 Another clip here. There's no sound, but a lot of cuteness calm. Oh, come on. That's super cute. Look at this. Oh and I think Besides the awesomeness again one of those clips that I want to highlight because it looked super cute animation is cute Presentation is nice. There's a lot of stuff to love My thing would be if you're already doing this is a tricky thing with cycles And there's a great breakup in terms of the head is looking here and then looking down Looking over a bit. I think that's all really cool But it still has that feeling. This is so cute the feeling of a cycle with slight adjustments And you know it's not that it's okay to have a cycle It's just if I will put on my picky hat and say well, that's fine We have a little cycle here, but if you have it that look like that For this here, I will personally try now. It's a pain Walks a hard and get the cycles get adjustings big things out It's all your pain unless you put it on a path, but whatever you do It's going to be a pain But if you are looking this way it would have been cute to then change the path So it's not straight. So there's a little bit of a little bit of a change, right? So go straight for all of this with this look just a little bit of a move screen, right? so from a top view it's going this way it would have done a little bit of this and A little bit of a slow down because of this and then you're back and then with this going back into the original Path that's all cute same thing here. Maybe a slight little change or even through this like oh What's the surprise a slight little slow down and then pick up again into this And even then it could have been like slow down slow down slow down like basically slow down here keep the slower pace and Then speed up again through here going Who's back that being said it's a huge pain you got your cycle everything to then Transition into different speeds with different directions. It's it's a huge pain. So it's not Like I would be very reluctant giving this note like to a student This really depends on how far they are and how far they want to you know make changes I think this to me is just a general critique for anybody watching you feel like that's really cute How could you take this to the next level because this is already super cute and if someone has the energy and Once you go through the paint then it will be that just making this just a bit more complex in terms of path and timing But again, there's a lot to love this expression changes are cute You got a lot of complexity with this going on in there with that change. That's really cute Fappy super picky be careful when you go this way, but then it's not really like it feels like it's going this way But then the body's angled like that in a jump and it feels like now we're grabbing a bit sideways Especially with this bigger thing where I feel like okay, but now we got to get a bit closer to him, but we're not now We're actually Translating screen left. So it's a bit of a cheat here there But generally nice and complex going across the line here that Those little changes in timing and then getting out of there. That's all really really cool I would just kind of watch out in terms of what it's really doing in 3d space. It doesn't feel like it's a crabbing translate sheet But it's kind of that's so cute. It's just really overall really nice Got a little just the changes in the over-presentation. Everything is really great. So you really this is just this is awesome If you want to go through pain, how would you make it more awesome? Then that would be my list of notes in terms of path and complexities And that's kind of that short and sweet just like the clip short and sweet super cute. That's it. Thank you Alrighty, here's another one. There's no sound a lot of awesomeness But a really cute stuff there. That's cute a lot of great complexities And I think my main comment will be about the dragon because if you look at this here Lots of energy already a lot of usage of space in terms of left right and deep into the scene coming back Love that little slide there. That's all really cute a lot of cute different expressions. This is already a lot of that already Terms of the flailing And those shapes there like there's a lot of really cool stuff that I like a lot And it mostly works in terms of hang time and just the mechanics and the timing of all that until Until let's see this dragon and not that it has to be all for real and some of those dragons, you know Whatever you're gonna watch you're gonna be a bit more the magical side where they kind of hover don't have to flap It just kind of pushes to me The believability a bit too much again I know this is all too any but a couple of things of this coming down into really a sharp Changer in the head. It just it's just a bit too angular. It's even that path thing It's a bit too straight there. I would give it's a bit of a nicer Smooth that curve and then at least having a flap as like as a stop hover And then you can kind of drop a bit than another flap is right now It's just it's so magical in terms of I was gonna hover around Through all of this no flaps and then turn Again, you could just have a flap and just kind of do a flap over to go this way I mean doesn't have to be all extremely photo real and you know in terms of weight and everything But just a bit more than this I think that to me was the only thing there is is also the cool You can see this here in your frame through that lots of fun moments and shapes. It's great This guy comes in like oh, oh wow. This is really hovering And it's only for that little moment and again, I want to profess Absolute ignorance when it comes to the show and the creatures and how it's portrayed in 2d form It's just for me. I would have gone at least with the flap here to stop Go up because we also fairly low that can easily be this high with the head this high Drop down again with a little half flap adjustment and then a bigger flap over this way And then even then another half flap or another flap to keep the dragon up I think that would have been totally fine and all of those flaps would have given some contrast in terms of line of action as well was it's fairly straight Through out all of this right so those up and downs would have helped with some of these Curvature things of just the body line Picky to picky you tell me Pokemon fans weigh in but that's probably the biggest thing was the rest is super cute that reaction to the land that Run is cute again crossing across the frame Or over the frame crossing over It's really cool Maybe not needed that that turns a camera shake and that creatures that heavy Sometimes it's a bit too much. I think that I would also tone down But it's all cute and I love that little food coming out And it's just like you can feel like okay, and then the next sequence like this This really feels like a nice long action sequence where we just grab a section out But you can feel like there's stuff happening before and after it's all really nicely presented You might argue that with with this Maybe the character could have been here and that third to then do So when that happens here, I want to use my other tool to continue with this That could have been something not sure you need to be this far screen left over Not a huge thing, but anybody's going in there for changes Why not a little picky thing? But the main thing would be this section for the dragon and that's it. Thanks Alrighty here's another one with sound It's gonna sound off. It's cute. There's not a huge amount of happening turns of animation You got that moment That's kind of cool Those guys are really super cute But this is why I want to talk about it because it's a really cool moment That gets sometimes a bit overlooked. This is probably the most complex part. It's really super cute. Look at this guy So cute that fall back He's getting ready Commanding come on. Let's go when he gets going on the left. That's also super cute Maybe careful jumping straight towards us. It gets a bit tricky turns the line of action And it's kind of it's more like a visual scale up Nothing you put up in a bit more interesting being slightly to the right to give us a bit more of the body some slight curvature change