 All right, so checking this out is really good stuff. I think you're fairly far along. First and last shot are really, really good. I think there's some stuff in the middle one that we could tweak a bit, but as a whole, I think this is pretty cool. I'm starting with this guy. Let's see. I don't know. I don't know. Sound of it on. I'm not supposed to like it. So what I would do is, to me, is watch his head here. Sound off. He goes, poot, poot. It's kind of long. I got that raise here and then drop, but I like that you have this involved. You know, so it's kind of like an inhale, exhale. It just takes too long. I would just cut that in half, so if he's here, it might be around, maybe 3, 94, could try that. Maybe around 90, can experiment a little bit. Definitely cut it. I cut it in half and go from there. start a bit later and then into here and then the same drop that you have and if you could expand this you can scale this and not by much but just so you can feel a bit more of a change in body shape there for a chest inhale that's for him though for her it's got that mechanical blink second one's fine this one's fine too it's mostly the blink and fingers and I think this is but I think it's the the timing of her closing close holds open the close and opening feel the same timing wise it was you having him you have her you might be a catch it we're taking is this frame 12 out I can do some editing trickery here if I pretend I take 12 out because it gives one more there see wait wait what am I doing here there you go all right so you got this guy that guy and then we have that all this year I'm just curious if it's just a regular blink so what I would do is first I have from frame 11 to frame 16 terms of your blink I've still got a little bit of that pause but then what I would do is you open it here things as I frame through I would do the loss as to why I don't want to look at those things quickly also I would reduce the eyebrows just because it's it gives it that's kind of squashy thing where the whole top does like this his this massive down on the blink and it's fine to involve the brows a little bit you want to lead a tiny bit but you don't want to go more than like this a couple frames and not this massive down and then up just because it makes that makes it also a bit you know robotic and muppety and everything just have a little bit it comes down but keep it to yeah two three frame range just a little bit I'll cut out part of the middle and then I think the other thing would be is this it's subtle but you have you have this type of opening and then then it closes and then you have on your opening it's almost the same amount here what you call it you know for in terms of the opening distance it's almost bit mirrored but I would do for her just to make this a bit softer see how you have this to me this feels like you're almost closing it too far see how you got this opening and it's still closed just one of those where you want to if I could reanimate this I would have that there you go so this 18 keep this at 18 right so when you're here 11 way too short but if I would cut out 16 and 17 and keep the pose of 18 the longest critique in history just blink welcome back all right so we're getting to this territory here right so you got 18 here I'm going from 11 to 18 but I would hold 18 for two more frames right and then on your opening see how big it is go half that distance it's really just a sliver that opens and then 19 and then 20 and into that and you might even have the range from 20 to 22 happen from 20 to 25 to make that a bit slower and you still have enough time then before this guy happens it's I'm cutting a couple frames out you can adjust that I just had opening that makes it so as you have this right as your whatever we're getting is like basically what do you want to do is you want us the way you have it you want to start with your lid just a bit easing in into that which you have and then you close it but then on your opening you start really slowly that's the word and then that and then you're halfway but then you don't want to go too fast so you would have from here to here this would happen maybe over five frames just so there's a bit of a difference it may be this a bit lower so you have this guy and then the closing and then the opening be different than this you don't want this and this to be the same right it's a bit faster on the close and on the opening a bit slower but at the very end you want to take really enough time from like you know almost open to completely done over a long period of time this gives it a bit of a nice contrast there I know this was a long long critique here just for the this but you don't want to start off with the robotic type of thing it was just overall to even on the open and close and then reduce your eyebrows it's not taking all of this down here right so again your your your amount will be with two frames you're from seven to nine that's it you're regretting why really why all right now for this the problem with this that I have is just on this post it looks really default it's got crazy fingers if there's any way to make her thicker I don't know I know she took it's a different thing here just couple things where a the spacing between each finger seems fairly even and then it's like this block type of thing the thumb out you know I this line it's pretty much even except for a ring finger going in but then it just looks like a weird rig because the pinky is longer than the ring finger so you want to keep this on words you know it might have that relationship where it's your it's kind of a curve like that that's kind of the shape you want to have but then I will probably bring in your pinky at this point and close it in with your ring finger can't really draw this here but no imagine your the thumb will be out I'm doing this should be fine what if the thumb will be more out here but so you would have the thumb out right and you have your your can't draw that's the problem you got this and you got your middle finger but then you got your what's it called the ring and the pinky really close together destroying ever here so you have a gap in between here in between here and then you have maybe a little gap here but you got no gap between these two right that's one thing you can do close this gap here you're starting to go out you know even through here bring that pinky in definitely here that just gets the really weird pose and then same thing here where it feels like every distance is the same here so close up that ring and pinky and then watch out maybe here the ring could be the pinky a bit lower at this point there's feel again too defaulty where they all have also the same rotation now that is fine and I wonder if at this point this is a massively skinny index finger scale you can do which then goes back into this tiny finger go birdie this massive head straight to this guy louder I think on friends you can have a little bit of a head bob it might go back a bit it might go I feel like when I do it's a slight actual translate back on the head and at the same time I rotate down it's kind of a not just down but down and back a bit and then come back forward you know it's like a imagine you're you're throwing our burping and your head goes back take that but scale it down by a lot but it's that type of small