 Hello Oscillator Sync here and this is Opsix native. So yeah this is Opsix native so this is the whole of the Opsix synthesizer that you can run now on your computer. So to be clear this is not a controller for the Opsix not a library for the Opsix this is the Opsix synth actually running on your computer and it's a one-to-one mapping of the synth they as far as I can tell sound identical and the features are the same between the two. Now I don't tend to do software on the channel so much but I figured when Korg approached me given that the Opsix is one of my favorite synths in the world this would actually be a pretty good fit for the channel so how would you do software so some vital statistics first so this comes both as a standalone synth that you can just run as an application on Windows or Mac or as a virtual instrument which you can load inside your door it's available directly from Korg along with other plugins and I believe there's going to be an introductory price so there's a discount if you're watching this video just as it came out there should be a discount that you can get hold of now and on top of that if you are a current owner of the Opsix hardware synth there's also a way for you to get a much more substantial discount on top of that so you should be able to get the plugin pretty inexpensively so you can essentially use it to create a multi-time rule Opsix which is pretty cool so as I mentioned it's kind of a one-to-one mapping between the synth and the software both in terms of sound and controls but obviously things are laid out a little bit differently and certainly some things have been optimized obviously for use with a mouse and keyboard which does introduce a bunch of really nice tweaks so I thought what I do in this video is just build a quick patch from scratch just so we can see what the workflow looks like inside the plugin as opposed to on the hardware so I've just got a controller out on my desk so I can so I can play it but you can see that down here you've also got a keyboard that you could at the very least sort of demo sounds with so maybe let's make a so we just make like a base patch or something so let's start by grabbing an init patch so we can come up to the preset browser here one thing to notice that it's a lot easier to find the presets that you're looking for now you have a search up here and of course just being able to scroll through and seeing them all is really really useful the other thing that this has actually and this is something that if you use the Opsix and haven't really played with the library and stuff very much you possibly don't even know exists all patches on the Opsix actually have a category applied to them now you can't actually apply this on the synth itself for some reason it's only something that you can apply in the librarian and these categories actually get exported with the patches as well so this is a really nice way to just sort of drill down into various different types of patches now I would really love for Korg to add this category browsing to the hardware unit and seeing as they're now making use of it on Opsix native fingers crossed that they will but anyway that's an aside so let's just come down to the bottom here and we can grab our init patch which is just our classic sine waves so I figure in terms of an algorithm let's just go with the sort of classic pseudo three oscillator layout which we have in algorithms five and six if you want to browse your algorithms a little bit more visually you can just click on the algorithm and you've got all of them laid out here again once again this is just a really really convenient way of actually finding the stuff that you're looking at so that's a definite plus there you can also build your user algorithms here so here you've got two goes into one four goes into three six goes into five and if we come across to the user algorithm block here we can do exactly the same thing so one three and five are outputs two goes into one and four goes into three and six goes into five and that's us reproducing our same layout there if we wanted to do any user algorithm this is so much faster than it is on the synth do I'm pretty quick at doing it these days I have to admit but this is a definite bonus if you're going to work with a user algorithms but we'll just stick with a built-in algorithm I think for today so the interface is kind of split up into two sections at the bottom you've got the stuff that's sort of beyond the operators which apply across the whole of the sound so your main filter your three envelopes and LFOs your effects and then the various sequencer stuff as well and then up at the top here you've got your control over your actual operators and these down the side here roughly translate to the buttons on the opposite so they don't actually directly so it might take a little while just to reacquaint yourself as to where everything lives for example like the level mod here usually lives with the envelope for example on the opposite so it's laid out a little bit differently but like not terribly differently it's still sort of fairly straightforward to get going so let's get started by sort of defining that sort of classic two op sound so there's just our operator one is coming out operator two is modulating it so we can turn up its level a little bit maybe something like that and we can have a look at their relative envelopes so you can click around using the knobs but you can