In the line of action and then you got that exit with this It's mostly a lot of effects not downplaying the awesomeness here. I love all of this This is super cute especially this guy But it is also a lot of effects, but Because of those effects, this is why I want to talk about it. The awesomeness is this when all of this is happening and This happens. I love The reaction on this guy Until we see the eyes the last thing we see gets overtaken here then Holds Reaction and you get ready. So why am I putting this out because Some of the the pitfalls the animation is to have a bunch of stuff happening and this could be with effects or not Or does the character always moving but there's not always enough emphasis on characters Being influenced by an outside force and this could be again an effect This could be wind cold noise Whatever it is and giving the character enough time to go through it to go through the Ramifications of it thought process of it or the reaction just let the character have their moment What was that? Oh, oh, let's go and I think this is what really struck me with this cuteness of seeing the face till the end And then oh, okay, oh, yeah, let's go just giving it enough time Obviously also helps by not having much movement so that you don't overtake this you don't want to compete, right? You got three different characters. They all need to have their moment so the audience knows where to look So that's also a clever moment. You might argue that forces this character to be quiet But again, you know have to do that I think it's just a really nice moment of having this creature react to this and it's just something that's a bit Overlooked not all the time But you see it enough where I feel like that just really stands out of being super cute giving that character Just enough moment even if it's just in terms of getting letting the audience, you know See this and that and that It's just something in general if you're watching this just make sure that your character Is reacting properly and give that character time to go through that reaction process things Think about things and then have a reaction and if it's a thought process then reaction or a physical Oh and getting back to where my oh and again back to this So those reactions and giving that enough time can be physical mental whatever it is, but it's just something that I think you You who's watching this if you haven't done that yet something to think about and to incorporate that in your next shot Hopefully that was a good save in in my crappy English there But oh my my train of thought being jumbled, but that is that again overall super cute I love love love what this guy is doing here and Super cute and that's it. It's it from me. Thank you Alrighty, let's put the whole thing there is sound smack All right, I'm gonna turn that off was that mostly it's more Composition and body movement and just quick I would also make sure that if anything that anybody submits I would just keep it super clean So it's only the geometry and no camera names or anything else in there But the main thing I want to talk about was there some cute stuff in there some good Looseness in the body Cool effects in there. It's nice with the cloth as well And it'll affect at the end. This is all very cute My main thing would be and this would be the onion skinning here. So once the character goes up imagine That box here and the character kind of just stays within that box at the very beginning here And then once this happens here And even then I mean I like that there's movement out to the right and to the left even with some slight change in the hat in terms of animation there That's great. Well, then this is again somewhat in the middle and then this again is somewhat in that box And then Pikachu is also in that box There is within that there's some good move or at least some movement But what I would do here is this feels very Simple in terms of that one axis up and down Turn the onion skinning off here And I think it could have been also interesting to have him Let's say enter in something where it's like that Where it's a bit more Body comes up like this with a slight curve and a line of action And then settles and then that settle a bit of a side to side because of that sudden turn Or some of the overall body turn and then this is cool Again, I like this that there's now some movement right and left. It's a great frame Really really utilizing the actual space in the frame. Watch out. This might just be a bit of a wobble Could barely see it in real time. There's always something when you frame through it You see things but doesn't quite matter But that would be my biggest thing in terms of just body placement And even then after all of this it could be And having that a bit more here So then he has to come back and when he comes back here Pikachu would enter from the right into the middle Maybe my yellow color is not the best color choice here But everything feels very very centered And maybe that was the purpose to have Him centered so that there's a clear overlap and we hide the human character in the back I mean that could also be And maybe that's something you know made that true. Why not? Generally, I would say it could have been kind of neat to have a bit more Left to right just usage of the space within the frame. So it's not all in there And then the picky notes would be in terms of silhouette being careful that we don't have Just that hand and then that's it. You got the upper arm and that's that like this is nice You understand the structure of that arm and through all of this it just feels like Ah, that's what I want to see. You mean as you see The full extent of this is what the arm is and I think given how much room there is you can easily just Cheat it bring that upper arm here and on that drag We have it here and then it goes down into that just making sure the silhouette is always as clear as possible Even this here not having that kind of short forearm or upper arm and then the wrist Coming out of it and that's mostly that Again some really good looseness has a good feel to it Good usage of the effects as well. Just when I watched this for the first time I felt like, huh, okay this is all always very very centered and it's almost a bummer because of stuff like this or Stuff like that and all of this like it just to me all the actions Are technically in a way So dynamic that it almost demands more movement left and right through the frame and by demand I mean me subjectively saying that would be really cool And that's it. All right, thanks Alrighty another piece here that is super super cool No sound so I want to make some sound effects or maybe not There you go It's overall really really cool and I actually only have one note I always say it is then I frame through it and I find things but it's just a camera note A reframe through there Other than that, it's one of those that I just wanted to highlight how awesome it is. The look is cool I like all this I like that If you watch my stuff, you know a lot of entrances That's cool Love that hang time and how the buck goes down first You might argue there you go. See now fine stuff But if you look at the spacing there's a little bit of wobble there going to the right and suddenly down to the left Watches in real time. It's kind of fine. It's one of those things where once you go through it like, hmm Okay, maybe that could be to be stabilized a little bit more You might argue that maybe some changes in those nails or the talons or fingers So it's not just always out. You have a bit more Variation where they can come together, especially through here and then on that plant They can go out even though you don't really see them here there I say that would be kind of a comment just for that section through there You kind of see it through there until this appears, which again is super cool I like that there is interaction and it is hidden behind the grass Pieces there That's all cool. I love the slide back. I love the That curvature and all of this is great. Love that little That's all cool again. I love all this the mechanics are great timings fun And I like that too that it's actually It's I almost was like a Real camera where it's