 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone that is new to the channel, my name is Lee, also known as Osiris. Today we're going to be featuring another Zassian team. Wow, we featured one earlier in the week. It was a lot of fun. It was the lap dog kind of lap or Zassian build that we've eventually got around to featuring on the channel and another kind of common combination with Zassian that we're seeing played in the format at the minute is Dragapult with Zassian. So that's what we're going for today. You can see the team on your screen right now. Predominantly got a very hard trick room mode within it with the Porygon 2, the Glastria and the Incineroar and then a very fast defensive mode with the Reggie, Alecchi, Dragapult and Zassian on the other end of the spectrum. So we've got both kind of spectrums covered. It's going to be a lot of fun. We'll go over the details of the team when we get into the matches today, tell you how it kind of runs, operates and why it's so good at the moment in the current format and we'll throw up the rental code at the end. There's always there'll be a poker face down below. So without further ado, friends, hope you enjoyed today's episode and we'll get into our first match of today. First today, we have a team of Evelto, Reggie, Alecchi, Grimsnall, Landeris, Therian, Amungus and Metagross. So an interesting build for sure. It's got the Evelto kind of Metagross combination that we've seen commonly used throughout the Series 8 format. You've got nice supporting cast as well with the Reggie, Alecchi can provide speed control with the the electro web and then the screen support, which is really pivotal to this team, especially if you're seeing a weakness policy on the Metagross from like Grimsnall, you got redirection as well from the Amungus, which is going to cause us a few issues to say the least. Zassian here is actually not bad. It doesn't really like going up against Metagross and definitely not against the the Landeris, but Zassian can be a very key element to us. I think Dragapult has a hard time against the Evelto for sure. And a trick room is probably the best kind of route for us to go down, although we have to be very careful around the Amungus. And if we do go with the Glastria, it's kind of covered as well, along with that Metagross. So lots of issues for us here to kind of consider. But I don't feel like we've got a bad way around this. I think we'll go to kind of having a way against the we need to get rid of the Veltel initially, I think. I think we want Dragapult for that Metagross. It helps us out a bit against the against the Metagross and the Amungus to a certain extent. And I think Glastria is a decent option as well to kind of have for the late game, because if we can remove the Metagross from the field, Glastria has a really easy time against most things on my opponent's team. And if that is minimum speed Amungus, we're creeped by like a point or two. So we should be able to outspeed it in a non-trick room environment. And with the assault vest, you kind of presume that things like the Veltel are more specially orientated in this format. They are anyway, so it helps us out a bunch. Now, we are going to see the Landerous and the Grim snore come out from my opponent. We get the Intimidate off on to us. So they reduce the the the the attack boost that we have got. We'll be able to kind of return with it in Intimidate of our own. The worry here would be it does the Landerous max. I don't know if they do, you know. I think one of the options that we've got is just going for a potting shot here. We could protect. We could potentially go for a substitute as well. That's not a bad option. But there's always the idea of getting something like Glastria or even Dragapult on the field. They're kind of leaning towards Glastria here, though, just because we bring Dragapult onto the field, you've got to worry about Spirit Break. You've got to worry about foul play from the Grim snore. Now we could stay in with Zassian, but I think Zassian is going to be quite pivotal to us here. And you can see straight away coming out with the Thunder Wave. It'll be interesting to see what this Landerous does if it goes for a sword stance, maybe a path. The assault vest is going to help us out a bunch here, but that does so much damage, especially with the life orb, you know, boosted. But the potting shot, definitely a big help as well. So we'll be able to get Zassian back onto the field. We've got a little bit more protection for it here. We've got to worry a little bit more, though, about that Thunder Wave from the Grim snore. So we've got a couple of options, I guess. What we could try and do is we've got our attack boost back as well, which is which is huge for us, you know? I think if we protect Zassian and we get Incinero onto the field and maybe keep Glastria in the back, this is going to be a really tricky game. It's going to be we're taking a lot of damage early on right now on our Glastria, and it's going to be