little accent on friends it's not just lips moving and then because it's so close it's subtle see that little you go down here I will probably keep this keep the head I don't want I wouldn't go up with the head here there's any way to go down here right he goes down and then leave it I'm not going to sound really tricky and then by the way I know this is your action safe or this is your renafring but you want to maybe give this little gap here so that there's a tangent with the head and the hair thing here but haven't go down and then stop around where you are here for 38 and if there's any way to keep what you have here not influencing the head and if something happens then really just like a tiny bit going down on the head you don't want to be completely CG locked but go to go down here don't have him go back up anything you can do down here maybe like see this tiny thing this is so picky but the range from like 445 to 440 451 that amount of small pixel thing that will be the amount that you go down to the end while the chest is moving reason being it just gives it is nice little and it's just it's just it ends and everything dropping and not him going up him going up because he that's like little questioning and he's okay it's almost not that is defined and it's sounds super weird but it would be such it's such a cool moment here where you have all the acting and he has that and you leave it on the down just it's just the visual thing of everything goes down and that's how you want the audience also to feel it's kind of that down feeling if that makes sense but and also just it's because it's so close up that little up here ends up in something spliny we get that spliny floaty territory yeah I wouldn't go up and so I have worst case you also cut out what friends do I have and then you would cut out at 450 450 you could also do that all right now going back to the middle part I think it's cool my only two things here it's one is her arm watch her the screen left arm goes up and then through here that section how loose the wrist is especially through here see how you go down and you start to counter animate and for the massive drag and a gives her feels it kind of a locked finger moment is through here and she goes down but it gives it to a two of an animated feel to it which is kind of drag and overlap and it's just this not really natural move here and then also even though you have those fingers together it's like got that feeling of fairly even spacing and same thing with this and again we're getting this weird thing where the pinky has a bigger scale than the fingers you know I would rotate so that your your pinky doesn't get longer than this again you want to have this natural curve and your fingers it's weird so I don't try to address finger scaling but like even through here it gets into the even spacing you just feel those that kind of default hands so watch out this is the finger spacing and definitely watch out that drag here so I will go from this yeah to that is fine but then keep that pose and then go into this and then as you hit even that even that overlap here that down cut that in half times of timing you know she's not that she super tends but it's just too soft for her yeah it's just too too animated overlapping and then that that move in watching this guy going in also fills it even in timing where you could hold it just a bit longer just like let's hold about a bit slower slower speed up a bit and then into this so that your curve just feel like what I'm moving and closing my hand between my cold into something like that just kind of a slight contrast in timing to that and that's fine and then for her here the face it's a subtle thing but if there's anything you can do right now it's to me a lot of it seems in this this posing eyewise where she feels a couple things a she feels wallied like the simpsons where the eyes go go outwards so I will bring this guy a bit in and potentially this guy start with this guy going in it's a clear indication that I'm looking looking this way and not this way and then slightly the other way so watch that you have to start just having a slight offset in the brows it's not so flat in default and I think the eyelids that might be too crazy you try with that there's just something about always kind of hitting this type of thing where she feels slightly asleep in board that I can I can buy right you hear like I don't know what's going on here that's better you're like good and then good there's something about it's being just slightly sleepy I see a little offset here we push that offset bring those eyes even here it feels like that is looking at me isn't it's all because even though this feels closer to the corner and here she's almost this was better not that she's cross-eyed but you're almost getting there it's so funny you're it's I can feel massively confused by your shot this is almost to cross-eyed and then you go out where you almost look at us and getting into walleye territory that feels better that's nice at the end this was nice to me but I would probably bring the brow just a bit higher not that you have to go into this my brow raised thing but just a bit more so it really gives it that feeling of opening up like this you know maybe one lid a bit higher just a tiny bit you give this visual feeling of I'm opening up to this to that corner this feels better versus that that feels like weirdly walleye default so confused by the shot is the weirdest most confused critique I've ever given it's like that visually gives me this weird creepy doll-like walleye thing a bit too default with the default fingers in the default fingers it's just this weird non-posed moment versus that you know where that feels like there is there's something to do the mouth shape is different that feels better yeah I think overall like the body and the head and something in terms of the accents and everything all that is fine what I'm just focusing on our hand animation and the fingers that is fine from here on that is fun I don't know if any of this made sense I don't know if I'm totally confusing you this is probably the the most troublesome part is from here on what is this to 200 undo so 200 on how you tilt the blink yeah but then it's fine that moment here for some reason I said one of those rubber hose Disney Mickey Mouse animation in there this is one moment I wish I could just find this and show you that and you would understand my creepiness I was black and white rubber hose creatures with those eyes so weird if that makes no sense whatsoever by the way you could send me the Maya file I could just play around a little bit instead of giving you at the absolutely most non precise critique in history but this is probably the worst offending frame it feels like she's totally spaced out glassy eyes I don't know what's going on fingers default fingers you know where it's like a robot malfunction just at this point I don't know why that feeling fans out for me forwards and backwards where I feel that shot has an overall feel of being really creepy a robot a default I don't know why but yeah that's what I have after all that time you're back to a weird critique and you could send me that file if you want to play around with just that section in their face all right thank you all right 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