on a car or something and that character is falling behind and then catching up I like that there's no artificial Slow or rubber banding camera wise. I think that's actually really really cool And I love the complexities of that shot in general of this landing and then having that continuing So making sure that momentum continues would be weird to have all of this and suddenly bounce the other way I think that feels really nice And then with that leading with the head kind of the butt sliding and having that complexity in all of this Again, to me, it's more like highlighting the awesomeness of this versus finding things to complain about If it is a complaint, it's not a complaint. It just be a little subjective critique But I really really like everything in here. I love the Just the the energy of that move having now stuff zipping by That's all really cool. Here is the thing. So once you get to here That's cool a bit of a crazy dodger angle. Why not gives us a bit more room for this, right? If you flatten this out, there would be less room. So this gives us More a bigger area to fill with this effect. I think that's really cool. I like it You even have this coming out here We're into that that's all cool But Or and But in terms of the camera, it's but the camera is too low I understand that you want to be low because this is for me This is getting bigger and then this happens But when you get to it We're just so low and it gets very close to the edge here Where I feel like, all right, you know what I would have Had a reframe there I say into something like this And it's a bit more balanced. I understand that this is now happening at the top But it's just kind of growing Where I think that to me will be a bit more comfortable even if it's just this much in terms of how far You know how far a tilt change and then when this happens This would still work, but then you can tilt up So that's the effect that motivates the camera to tilt up into this new framing and into another framing I think that would be totally fine That to me is the biggest thing with everything else is really well done I love the rhythm and the weight of all this complexity is all great, but there's just this moment of All right, we're really favoring the lower part here And just kind of telegraphing that this is about to happen And I don't think you need to To lead the audience into this so soon. I also love the effect of These things here again There's a lot to really like also that the trees are out here that gives us a nice little silhouette of that That's all very cool. If I be super picky tree and the ear slide tangent It's more of an overlap at every number of a tangent That's so picky, but again might as well just bring those trees out a bit more nudging them over to the right But I would just wait with the camera and have the effect drive the camera reframe for this moment And then that because now it's really the effect overtaking and you know the frame and kind of showing The massive energy. I think that's really cool. I just don't think it's needed here We don't need that much preparation and like camera dissipations of framing just yet And that's kind of that it's just overall a really really sweet shot really really cool And that's that thanks Alrighty, here's another one. There's sound Cute all right turn up the sound A lot of cute stuff there and I think my main Thought here is on this This the quietness sometimes in some of these characters It's okay towards the end. I was since we have And that's you know the end freeze image. Why not? but Again, when I look at shots like this and this is fair to anybody listening doing their own work Is that you have to make sure I mean it sounds like you know this crazy rule How dare you not do that but to me it feels like when I look at this this reaction That jump and especially this I love this here That move over taking that weight and the momentum carries over into that a nice curvature here Going over the shoulders Changing they're lifting this up for support. So it's not like this and it slides off That's really cute. Maybe not that's how right there for a tangent right there that'll edge there But that to me is a certain amount of complexity That it's almost like setting the tone now. It's not at the beginning of the shot So look at this. That's cool. Although. I mean that's already cool And then it kind of dies And then the reaction on Pikachu here dies as well And then this happens and especially when I watch this going. Oh, oh, that's really nice. Hmm Why is that amount of care not put in the rest? That's me asking myself I'm not asking anybody like how dare you like I said do this But I think you just have to be careful when you have such awesomeness here That it's not dying in other moments when you have this beginning and I feel like When you have this let's go Maybe because it's you know, this is a plushy thing. So they're practicing Why not have him glance over now and then like a little look and I understand I don't want to distract from this event down here. I totally get that At the same time Because she was laying on my microphone here Why not have this and then a little bit of a look okay And then when this happens a bit of a look up and then almost a little bit of a follow This gets even here that movement up here It's basically I'm going to look here and wait wait wait instead of going We just kind of follow a bit more with the eyes in the head into that into that landing here in that effect there And same thing when you look at and I don't want to drag my My overlaid camera here. So I'm going to draw here because you're here All super quiet. It would have been kind of cute a little bit of a slight adjustment Not a huge tail wiggle again. I don't want this to distract from that. I get it But a little bit more keep alive. So it's not so completely dead You can scrub through and see that there's something going on But I feel like it just needs to be It's a bit more like 20% more and then you have this moment of all right, let me get there And even this then again A bit dead you can scrub but you can see some breathing sums going on But even then it could have been kind of They both look even if they both would have looked And almost before it hits a bit of a oh like something not huge But just a bit more than what's there because again, I love this This has a really nice feel nice timing So in my greed, I wanted this awesomeness to kind of timeline wise Rate it out and just be everywhere. This is what I'm just being greedy The other thing about the effect here it feels like We go up And it's just a bit slow Now granted, I don't really watch pokemon to be honest like this is me critiquing visually what I'm seeing But not in terms of like a super fan knowing what's going on and knowing all the effects and everything So just and as a as a full disclosure So I don't know if This effect is supposed to come out so slowly Let's pretend yes, and it's not a Like a projectile I understand it's like an energy ball That forms and that goes somewhere even then I would still have a little bit more time and complexity It's a bit even through all of this then it feels like the arc gets kind of stunted because of the edge of the screen instead of doing This it feels like it's going like that And then this just feels like Why not have a little bit of hang time here? Oh, at least a slowdown Then accelerate through there. That's my only thing again full ignorance in terms of The effects and how they're supposed to move so you might argue then why are you critiquing this? Well, I was chosen and that's what I'm doing I feel like something is just a bit Too even and too simple In all that could have been cool to have a little bit of a a variety even if it's kind of up And that slowed down would have a bit of a like a little slight jolt energy and then come down Now that has to like projectile down, but just something A bit less even and that's it. You got Pikachu on my shoulder here What do you think do I know enough now you know nothing about it? That's where I do know nothing about it. I like Jon Snow a pokemon, but that's it That's it from my comment and my notes, but overall there's some really good stuff in there