a pivotal Pokemon for us like later in this game. And we're not really doing too much damage to my opponent right now. We've got to kind of get around this Thunder Wave support from the Grim snore. So if we can get Incinero onto the field this next turn, then we can fake out the Grim snore, but he must blade it. That's in an ideal situation, you know? But at the same time, we've got to worry about my opponent kind of seeing through that and then switching the Grim snore out to something else and getting a free Earth Power with the Landerous. But I really don't want to get Thunder Waved. That's a big kind of a void for us. If we can try and avoid that, that will be a huge, huge advantage for us. Her fake tears coming out into Incinero, but not affecting us thankfully because of our dog typing. Now, like I say, I think what we'll do that Landerous is minus one. It's still going to hit us pretty hard. I'm going to take the opportunity now to go for that fake out behemoth blade into the Grim snore, remove the Thunder Wave threat that is there. It's got a Bibi rebury. It makes things a little bit more tricky, of course, but we are plus one. We should still be able to pick up the knockout and remove that kind of liner support from my opponent's side of the field, which we do. Now we'll take an Earth Power for our trouble, but I feel like the return here is definitely worth it. Critical hit doesn't matter. There's no Bibi rebury there. They didn't have screens up. We're going to see an Earth Power actually into Incinero here, which is interesting. So they're not targeting down as I see in, which is a big kind of plus for us because we've got the next turn where we can potentially go for that behemoth blade into the Landerous and pick up the knockout onto that with the plus one and having their intimidator out on the field really kind of helps us, benefits us a lot more in this situation. So we'll see what they come out with next. It's going to be the Amungus. All right. Well, that's a little more tricky. A hundred percent a little more tricky. Now we have to protect, I think, and we have to switch our field position up. I think Glastria is not a bad option to come out onto the field right now. Even Dragapult is not bad. It's just if they try to put it to sleep, try to put it to sleep. It wouldn't be ideal. Are they going to go for spawn to Incinero? I doubt it. And I've got Earth Power again. That's why I could get Dragapult on and then go Max Airstream into the Amungus, double tap into it. I think that's probably a better play. Puts us in a bit more of a dominant spot. So let's see. Let's hope we don't get spored. Landerous switching out. OK, well, any belt will come in. Not the fog one we want to see coming on to the field as we bring literally our Dragapult out. Hopefully they go for the spore into the Zassian. The protect kind of helps us out a bit there. Yveltal are going to have a really difficult time though against Zassian, no matter, you know, we haven't got play rough, but we don't necessarily need it as we just see a rage power to come out. I don't think we can keep Dragapult on the field if I'm completely honest with you here. I mean, the one thing that we could potentially do is Max Dragapult go for the Max Airstream, go for the Behemoth Blade. It's just if you take a Max Darkness, we're in a little bit of trouble. But then I still think we're all right actually doing that. I think we just need to remove the Amungus from the field. Yeah, Sucker Punch shouldn't take us down. It shouldn't take us down from any beltle. And I think Yveltal is more likely to Max here than anything else. And if my opponent wants to stay in this game, I think they click the Airstream button, not the Max Darkness button. Which gives us a little bit of hope, potentially. We need to get rid of the Amungus. That's the biggest kind of threat to us. Once the Amungus is gone, Zasian can literally clean up this game. And we're keeping ourselves in kind of in the game by clicking the Airstream button and right now getting that plus one onto Zasian, which is going to be super, super helpful. OK, my opponent is going to Max as well, which is exactly what we want to see. So it means that Dragapult is going to be able to get this attack off. Now, the worst case scenario is that the Amungus does protect and that will mean that we're going to miss the knockout here, which is not ideal. We probably lose Dragapult in the process, but not the end of the game, for sure. Rage powder, exactly what we want to see. Perfect. Coverberry, do not mind if we see that. Now, Zasian is going to be, oh, wow. OK, so the life up here, helping us out a bunch. Meaning that we're going to get the Behemoth Blade plus one onto the Valtor, which is huge for us because the damage that we're going to be able to do means that it's going to be in range next turn, for sure. And if they click the Airstream button, then we're in. I think we just were in an end game position where we just win. So if they've hit Max darkness