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No More Excuses: Your Guide to Accessible Design

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Published on Mar 25, 2016

"Game accessibility isn't just something for a small portion of your target audience, but a tool that can be used to improve your title and directly impact more than 20% of the people playing your game while improving your title over all. In this 2015 talk from Ready At Dawn's Tara Voelker, get a crash course on how to think about disabilities, learn more about this 20%, provide a list features to improve your title from leading game accessibility groups, get in depth design tutorials to get the most bang for your buck, and point you to the resources you'll need to keep going once you leave this talk."
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