Here's another clip. There's no sound on this one But is it cute or what? I love it. It's really cute So looking at this I really just have One or two things one for sure one really if I'm really pushing it in terms of being picky But I just wanted to bring it up just because it looks so super cute. I love the presentation I love that out of focus and here with little slight lines here. She has a really nice effect overall Not sure you need this implied little Birds or something. I don't know if you need that. It's nice to have some movement in there, but I don't it's just Everything else is so nicely done and complex with movement that this almost seems a bit too simple But again, overall the presentation is really nice. I also like that the foreground is moving Just a really cute look to the whole thing Animation wise the thing that struck me was right there. It's this moment of pause right there Where it kind of turns but mostly stays in this area And then it continues if you watch this in real time I'm not sure. I don't know. I don't understand what he's doing there Why there needs to be this pause and to me it's a bit distracting I mean it's not like distracting like oh my god out there you have a pause But I just don't think it's needed. It gives you a bit of a weird of wait. Did I miss something? Did it do something that I needed to see what happened? I guess nothing happens and then the shot continues That would be that would be my first thing The other thing is in terms of since you got this this snappiness here That type of timing is like, all right, that's cool. That's the world. That's the timing It almost feels like well since we have such long hang time This drop through there feels a bit too even in timing and slow if you watch this getting up this and then drop I feel like whoa that could have been an easy Really a snap exit there Even this here could have been And not go as far now I get it because you're here and then you have This Projectile water thing makes it go to the right. I get it But then it could have been something where instead of going up And it over to the right where it feels like we're continuously going to the right Maybe just a bit less to the right not straight, you know parallel to this frame here So a little bit of to the right. I definitely appreciate that But maybe just a bit less than here and then you have that happening Which really pushes the character to the right and even then I would give this probably Take even like take this higher Even this a bit higher so that you have been over snappy down. I don't know if I wanted to Actually take a frame out. It's just enough with this here But I feel like again, we want to have a bit more of a snappy Drop just a bit That's all cute. I love the loosens of the set here boing boing and then the Without a roll It feels like it loops right into the next piece So there's really a lot to like. It's really cool Same thing with this again a little bit of movement in there how that moves around This is all super cute. So little things here and there Mostly for timing just to keep this all I guess a bit more cohesive and kind of this is consistent in its timing Again, this is super picky because it's not like the only thing that to me that really stood out was just that moment Just because I felt like I must have missed something. I don't understand what the creature's doing there And the rest was just oh, that's cute. That's fun Oh, that's cute. Whoa. Oh, that's nice. And then you mean like that's my my overall reaction watching this So it's really once you get into the nitty gritty and framed through like, all right, maybe Maybe I didn't complain about this part, but it's really overall super super cute and I love it And that's that thanks Alrighty, here's a super cute clip. There's sound All right, it's that Sad and sweet and cute. I love the look the presentation You know just enough of a highlight nice little motion blur blur that background You know, it's not huge, but it still makes a difference presentation. It's really nice My main comment Is that it's a bit too busy in the second half Other than that, it's cute. I like that a little dissipation there and then you got the contact that goes nicely around the head Then as you go back it pulls the head with it like that stuff is really cute. I love that little Raise there in the elbow changing the wrist into that move over for the grab I love that a little re-grab the little details Even here as you go down, there's really a lot of really nice subtle work in there And those little looks like all that is really cool. So What is busy then to me? It's once you get to this section Because you have that look down hold a little bit nice go up into Into that and then it's movement in here head Movement in there look dark dark look up and then that's it And I feel like there's a moment where you want just a bit more Even if it's here hold a little bit here And then get into this It feels like just there's too much stuff going on in terms of this That it's not too bad Which is almost enough with that moment there where we can hold a bit, right? You have that flutter and then opening but then instead of holding there You have a bit of a dart and then the mouth moves like whoa, okay Maybe the next one but no no it keeps on moving And that and it's it's a small thing because it's it's not a long shot And it's overall well done, but I feel like it gets just a bit too busy If you're getting here bring up the sound Yeah, it's there's nothing in the sound here that warrants that much movement. So it could have been just this getting to that That moment, you know thought and then up hold hold And then into this and I don't know if you want to make the shot longer We'll be tricky with the sound but you might then sacrifice those darts down And just go straight from this to that It's a really a tiny thing and again It's one of those that I just wanted to bring up because they are really well done. It's nice and subtle A lot of skips have a lot of crazy action stuff, which is also really cool But it's also really nice to see something that's just just a bit more A bit on the sweeter side emotional just more subtle And the only thing is that maybe it's just a bit of a danger of because there's not that much going on That I'm going to add a lot of little things so that it doesn't die, but I think it's okay to let your character Breathe that like it doesn't need to breathe here when you like to let let the scene just Be itself or let it breathe give us the moments and then you continue on and it's really not long It's really just holding maybe this and taking out some of these and then into that a small thing but I wanted to point that one out But mainly as I wanted to bring it up because it's so cool And I think it's a really nice shot that needs to be pointed out that is nice And that is it. All right, thanks All right, here's another one. There's no sound would be kind of cool with awesome sound here I'll make this out for you. Hold on. Why there's a pew pew sound But very cool And my comments are really just for two Little things there I say because again, it's one of those where I actually want to pick it because it is so cool I love this. I'm always a big fan of surprises. That's pretty cool. If I be super picky I would say let's not anticipate this move with the camera wait Wait until he's here and then have him lead the camera and then the camera catches up And I think here it's not too bad. It's starting a bit early I think you'll be okay having the character get to this point and then we go down Rest is cool though. My comments are actually just for this impact and this move here. This is all cool. I love all this here Into that that's cool effects are cool. The set looks really nice With that I love that a little all right. It's a classic thing here hat over Into this and that I think that's all really really super cool. So my comment would be It was you have some really nice timing with Hang and drop right right And then I can see why for contrast you want to go hang time and let's go go go go go But on the other hand, I feel like it would have been cool to go It's a moment of landing and slightly slightly out of control