or in a little bit of trouble, oh, my God, that does so much damage. It's like Zasian sub-bust, isn't it? Yeah, the Airstream, they have to keep pace with us. That's the thing. Yeah. So now, like I say, we're in that position where we can just win this game. We can go for the lander. We just double tap into lander us here because once you get rid of the lander, it's a clear, clear, clear win with the Behemoth Blade onto the the Valtor. It's not really going to have a way to hit Zasian for very good damage. The only thing I would say is maybe, maybe we do see a protect on the lander us. It frees up a turn potentially on the Valtor. But then again, if they click the Max darkness button, then they're not clicking the Max Airstream button. So we're kind of staying ahead of them. You know, this is why I say we're in a very good endgame spot here, especially without the threat of Sucker Punch, not really troubling us too much. But a combination of Airstream. I mean, even a Max Airstream now might be enough to do the job. I don't know, but we'll double tap into the lander us, regardless. That's the biggest threat at the minute because we can't intimidate it. We know it's got that big earth power and I think, yeah, my opponent's kind of realized that we're in an endgame position there. But like I said, a very tricky game, but we managed to kind of position ourselves well. And I think getting the Dragapult in we kind of toy in with the idea at the time, but it was the better call at the time to give us that speed advantage, even though things didn't look great against the Valtor, kind of worked out all right in the end there. So very good game to my opponent. Nice one for us to kick off with today and we'll jump into our next match of the episode. Next, we've got Ravenscar playing a very spicy looking team of Sableye, Dragonite, Rillaboom, Kanto, Marowak, Kyogre and Comfy. So, yeah, like I say, a spicy looking team. There's all sorts of stuff going on here. You've got Lightning Rod support initially that jumps out on me straight away from the Marowak protecting the Kyogre, making it difficult for us to utilize Regilleki if you want to in this in this game, then you've got the Sableye. It's going to have Quash, potentially Willowisp, make it difficult to really utilize Zassian. We need to try and position ourselves if we're bringing it with a substitute. So we're not really threatened by that too much. You're going to have the Comfy as well can throw up Trick Room for the Kyogre, for the Dragonite, for the Marowak and it can also proc a weakness policy that's likely on that Dragonite. You know, there's lots of support going on here. Really like the look of this team. So massive props to my opponent. It's going to be very difficult for us to kind of deal with for sure. I think the best way for us to kind of approach it is maybe from a Trick Room perspective, because if we can get the Trick Room up, my opponent has got Pokemon that can perform in Trick Room, but they're not predominantly going to want to be in the Trick Room. The Sableye is the big issue for me here, though. Really, the Sableye is the problem because I think. Yeah, it's really, really tricky, really tricky indeed. OK, we're going to have to lock in. We're going to have to lock in very quickly, I think, because we are otherwise going to time out. And yeah, I've talked too much and not enough time to think about it. But we've locked in with we've got a Trick Room mod in. We've got the Zasium, we've got the Dragapult in there. It's just going to be very difficult because you're looking at all the options on my opponent's team. They've got really good support options that really kind of allow them to get the setup that they need and really, at the same time, kind of prevent us from from performing like we want to be able to. So we've got Rillaboom, we've got Kyogre coming out from my opponent. We've got Dragapult and P2. So imagine probably fake out from the Rillaboom, fake out from the Rillaboom, maybe Max the Kyogre, maybe. I don't want to click the Trick Room button. Do I? I don't really want to click the Max button either. We could just Dragandoar to get damage onto the field, you know? I think if we go that route, though, then we were not Maxing Glastria, which could be a better option in this game. In all honesty, like Glastria in the Trick Room is the best case scenario for us, Maxing that and then doing all the work that we need to. We could Max Fly. Max Fantasms, probably the better option into Kyogre here. And then do we try attack as well into Kyogre? I'm not really too worried about the Rillaboom right now. I mean, a knockoff wouldn't be ideal, but. I'm not commonly seen knockoff on Rillabooms, you know? We just need to be able to get damage onto this Kyogre and really nerf this this water spout damage that potentially could come out if it's scarfed as well. It's a little bit tricky. But, you know, the one thing I will say in this episode, one more feature in Dragapult, predominantly one of the