. So the endless mass is a devastator summoning swirling stone obelisk that generates its own gravity field and pulls nearby enemies towards it. The fifth one we have is called earthquake. Here the devastator drives his fist hard into the ground and sends a rupture in a long reaching cone forward damaging enemies and knocking them back. The seat mobility is called golem. So the golem ability reinforces your armor with a hard layer of stone ripped out of the ground. The seventh is called tremor and activating tremor will see a wide area center that I knew begin to burst and rumble with a small quake. Knocking enemies to the ground around you as it continues to pulse and keep them off guard. And the eighth ability is called boulder dash. Charge forward to interrupt all enemies in your path. At the end of the charge you will smash the ground dealing damage to all enemies in a small radius. And that's what we have for the devastator class people. A mighty class which at first glance if we're honest you'd think would be the tank of this game. But with their little mixing up this can be as deadly as any other class in the game. It can offer speed killing power and soul many different levels as well as being that goliath you think it might be. So guys it's getting hot in here so we're gonna have to move on to the parol mansor. So the parol mansor is a medium range class that can control fire. Cover its foes in flames incinerate entire squads and heal your wounds as enemies fall into your infernal. So the parol mansor as its name suggests means fire fire fire. Now these don't have the speed to be in and out of the battle as quick as some classes in this game so our best use for that middle range. But also incredible at killing off groups of enemies at the same time as this class specializes in area of effect and damage over time. So the parol's class trait is grants 15% max health bonus and a 10% ability power bonus. Additionally skills mark damage enemies for 15 seconds. Killing a marked enemy earns 24% healing. So the three skill trees we have with the parol mansor are ashbreaker, firestorm and tempest. So the ashbreaker. This path is all about increasing your damage output against enemies you have marked with one of your abilities. It also enhances the effectiveness of your anomaly powers. The second one is firestorm. The firestorm path is all about amping up the damage from the burning status effect and the damage output of all your skills and anomaly powers. The third one is tempest. The tempest lets you make a viable tank build of the parol mansor buffing your health pool and greatly increasing your defense so you can take the hit and offer health fire in return. So the parol mansor's gift of controlling volcanic energy combined with their tactical prowess make for an explosive and lethal combination if set up right. It's a class of players who like a bit of close-up action but are best effective at medium to semi-long range. With the parodich human torch you will truly set the battle ablaze guys and with the assist of the eight powerful abilities two things just heat up even more. Those eight abilities are thermal bomb. So here the parol mansor strikes the ground as rumbling volcanic energy races towards a single target. The target then is engulfed in flames and blasted with a burning effect marking them while they take damage. If the enemy dies while marked not only will the parol mansor heal but the effects of the thermal bomb will cause them to levitate off the ground charged with an explosive energy and burst into a spray of blood dealing a large radius of damage to nearby targets. The second ability is called ash blast. A burst of ash floods out around the ground in an area of effect centred on the parol mansor. Any enemy caught in the blast is immediately covered in small-dring ash and frozen in place for a few seconds. The third one we have is called heat wave. So heat wave summons a small wall of flames that burst from the ground and races forwards in a line blasting every enemy in its wake and hitting them with the burning stars effect. Fourth we have over heat. So over heat will cause minimal damage to enemies within a very large area. However any enemy within this range who currently has the burning stars effect when over heat is triggered will immediately burn white hearts and take severely massive fire damage. The fifth ability is called volcanic rounds. So this ability allows you to pour volcanic energy into the mag of whatever weapon you have equipped giving all the bullets in the magazine an extra burning damage effect. The sixth ability is called heat absorption. This ability allows you to pick on a certain enemy where you will rip a portion of their life which in turn will heal you. You will also pull them towards you and inflict the ash status on them. The seventh ability is called phaser beam. Fire an energy beam that deals damage that benefits from 125% of status power inflicting burn and causing interrupt to enemies hit by the beam as well as enemies within a small radius around you. And the eighth ability guys is called eruption. Here you create a volcanic eruption beneath the selected enemy dealing damage to them and all enemies within a small radius around that target. So the power of Mansa is a very exciting class which seems to offer a lot in terms of status effects, damage over time and area of effect abilities. It is a class I feel will be a fan favorite and one I feel would definitely be if you write one of the most powerful in the game. Okay so let's move on to the Techno Mansa. So the Techno Mansa is a long range support specialist that possesses the best healing abilities of all four classes. It also utilizes a wide range of deadly contraptions. This is a class that said will appeal to a wide range of players due to the classes versatility but at the same time will better suit players who pay special attention to the flow of combat beyond just that raw damage. This is by far the support role class for this game also with allied abilities to help assist and even heal allies. The Techno Mansa also has a unique combination of archetypes and skills. At its core the Techno Mansa is a long range specialist with perks to enhance its sniping skills and damage output. But one of the Techno Mansa's main features is the ability to conjure up weapons and gadgets made from scraps discarded across the war on battlefield including missile turrets, rocket launchers, miniguns and more people. So the Techno Mansa's class trait is increased lung range weapon damage by 7.5%, increased skill lifelage by 15% and increased weapon lifelage by 15%. Its three skill trees you can build into are pestilence, take shaman and demolisher. So the first one pestilence. Then is path you'll find the strength of your decay skills as well as sniper rifle and assault rifle enhanced, increasing your damage output to whatever happens to be in your hand. Take shaman tree, this is best suited for those who love being a support. These both damage skills such as freezing and turrets but it also enhances your healing skills and abilities as well as granting you the ability to cheat death and automatically return from the grave during combat. And the third