but maybe with a hang time some flailing either arms or legs or both And then landing into this and then it goes crazy that will be my My biggest thing here because you have that Maybe if I be super picky that that speed I mean again I can see why if you don't have hang time And it's just an overall speed that it can run at that exact speed here as in Not landing with a slight slow down and then picking up speed even that would have been kind of cool So I can see how this could work. This is really a very subjective point here. I feel like That would have been kind of cool almost expect a bit of a bit more of a hang time You can have that backpack drag. Maybe even the hat stays up there and comes back down That would have been kind of cool Yeah, it's mostly that and the other thing is is a set thing because you do have Nice pieces here. You have all of that going on here. You got effects here. All that is cool So then it would have been cool because you do have a little or something in here Pushing this off and what I've been cool to have more of a Almost like I know it. There's a slide but a bit more of a moment of impact Where you can almost have the body a bit higher here and then Over two frames the upper body slams down and then you got those white pieces Puffing out this way a bit here with a bit more little pieces trailing And then landing and then the rest is that That's literally it because I really like to rest and again It's more one of those pieces where I want to highlight how cool it is and I want to bring that up here This is all very super cool. I like the whole here maybe Maybe that stopped there right there. There's a little bit of a Spacing hiccup right there And then it goes continues a little bit a little bit of a hiccup there You know like picky little things here. You might argue through at the end here You could have some tightening in the fingers to really feel that that grip and stop But overall, I think it's really cool. The only things to me that stood out It's just I would have loved some puffing here. That's a word and a bit of hang time It doesn't even have to be the same as here Just a bit again. I can see the argument of contrast of well hang time here but not here But that's kind of that. It's very very cool My subjective two cents as always and that is it. Thanks Alrighty, let's play this and there is sound All right, turn down the sound lots of craziness and it's really cool and I really have only something For this section through here. It's very minimal, but I also wanted to pick this one just because it is so cool Doesn't always have to be hey change this but also. Hey, this is really cool Love that beginning too in terms of that wipe into this Well, we we immediately caught on action with something happening here I love all the deformations of this going up here Grabbing that is so much fun. I love this and then lands on the other side If I be super picky maybe With this given that this is going to be in layers. I don't know how This is rigged if it's rigged at all. It's probably just one piece But it could have been cute to bring Squash this a little bit And as it goes up here even with like a slight more complicated rotation not this But a little bit more something where it's not always at this angle There's a little bit of a change and then out as that hang time happens You have a slight separation of the buns and the meat and everything kind of separate and then This will push it back into what it is there That would have been kind of a little detail things and even here squishing it maybe like that Although this is a burger would be like a I guess it's a burger So that would be for me a little slight Details there was there's already a lot of really cool stuff in there So why not continue and push the whole thing a bit further slight picky things here? I would just not have this either you go further and really overlap the shell with the tail But not stay so close for those almost tangents and tangents That's all cute. I love all this. I also love the timing of that Going into that The biggest thing to me Actually before I get to it the rest is also really cool. I love the change into this and I love how Goes into that With that exit. That's really cute. If I be super picky Slide changes maybe this arm that you have that that's really cute. I know it's supposed to be minimal But then you do have all of these changes and offsets and asymmetry and everything So might as well go from here In that land would be not so straight but body just a bit more rotated over so you're going from this Down there not that extreme but not so straight. You know, I mean just a bit more like that Piggy piggy piggy, you know, I love the exit here. So that's all really cute my main thing So besides the awesomeness and because it is so awesome I think it would have been cute To go back here and when this happens with the arm And I know it's supposed to be kind of like I'm just grabbing it. I'm so cool But I think it would have been cool to do even if you do this To have a slight move or slightly over on the overall body and the shell With either the head as well Or the body goes over a bit and then the head counters with the rotation this way But something where that arm Is influencing the rest of the body a bit more except there's that little rotation. Why it's just fine But just a bit more I understand you want to be all limited and to tunes or cool But even here that compression would have been kind of cute even if it's a couple of pixels Something in there and something in the head again only because This is not simple. There's a lot of really cool stuff in there in terms of shapes and timing And complexities and everything and then I feel like I think we just went too far in terms of limited stuff Again, it might just be me when they might argue that when it goes Down here and then start shrinking again, maybe a slight change there and rotation because you have what arms It's not just this but maybe a slight little to the side Again, I mean stop not that you have to want to make this all photo real Because then you're opening up a can of arms of well, but if you do this here the bigger Move on that arm then why not also again have a bit more in the body actually that is my argument I would say add this everywhere but And it's I don't to me it's mainly because you have all those complexities and the awesomeness here And it feels suddenly like now we're going really limited with this And then that there is a bit in the head. I think that helps that it's not just Super limited in here, but it could be just a bit more in here Might just be me, but that is mostly that again. It's a really cute shot. I love the look of it the camera moves Set pieces the changes into this and how it ends here. I think this is all super super cute So a little subjective comments here there. All right. Thank you Alrighty, here's another one no sound. Let's put this in full It's not super short lots of cute stuff and all right So super cute. I love that little hop hop. I think that's very cute. I love that You got that little What is this with the slight rotation overall body and head moving back a bit This coming out ready to probe it a little squint in there. That's cute And this moves That's so cute. I love these blop blop into that That reaction and then this so my picky notes will be Because there is the cuteness here There I would just add like an extra layer of Asymmetry so to speak so if you have the legs coming down you can have one of them Even it's by a frame or probably the two frames But even if it's just by one frame a little bit of an offset Because there's really cute complexity through there in all the axes and I think That plus a little bit more On those hops would be kind of cute and then the other thing too is that when this happens in that move I think it would be kind of cute to have the eye line go maybe from here Too low here. So a little bit of an eye dark down So there's a slight change of focus And then here I would delay what the head is doing you can see It's doing something but we don't quite know it just yet But the head and eyes are already going up. I think to me. They're just anticipating this a bit too