teams, you know, it's one of those Pokemon that feels like it got completely forgotten about the start of Series A. And now at the end of Series A, it's back and it's doing so much work, you know, and it's really nice to see. Dragapult, one of my favorite Pokemon. So being able to kind of see it do a lot of work and kind of step up in the ranked ladder is really nice to see. There's the water spout. Thankfully, we do attack into the Kyogre and minimize the damage there. Knockout comes out, takes a life orb and takes a chunk of damage, which is not what we want to be seeing. But at the same time, we should be able to remove the Kyogre with the tri-attack. Should be enough. Yeah, and we'll remove that restricted from the field. We will be able to get the Reliable in the next turn. Even without the life orb, we'll be able to get it. And if we suspect that we'll lose Dragapult, we could always throw the Trick Room up at the same time. The issue would be if the Comfy comes in here because the Drain and Kiss probably enough to get Dragapult from this range, which would make things a little more tricky. For sure. Dragonite coming onto the field. Big ol' Draggy. OK, well, we know what we're going to do now. We're going to go for the Airstream. I don't really want to Airstream, though. That's the problem. I want to go for the Wormwind, reduce the attack down on the Dragonite at the same time. It's going to be multi-scale. And I need to Trick Room. I need to Trick Room. Yeah, I think we Wormwind because the problem is Airstreaming here will give us a speed boost with P2 and we don't really want any speed increases if we're going to set up a Trick Room. Lose Dragonite. Lose Dragapult, sorry. And then get Glacier onto the field and then we're in a phenomenal spot, phenomenal position. So as I commonly like to say, a little wink and a nod to Shoe VGC. But yeah, let's see where we go from here. Aquajet, not going to be enough, unfortunately. The Max Wormwind. And my opponent not Maxing here, which is interesting. Gracie Glide, is that going to be enough? It is. OK, that's fine. It's still all right. We're still all right. Gracie Glide or Dragapult. The knockoff, I said it was uncommon, but it is a very good tech on Rillaboom all the same. And we get that Trick Room up. So it's still tricky, of course. It's still very tricky because the Rillaboom with the Life Orb does pose us a lot of threats. But we still have Zassian to come in, you know? I think the Dragonite is probably more threatened here than anything else, whereas we could get. We could just get rid of. Yeah, I think we go for. Yeah, let's get rid of the Rillaboom right now. I'm not going to Ice Beam because I do fear the weakness policy. Then I'm going to try attack, break that multi skill if it is there. Not too worried about the Dragonite. As long as you don't proc a weakness policy, we're kind of all right. And if we can break the multi skill, then Glastria the next turn is going to be able to do plenty of work to it, you know? And then hopefully by the end of this trick room, we've just got Zassian to come in and kind of clean up what's left if there is anything left. But I feel, you know, this combination in a trick room is so dominant. I'm going to see Mariah come in. OK, well, it's interesting as well. No Comfy. Wow. We're going to see Rillaboom go for as a mix. Now, whatever this hits, this is bad for us. This is bad because it's going to do so much damage in the terrain. I don't think a an icicle crash is going to be enough to get it. No way is it. I don't even a double up would be enough to get it, you know? And well, maybe, maybe the double up would have been, you know? Maybe P2 gets it next turn with the the Ice Beam. Might have been a better play going after it like that. But try attack. Oh, and we get the freeze onto the Mariah. That's a bit unfortunate for my opponent. Where's the Rillaboom going to go with its G max drum solo boosted by the life or going to be more than an. Oh, wow. Wow. Glastria takes it like a champ. OK, there we go. Love to see it. Love to see it. And now Ice Beam going to be enough from P2 to get that Rillaboom. We can go for the icicle crash into the Mariah and that should be enough to get it as well. So let's click in with that and let's click in with that. Icicle crash on to the Mariah. Ice Beam on to the Rillaboom. Rillaboom switching out now. OK, for going the the max because probably wants to utilize grassy glide a bit later on in this match. The dragon are going to switch in on an ice beam. Probably got the multi skill, though. It may not as well, you know? And I can't say the freeze didn't matter. You know, we are just removing the the Mariah before it's able to do anything. But, you know, if they weren't frozen, they may go for a protect or something like that. You know, there's always always those possibilities. Is the ice beam going to come out and do it might be in a focus as well? No, definitely not in a focus, definitely multi skill. And, you know, that we did suspect