skill tree we have here is called demolisher. This branch augments your gadgets and skills to provide extra buffs and bonuses each time you use them, making you much stronger and enhancing your toxic damage output. So across these three trees you can build the ultimate weapon. Also the Techno Mansa specializes in the freeze and decay statuses which will both immobilize and weaken the enemy respectively which are unique to the Techno Mansa and perhaps best suited to its ability to fill any role. So with these eight abilities too, adding to what's on offer here, I feel we have probably all in one class. Those eight abilities are scrapno which is an antipersonal explosive that can be dropped as a proximity device. When an enemy is approached the scrapno pops out of the ground and bursts into hundreds of pieces to damage all targets in the immediate vicinity. Next up we have the Criald Toat. So the Criald Toat can be dropped next to the player. The Toat will shoot, freeze in bullets and enemies to slow them down. The third ability is called Pain Launcher. The Pain Launcher summons a devastating volley of highly explosive missiles to rain down fire on your enemies in a straight line. The fourth ability is called Fixing Wave. The only ability in this game which does the following. So Fixing Wave gives you the ability to heal allies but can also be used to repair any active Toats you've dropped in the heat of combat. The fifth ability is called Blighted Rounds. Here you fill your current weapons mag with decay infused bullets that inflict toxic on that target. The sixth ability is called Tall of Destruction. Here pressing the button to activate the skill will conjure up a rocket launcher while holding it will instead create a minigun to level the plane field. The seventh ability is called Cold Snap. So the Cold Snap sees the player drop a device at their feet and instantly freezes all targets within a wide radius. And the eighth ability is called Blighted Toat. The Blighted Toat is a sort of putrid flame thrower that inflicts toxic on your enemies in wide sweeps. And people that is it for the techno manza and what we know so far but it is in my opinion enough to persuade anyone that this isn't a class to be taken lightly and I have a feeling it might just be the most popular but we will see. Okay so lastly guys the four classes within Outriders we have the Trickster. So the Trickster is a close range class that's fast and can easily hit and run targets. You can also bend the laws of space and time to appear out of nowhere. Assassinate your enemy and return to safety in a blink of an eye. And that's what this offers people. The Trickster has been gifted control of the space and time by the anomaly and this allows this class to be a close range specialist. Super quick and nimble being able to gain in that combat really quickly dealing massive damage and disappearing before the enemy even knows it's been hit. So the Trickster's class trait is when a shield is active gain 15% damage mitigation. Heals the player for 20% of max health and gain 12% shield for each enemy that has died at close range. Its three skill trees are Master of Space, Harbinger and Assassin. With Master of Space all abilities and perks in this line are about bonuses while on the move and dealing damage in close range particularly with shotguns and SMGs. Harbinger perks down his path are all about making a tanky build enhancing your strength shields and armor rating. And then we have Assassin for that class it's stealth build people. These perks enhance your abilities when using damage and movement powers as well as open the potency of your anomaly skills. So the Trickster is built around the archetype of the role class. The Trickster is quick, it's formidable and eleveful tactician and with the eight special abilities we have here it's a class which in my opinion will grab the attention of those runners and gunners those fast paced players people who love to be in the center of that action because that's what this class offers. Now his eight abilities are Temporal Slice. Here using a long blade of Temporal energy protruding from your arm this will deal huge damage to any enemy caught in that arc swing also slowing them down and then erupting them with energy. The next ability is called Slow Trap. Here the Trickster generates a large dome to which enemies and projectiles move incredibly slow while you and your allies are free to move about as usual. Third up we have Borrowed Time. While instantly gaining a percentage of health as shields the Trickster leaves behind a clone prior to running into the fray to wreck havoc. The fourth ability is called Hunt and Prey. So this will allow you to teleport behind an enemy that you can see. Automatically generating shields and causing the target to be slowed while you set up for that killing blow. The fifth ability is called Twisted Rounds. Here the Trickster infuses their current weapon with an anomaly infused bullets that deliver an incredible powerful punch. These overclocked powerhouse rounds remain active until you reload or swap weapons. The sixth ability is called Rounds Slice. Here the Trickster conjures and controls a large blue crystal which travels from enemy to enemy dealing huge damage. The seventh ability is called Time Rift. This creates a shockwave that suspends enemies in the air leaving them unable to fight for around 3.5 seconds and inflicts weakness. And the eighth ability is called Venator's Knife. Throw a 10th or Knife at an enemy. The blade will ricochet between a maximum of five enemies within a small radius dealing damage and marking them. All marked enemies will be inflicted by slow and for 10 seconds the first damage dealt by you will be doubled. Pretty cool. So those are the abilities offered by the Trickster class which I'm sure you would agree this class specializes in that super fast and effective close range combat using amazing energy based arc power to destroy everything in its path. A path to a class which I won't lie will probably be the one I start with as it definitely seems to suit my playstyle best at least four but that's just me. But yeah guys there we have everything each class offers without riders. I apologise I couldn't show every special ability or anomaly power I mean I just simply ain't for each of them out there yet. Only details. It's literally took me probably four or five days to put this video together due to the research I had to do into each class so I hope you appreciate that people. And I also hope this video helps you decide in which class you might just play if you do get this game. If you're not planning on getting this game but just wanted to know a little bit of the information or more than insight into what this game is all about and what each class has to offer well I hope it helped you out there too. But guys the end of the video has arrived and on that note I am out. If you enjoyed the video leave a like really helps me out. If you're new around here and want to see more outriders be sure to subscribe and if you never want to miss a video I upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by. Hopefully you enjoyed the video and hopefully I will see you on that next one