much I would wait Lead this by maybe two frames And then you have a bit of a sharper reaction than this So take whatever you have here If I condense it it gives it a bit of a sharper look up like an adjustment there And then even here it feels like the down of the ball Bit too in sync with the body here. I would again delay That on the creature side slight offsets here It feels like there's just one enough here in this leg The front one but I would still push it just a bit more And then once you hear Which is all cute Given that he kind of lands Somewhat out of control. It's not really out of control but more like I want that to swallow It could have been cute for complexity sake to also have a slight Lean on this side the creature's right side Maybe those legs and then on that finishing move It would kind of roll back and even during maybe that that section through there There's never so slight feel of one axis roll And then that's it same thing with this. I think overall giving this a bit more On this on like one side Come back and then when you have the That into this It could also go with a slight rotation in y body and head so that you have this So you kind of move over to the right come back and there's a bit of a With the head kind of rotates over so that when you go into the pull into This moment here Go back here when this closing happens You could have since the head will be more turned towards us the closing would also have a bit more in y We're taking back into this pose. So you'll land Going what is this put into this and then that's that just slight more complications in Or complexities. I don't think complications complexities In the body and also watch out you can see this here's between the scrub Arms moving back at the same time and a bit too ensing and twin they're mirrored So a slight offset there as well. And even if you will go back here imagine that On that move back, you still have a slight side to side roll so that That move back would have a slight shift onto this side This little butt cheek here so that there might be a bit more compression in this leg So this will go down a bit slight rotation a roll rotation rotation and roll And just that paw with the little Talents here going in and then this leg will come up a little bit so you can feel that it's not just in one axis But rolls on all axes just giving us a bit more complexity mainly because you have it here so to me, it's always kind of a a consistency of animation style and timing throughout the shot if This at this point it could just go down and look and just be in one axis I would mention it as well to say hey, let's have more complexities everywhere But because it's here already and the way the character moves I feel like all right. That's a good precedent This is going to be how the animation is going to be overall and then it's kind of missing towards the end That is kind of that so short and sweet short on my end. Hopefully sweet and that's it. Thanks Alrighty no sound here, but it's played. It's very very cute. Oh Oh That's super cute Short and sweet and actually my comment is going to be just for the ending But the beginning is very cute. No, that's all cute. I like that. There's a bit of a Drop this way, but also slight rotation in there in the head Nice little subtle complexities. I love how as the head moves Again, it doesn't just go one axis There's a bit more complexity in there and it does impact the shell Some ambient movement in the limbs. I love when you have That you got that Movement into this that offset asymmetry for the get up And then you can see how it shifts over to the right side with the shell moving I think this is all very cute like that little squash Into that lift all super cute with that face Very cute, but And this is why I'm mentioning it. It's because all of that complexity the awesomeness everything here that's so super cute I wish it would have continued here and by that. I mean once The walk starts I see a slight change in the arms, right a little bit more to the side Then maybe a bit more close with a slight change there, but it's not huge Generally how I just look at this up and walk walk walk walk walk. It's all kind of the same And it would have been cute to have if you already have a bit of a Lean this way that then the next couple steps are a bit more leaning this way And then the last one would be go over. So again having a bit more complexity and variety in all of this You could even potentially extend it so that it's not Here, but exits screen left so that you could have potential a bit of a There go up step step Hold up and then a faster move. It's kind of like That kind of rhythm Piggy piggy piggy, but mainly because the beginning is so cute and complex Nice and subtle really awesome stuff and I wish we would have continued here just a bit more Not saying that this is not cute. It is super cute But I think as an exit and as an end It's almost a bit of a awesome awesome awesome A bit like that might be harsh, but I wish it was just a bit more complex and it pushed in terms of personality At the end here there is tricky walks are hard But it would have been kind of cute And literally that's it because the beginning is so well done. I really like it. It's all very cute Good timing. It's just that end. So short and sweet and Short on my end and hopefully sweet as well. All right, thanks Alrighty, let's go back here plate is in full. There is no sound Short and sweet a lot of these are short and sweet and the reason why I'm picking this one Again, it's like a half half where half is really really cute. I love it. And the other half is Me picking up piggy things So mainly when I look at this, I think it would be cool To have either some objects in there Or maybe some lines Even if it's something where like, you know, some mountains in background or something And the reason why I'm saying this is because if you look at the horizon, you can see even a scrub food Is how there is a change So I see some movement, but then I don't know if this is, you know, the camera only Rotating in z and that's it Or is there a pan in there as well that we don't see and that's why I'm mentioning having pieces there Because if you have objects or lines and there's a pan We will understand and see that and right now we don't and I'm saying this because if you look at The spacing of this shell There's some specific pauses I just feel a little bit odd. I don't know I don't subjectively I feel like why have pause pause feels like you want to make this one One swooping motion Unless you would have a slowdown with a little bit of a jump slow down We'll jump a little wiggle or something something where it's not just Texture in time in terms of move stop move stop But add a bit more to it to really understand what is going on and right now I feel like there must be like a sudden move in the camera sudden pan over That kind of cancels out the move screen right of the shell. That's my guess. I don't know But it feels like I mean one thing you can do is move over here In one continuous move or speeding up, but then have a pause through there. It's kind of like And then move over That could be something if you want to add variety and texture in that timing. So it's here pause through there Versus right now we have kind of pause here pause here and then it continues That's all cute. I think again, I'm not sure Do you have that move over and then it suddenly goes over there? Is that suddenly in the Tilt up with also a slight move over a little pan in there Or is that just the animation and if so, then I would just kind of smooth that out And not have that big That move over and it's not huge even if it's just a slight one frame smoothness because the thing is you have visually if I bring up onion skinning That is in here and it's somewhat in the same spot and then it pops over But it also kind of sits in the same spot again And then it pops over to the left again. And I think that in real time just to me just a bit jarring Where I think you can smooth that out a little bit. It's a bit more on the pickier side but Yeah, something in there and then the last thing to me is because of all the awesome complexity terms of direction I'm all for movement