and did fear a little bit. Grassy terrain still kicking on the field. So that's that's a good thing for us. You know, the Rillaboom going to come back onto the field now and the grassy terrain going to going to exit the field after that, which is which is the big kind of plus for us. Problem is, it's going to have fake out. So we've got to double tap into that that dragonite here because, well, we need to because otherwise they're going to fake out one thing and we're not going to be able to to remove from the field with the other. If we don't double target into it, you know, we prioritize the Rillaboom at this stage, which we don't necessarily need to. Could grassy glide into the the the Glastria, but not going to be enough now. Not going to be nowhere near enough. We might be able to just clean the field now. Oh, Aquajet. I like it. I love the Aquajet, you know, it's such a good tech on Dragonite. And especially if the rains up as well, it really does benefit it. But the ice beam, unfortunately, going to be enough for us to take this one grassy terrain and going to exit the field here. And Zassian going to come on to the field for us as well, which is going to be more than enough for us to kind of clean this one up and secure another victory. I'm forwarding less. I've forgotten about a certain Pokemon. I don't think I've forgotten about anything in this one. Have I? I'm pretty sure that Rillaboom is the last Pokemon on the field for my opponent, anyway. And Zassian for us. Dragapult nice to see doing some work today. Obviously, Rillaboom making life very difficult for it. And then my opponent did well, you know, to get rid of it without it really being able to get a second max move off. It was pretty, pretty made it pretty difficult for us. We'll just be here with Blade. We don't need to worry about it just hacking us here, because we're still in a trick room and we're going to be able to just ice beam win this match with no grassy glide. My opponent. But I mean, Lyphoboom is something as well, you know, like I've always a big fan of like bandage Rillaboom. But Lyphob is just discussed in the power that it's got with that grassy glide when the terrains up. And then if you do max it as well, it's it is chunking whatever it is hitting into if not picking up the knockout. Like, you know, I'm surprised Glastria actually survived that. I really am. But thankfully we did. My opponent just taking the time now to to pick their last move to see what their options are when they don't really don't really have any. Come on, click it. At least they're not full fitting. So we can see the end of this match. Very good game. And like I said, at the very start, you know, my opponent's got an amazing team. Make it very difficult for us in team preview to pick because of the options that they've got throughout the team that are so threatening to us. But thankfully we were able to come out on top. I'm really, really happy to be able to feature a team like that as well. When we're doing the episode, it's always nice to have these kind of not so commonly used Pokemon in a kind of combination where it's like it looks pretty disgusting to to deal with from the start. But very good game to my opponent. And we'll jump over now and get you guys this rental code for today's team. OK, friends, here is the rental code for today's team. If you do try it out as always, like I always say, have fun with it. And let me know down in the comment section below if you tried it out and you've really enjoyed using it. I think there's lots of elements to this team that are very strong. And some of the probably the strongest Pokemon in the format as well. The Regi Alecki there. We didn't really get to see too much of it today, but can perform a very pivotal role in certain teams, especially if you're seeing Shadow Rally Calyrex. It can really help out, you know, just with the Electro Reb against and against those Pokemon really kind of disrupt what they're trying to do. And it allows Dragapult a bit of room there because see with the clear body, you're not affected by the speed drops. So you can you can really kind of pressure those teams a lot better with that support. And then you've got the trick room mode with the P2 Glastria and the Incinero, which is just phenomenal anyway. And then Zassian kind of making up the numbers at the end. It's always a good Pokemon to have late games. Zassian come in late game. It's very fast. It's going to be able to clean up, especially with that attack boost. If you've mitigated or got rid of the intimidating abuses on your opponent's team, it makes it very easy for Zassian to kind of come in and do the kind of sweep up job at the end. But I really like this team, really enjoy it. I hope you do. I hope you've enjoyed today's episodes. And we'll be back very soon with more VG content on the channel. So have a great rest of the day, whatever you're up to. Take care of yourselves and I'll see you all for another episode very soon. So until then, take care. Bye bye.