 Alrighty, so I'm gonna check this stuff out here. I think this is going Very well some good stuff there Love all this here, and I'm big fan of this It's all great of the adjustment there And then getting to this part. All right. My main thing is This is all cool. Like I love everything you have here. I'll just be careful as you move on For your next past are offsetting things so that you know, these guys are a bit more offset Yeah, they're coming up together so stopping at the same time That's all cool I Love this. I love how he goes in and out in and out These guys here. So the main thing I will concentrate on for next time is actually this part here Just because everything is great. You just can just start offsetting and you know proper splining but then That Feels very very that's you that's your meaty part. That's your main moment, and that feels very light You know, so I think getting this into a spline and and working on this section, right? So from here to here right that whole blurb that I'm marking here in the timeline, which actually you can't see I'm gonna bring this up here. There you go. So That's all cool. So from here on To like here so that section. That's what I would I would work on Just because it really needs to have that feeling of it's kind of tough with that step mode You can't really see but like that whole beginning Where you will go with your body back and his face will be here and he's still he still has all that But he really brings his back, you know curves it back so then he can like yeah at this point This will be really to me a more of a strains You know moment here where you know, this might be disappearing, but he's just taking is bringing his back arching back So that it's not just all out of arms It feels like it's just kind of doing arm wise I think that needs to be something a bit more that can bring those arms up And I think if you bring that in a very violent fashion back here, right? So that it's really arching back and then when he goes to here You know, it would be a moment of He lifted that thing so quickly That What's the word Like it it lifts that's the ground it lifts the hammer up and then down and it's kind of that whoa That that initial up there will be from him lifting this through here and then it can kind of Come back down here, and then he will bring his He could keep this here and he could bring his shoulder lower Right, so he almost He almost ducks a bit To get the shoulder underneath this so then he can be Here right so he will go the hammer will go up here Go down he will bring the shoulders underneath and that will give him an arc like this to go back up in there Something like that. I mean, it's it sounds like a lot of changes, but the main thing to me is involve his back involved his arms But mostly the back here, so it's not just his arms, you know, and then it's like a big lift It's not just like a straight arc back I mean, that's kind of the main thing that I have for this guy Unless you read is doing unless you're not doing kind of the dip it up and it's just all about the backswing Which you can do but even then I still would have come it out of his back, you know So that way you can have that leg pose here, but then everything kind of you have that overarching back Line of action there Which will end here, you know hope that makes sense That's all cool again. I love everything else. It just needs, you know, you're splining and breakdowns, but that's the main thing here where It's so heavy and it's got that, you know the bent arms And as he comes up, I feel like there's just not enough in his posing Indicating that he's really trying to get this up So again, this will be one of those where, you know, it will be a bit more My super crappy drawing here, but back Have the guy back and potentially, you know, lift his head back so that you can have like as You know, he's back here And you the drawing tool that I have is not really so that here you would have potentially A straighter straight align so that's your It's your guy here, you know, so you have you can keep all this But the back will be arched and then you would have this arm be fairly straight So you're gonna be kind of like that, right? But you want to bring this all the way back and have that arm down here Yeah As of now when you play in real time, it's it's still to poppy especially from Here to here that's such a big moment. That's missing so Out of everything I would really work on this first That's your main moment was once you have that He walks back and whoop You know, there's a lot of more physics stuff and and you know all basic mechanics and But You know after all that cool moment the cool acting poses and everything you don't want it to fall apart here Basically, right? Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you