like this Movement where you use this space lift and right and even from the depth coming closer I think that amount of complexity would have been cute to see here and by that I mean when you're here and those legs pop out. So it's not just a translate up over But a bit of a Potential offset one of these legs and maybe one of those legs comes out sooner Let's pretend this one is sooner than Little stump the other ones that will give us a little bit of a rotation in y And then the other ones shoot out with another counter rotation wider So it's not just pop up like that But a bit of a Rotation here as well. It's kind of like a little bit of a a little bit of a bigger complexity in all axes There's a rotation For that And that's that rest is all cute That's okay. Everything's here in frame works pretty well. It's in the one of the thirds. I think that's all cool to me. It's mostly Some of the timing is just here in here And then it will pop to me at least there and then it's the complexity of that It could just be a bit more complex and interesting And just to straight up pop up there because then you got a nice little offset in the leg here All of that nice little stretch. So I feel like all that awesomeness. Let's add more more awesomeness And add it in that little moment there. All right, that is that short and sweet. Thanks Alrighty, there's no sound on this one except awesomeness and cuteness It's short and sweet And I mainly want to bring up this section through there And to be honest, that's kind of that because the rest is really really cute I love that little hop even from very beginning got nice asymmetry and all of this It's designed in general. It's just really really cute. I love that little problem that into getting Just a cute shape This if I pepiki could be getting cute to have and that hit happens To have a bit of a a bigger influence in this in terms of This head is rotating and everything is leaning But the pivot feels like it's just rotating out of that middle versus Rotating and translating over with the lean over this leg if that makes sense. So you hit The head goes over That pushes and translates so that the body is a bit more like this in terms of the angle of the legs And that little off balance moment would then be fixed by doing a quick little Pelvis ripple jump just from the back with a slight adjustment on the legs So you have kind of like the head and the body kind of probably a little overlap kind of a Bigger reaction to this. It's not just That I don't know if there's enough time if you want to really keep the timing of this And going into that But I think you'll be worth exploring Adding a couple frames so that that rotation like I said is not just pivoting off of here But kind of more from the side with that lean and then you can still do That which is cute. I like the eye darts I think what you could do is given their size now that a head Has to follow eye dark to me like just because the eye moves Doesn't mean that the head has to move with it. It's almost like like bird movements But I think given the size of them and the amount of especially through here Of the darts and could have been kind of cool just to have a little bit of Head move up to the left a bit to the left just a bit And not this where it's kind of that preparation Into that But just a bit more distinct the head is moving because of the eyes again I'm hesitant in saying and I'm not saying that you know, the head has to move whenever eyes are moving But in this case, I think it could be worth exploring That's all cute. I love that little preparation getting out for balance and then Wobble and then that attack. I think that's all really cool Especially seeing this here as your last frame and that's all really cool The biggest thing or the main reason why I'm going to pick these two reasons Hey, because this whole thing is so super cute. And then the second part is this where you have a fairly cool unraveling With this doing its separate thing I like that with that slight overlap there. Why not? I can see that but then we're getting a bit into tangent area for a couple frames here and there And then it just gets a bit too mirror even though we're finishing this here Again, if you are already in charge frame by frame, I would avoid even on a in between Some of these tendons, but the main thing is that they just feel very mirrored And even this timing when they go down and I know that this one is higher than this one But it's just an overall feel of It's a bit too mirrored and moving as one And I like that and I feel like I could just keep that kind of feeling And even if it's this where you do keep a bit of a sort of this a higher position like here And overall just grab one of these and offset by two frames For one of the moves, you know what I mean? Like this could be offset This is now ahead two frames and then a bit of a hold and then this is ahead two or three frames Just kind of breaking this up a little bit and even this that shooting Even if it's just one frame you're gonna feel it. You're gonna feel that slight Difference there and I'll probably keep with this one and start with this one So this one will be a bit higher and you got that here giving this a bit of a That fall, you know flowing right into that move That's kind of that again, it's a short and sweet clip and the critique is gonna be short and sweet But it's super cute the whole beginning. I really love it. This is so appealing here. I love that moment there So little complexities here and there and that is it from me. Thank you Alrighty, let's go back and play this whole thing in full. There's no sound Into this All right The reason why I picked this one there's some good detail at the beginning With the complexities of the foot coming in at a tilted angle and then kind of sliding and changing the pivots I think there's some good stuff I think once you go over there and you add that way shift over there There's a little bit of rotation That's kind of cool, but you could have a bit more in here Imagine that shin rotation that pressure and all this would have a bit more impact on that backside Of the foot it's a tiny little detail, but since we are so close to detail You know show focusing on the shoe I think that will be kind of need to add but the main reason there are two things I want to point out There's some cool stuff through there like a lot of complexities and movements and a bunch of stuff and it almost Feels like it's too simple to cut straight into not cut but get straight to a slow motion moment When that much is happening even here you could have maybe a little bit of wobble in the tongue Or a slight change of maybe the eyebrow start lower and then end up that high Just something where it's it has a bit more life than just through there just because the beginning complexity Kind of gives it that that second part a bit of just not not the same amount of love like at the beginning But the other reason why I want to bring up this clip is this Just because it's fairly common and I see this a lot is that when you have something like this you got the forearm Moving a lot. There's nothing really happening in here And you have to be careful generally in terms of bottom mechanics when you move a certain area What could be a could be a hand could be just the forearm the whole arm could be a leg whatever it is All of that is going to Have an effect on the rest of the body So that type of movement is going to have to have a little bit more movements In the forearm or in the upper arm and because of that may be a slight tilt down adjustment in the head It's all very fast here, but still I think that would be nice And even at the beginning when you have that kind of Bigger movement through here. I like that there is movement in the upper body But it has a slight feel of evenness where it's here And it gets to this but the timing is fairly even and doesn't seem to be influenced too much by This this faster move here It feels like well, it's leaning over because we're lifting the arm But you could add a bit more complexity where it's I like this. I like that hand goes up. It pushes up the shoulder That could have a bit of a faster turn Or rotation over in that chest with a