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Ultimate Doom: DAVE.WAD UV max in 1:57 and UV speed in :07.14

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Published on Nov 2, 2012

WAD Title: DAVE.WAD
Filename: DAVE.WAD (in dmdave.zip)
Level(s): E1M1
Author: David Bruni
Year: 1994
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and UV speed (just exit the level; "Ultra-Violence" skill)
Time: 1:57 (UV max); 0:07.14 (UV speed; starts at 2:08)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: October 19, 2012 (both)
Video Recorded With: DOSBox 0.74

Demo Download: NOT YET AVAILABLE

David Bruni is a name you'll likely recognize, as one of the co-authors of Eternal Doom MAP10 along with his wife Kathy. According to its text file, this 1994 WAD was a practice level he made while trying out Geoff Allan's DoomEd. Perhaps Mr. Bruni should've kept this one on his hard drive: It has little to no variety in textures; it overuses the pitch-dark flashing light effect; and most damning of all, it's /boring!/ If only he added a weapon other than the shotgun and chaingun, or at least included a berserk pack, this wouldn't be such a slog to get through.

Speedrunning this is not only equally lacking in interest, but in the case of UV max, it's also annoying. The boring part is having to chaingun a large group of bull demons while standing in an alcove. The annoying part is going through the red rock section in the east, which, when it's not flashing, is completely dark even with maximum gamma correction — and there are spectres around. Joy! That, and the possibility that at least one imp will be wandering around the starting area having never managed to get out. You'll need a bit of luck to prevent that from happening. My first exit was 2:07, followed by 2:01, my target time of 2:00, and finally 1:57. The whole session totaled about two hours.

Meanwhile, UV speed is merely boring. With the exit in the second room, the exit immediately accessible without any keys or switches needed, and very few monsters blocking you on one particular path, it becomes a "rush for the exit" run that isn't difficult in any way, shape, or form. Just weave through the imps and you'll be home free. My exits can be measured in fractions of seconds; I started with a 0:07.69 exit, followed by 0:07.34 and finally 0:07.14, all over the span of three minutes.

My demo session for this level began around half an hour after I recorded my DAVE3.WAD demo, and was completed in almost three hours total. Enjoy, I suppose.

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