also drag around the envelopes just on the interface here which is very convenient so a bit of a clickier attack and on our carrier give it a little bit of a tail there we could change the curve here to make it clickier still and maybe drop the ratio there that's all looking good give that a bit more of a tail there so it doesn't reveal the harmonic quite as much cool that's nice some feedback maybe cool should we change the wave shapes maybe so we can come up here to change our wave shapes and again we can just click on them rather than scroll through them and we have access to all of them here so maybe we can move over to our 12 bit ones or even our 8 bit ones get things a little bit fluffier do it on both of those maybe sign 8 bits sign 8 bit that's lovely stuff i got that nice digital grit there which always seems to bring out the sort of vocal nests off things i think so maybe to demonstrate another useful feature here that's really quite nice let's duplicate this setup on operators three and four and then just detune them a little bit um so what we can do here is um actually before we do that should put some pitch right on just give a bit more of a thwack at the attack perhaps so yeah so eg1 is going to control the pitch here of this operator so let's uh so down here in our envelopes make sure on number one yeah just a bit of a thwack at the start there that's nice and maybe just get the curve right that's cool yeah anyway what was i saying yes uh we will duplicate this setup on operators three and four um and previously we could use this by hand or we could go into our operator utilities on the synth itself but here we can just right click up here copy settings and paste settings copy settings and paste settings and now we have them duplicated easier as that and now we can detune them a little bit so we'll just maybe go six cents down on these two roughly and about the same up on these and we should get our nice detuned thing going on cool um that's certainly a lot quicker to do on the plugin than it is on the synth itself so for our last sort of oscillated here the five and six stack um a wave folder perhaps uh through to that so let's um come here we can change our operator mode just up here i'll go to wave folder cool uh we can turn this one up and come back into mode and turn the mix down so we're only hearing six coming through it and if we want to change how that's sort of affecting it probably want to set this as more of a uh organ envelope maybe change the waveform here to a triangle perhaps drop its pitch change the width of the triangle cool yeah we're not uh so um we've got to set up our our operators here and we could change other things about them so we've had a look at the pitch we've done a little bit of pitch mode uh level mode here allows us to get some velocity in perhaps we should do that actually so maybe on our modulators so playing softly playing harder softly harder so we can quickly get our velocity sensitivity in there nice nice nice keyboard tracking stuff probably don't need anything there at the moment but we can apply our keyboard tracking to the level of uh the operators as well so maybe let's come down here let's get the filter going perhaps we'll move over to the mx21 give it some envelope so that's envelope two eg2 so let's come over to two here maybe give it some filter wobble uh so that's LFO 2 which we're here but maybe let's put that through velocity maybe cool uh so uh then we can throw in some effects so maybe uh again we can click on there to choose our effects uh should we throw it through some distortion that's always good give it some uh delay maybe so we'll grab a tapek a perhaps normal delay instead so we can get some stereo stuff happening use the bpm one actually better throw some reverb on and then we've got the virtual patch down here as well so we can assign our mod matrix stuff in here so maybe let's just do something simple just for the sake of demonstrating things so if we come in here we can choose our source as mod wheel our destination as the filter cuts off turn the intensity up and i'll just use the virtual one here so you can see it quickly being able to assign that there so yeah in terms of getting around the the synth in the software version there's definitely a bunch of stuff that is a lot faster to get around will i use this as my primary way of making patches on the op 6 i think personally i probably won't that's a personal preference i just don't like using a mouse for doing sound design it's something that i've found myself struggling with i like the physical connection to the actual synth itself but will i use this for recording patches that i have created on the op 6 hardware itself for sure having to compose by layering stuff up and not being able to hear the other parts as you go or having placeholder sounds is not a great deal of fun most of the time so certainly being able to do all my sound design and sort of my sketching of music on the op 6 in hardware export those patches and then work with the native instead i think that's going to be a lot of fun being able to essentially have as many op 6s running as once is certainly something that's quite exciting so anyway i hope that was interesting and useful if you did enjoy the video then as always if you give it a thumbs up make sure you subscribe to the channel that's always massively appreciated it really helps me out and other than that until next time take care and bye bye