slight slowdown. And then when this happens That bigger move here He would have a bit of a bigger Rotation in there and a rotation in y in the chest as well Just making sure that That movement of the arm is really affecting the rest of the body And that's kind of that it's a short and sweet But it's just something that's very common in terms of body mechanics something to watch out for anybody watching this So if you do move anything in terms of even like here, you got the leg moving Making sure that everything else gets affected. So I'm not you know in this case you move the leg It's going to influence the hips because of that's going to influence the chest and the chest is going to influence the head And so on and so on just a good general thing about body mechanics And that is that all right. Thanks Alrighty next up this one. There's sound All right, we'll turn off that sound. It's all very cute music and the reason I'm picking this one Is because of the overall cuteness and especially this there's It's less for me to kind of critique. It's more like I want to highlight some awesome stuff The biggest thing I would say in terms of critique also because this contact is really nice I really feel that pushing that interaction is really cute And even though it's a fluffy tail And what I think kind of need to have a bigger influence so that when that tail wraps around A that surface is angled and it's not flat So if it's flat and that tail goes around that's fine But if it's angled like this and you bring that tail around there will be a bit of a Move up as well Meaning that that might be just a bit higher In my awesome drawing here for that tip of the tail So we kind of wrap around and go up a bit given this angle and a bit more of a Shoulder push and a slight change of the body rotating this way slight again I'm not saying this tail is just as strong as this snuggling here But a little bit would have been cool and also because There's all that awesome complexity. I love this little bloop They'll plop that going back and I love that little Timing and then going forward with the lowering of the head and all that is really super cute I love this it would have been cute to then have a bit more here as in That is the beginning with this and then when this happens Maybe a bit of a tilt over maybe a bit of a Drooping of ears or like a little change of facial expression something so it's not If I scrub through you can see once it hits this area this pose or just that moment You can scrub and nothing really happens besides the ears But even then the ears they happen when the tail wraps around here So from here on there's some keep alive, which is always great But I think you can have a bit more So that it matches the complexity of this basically take this awesomeness And add it to the end so this is a bit more you could have a bit of a Pull on that tail, which maybe pulls this guy over there A little tilt a little change a bigger smile just little things so that it matches that first part But going back to that first part. It is really really cute. I think maybe one other thing could be If you go forward and you can see even if it's Closing of the eyes just like that it could have been cute to have something here as in That's fine on that jump maybe a slight closing and then reopening So that the face doesn't feel like it's the same thing throughout Even this like a slight little change if possible and then go into this even if it's something like that that cute little jajik little blink That's all cute again It's mostly because all of this here that going back with that little head hold here and then that That timing and all of that it's just so nice That it's just my my greedy My greedy critique is that Take all of this awesomeness and just keep going at more here and a bit more at the beginning And that's that short and sweet, but just like this clip. It's sweet and that's it for me. Thanks Alrighty, let's watch this in full first. There is no sound But cuteness I like it and All right, actually speaking of sound that's one of the things I want to talk about is timing. There's some good stuff in there There's an overall good feeling of timing Generally, I would just push things here and there there's something that has a repetition And that at the end that drop. I think the camera is nice and subtle. I mean subtle. I mean it It does reframe, but it's not crazy even that push in Has a little keep alive comes out to me. It doesn't draw attention to itself and that's pretty cool. I like it. It's very effective in terms of timing There are a couple things I think that's pretty cool. I'm looking at that's an arrow actually perfect if it goes up this way I'm gonna switch over to another tool You have to be careful in terms of the angle. If there's a slight Slight feeling here. It goes this way and then it gets a bit this way And then towards the end we have a bit of a move this way despite the character Pointed in a different direction. So just a little picky thing. I'll be careful in terms of following that path Even though it's doing this there I think it would be okay to have that character a bit more angled and aligned With that path now timing wise. I feel like we could hold this Just a bit longer and I will probably Either have a little piece here and then take this and actually move it over here. It would be a nice silhouette You can see this here. It's so dark in front of this. That's nice And there not that it's bad. You can still tell what's going on But then it's blue on blue with some detail there since you have control over the background Why not just move it and just keep that a very clear silhouette even if it's kind of a Okay, it goes down here a cheat where you know the ice is like this and then it's kind of broken there in the middle But just for a nice clean silhouette But I think I would hold this just a couple frames longer through there just a little bit so that the drop Just a little bit more Accentuate not huge mainly because this and all of that has a certain amount of speed And exaggeration to it and I think that's why even here, especially this one this one to me more Than this one here. I would have a longer hang time For that snap down because it's nice and It's good energy there, but I would keep this up a bit longer couple frames. Hold And then come down And then the other thing there's repetition. It's just a bit One two three four. I like that there is a gap At least that then you have a grouping of this Sometimes it's just a bit more elegant to go one two three But at least there's that it's not a huge thing again. It's because it's one two three and four It's better than one two three four. There's a bit of a change But it could also just be that again. This is a minimal thing It's not huge and it already has a little bit of a Tiny gap between two and three So it's not too bad. It just I pick you think it just also goes on for a little bit long I don't think we need that fourth one subjectively. I mean again, it's a minor thing Overall, it's really cool. And this is why I picked it. I think I really liked it I like the background. I like how all this works together It blends in fairly well, even though this seems fairly real compared to this But I think it's not too bad. Usually I recommend to have That type of style even in the background and not mix the details too much there. Does that make sense? So you can look at this and go. Hmm. That's a photo and that's not but I think in this case This works just right If happy picky, I would still take it out and just do something like this And rebuild this in the background to keep it like that But again, these are super picky notes generally I really like the feel even though I would exaggerate it and push the timing just a bit more There's a really nice feel of that drop and then that slide. I like the And then how long it takes for the character to wait a bit and the turn I think that's all really really cool. So yeah, that's why I picked it Some really cool stuff. I wanted to highlight and also a little two cents objective two cents of Things to push here and there. All right, and that's that. Thanks Some men are born into greatness. Others have it chucked at their face